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Castle Greyrot, a new rogue-lite RPG on the horizon! Featuring Duran!
Hello, Time Travelers!
I've been absent for the past year, working on a new project called Castle Greyrot. Imagine Shattered Hourglass bosses, dialogues, decision-making, and job system but it's set in dark medieval times.
The story is Castle Greyrot is a living being that changes its location every 10 years and corrupts its surroundings wherever it goes. As an experienced Commander, you are summoned to engage in a raid on Castle Greyrot.
With mercenaries on your side, you're about to venture to the Castle and destroy the unknown evil force within. It's that simple.
You can check out Castle Greyrot's page right away!
https://rpgmaker.net/games/12085/
Oh, we got a new discord channel for my entire game library!
https://discord.gg/k94Uwuqpj4
Support me on Patreon to make more games!
https://www.patreon.com/sawwormGames
For anyone who wants to check out the Steam version here's the link:
https://store.steampowered.com/app/1287810/Shattered_Hourglass/
- Completed
- Commercial
- sawworm
- bigtime
dnel57 - RPG Maker VX Ace
- Adventure RPG
- 04/16/2012 10:00 AM
- 04/12/2023 10:33 AM
- 07/03/2013
- 855913
- 142
- 13522
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Posts
The equal to 5 room in sand tower, there are 6 button which is:
+4
+9
-3
+6
-2
-8 <<<--- issue
that is what stone tablet show, it should had 2 combination (+4 +9 -8) or (+6 +4 -3 -2)
However the first combination doesn't work, and somehow (+4 +9 -8 -2) turn out work
Suspecting the pull/switch in -8 to be -6 variable, up to you either change the stone tablet value on wall or correct the pull/switch variable
+4
+9
-3
+6
-2
-8 <<<--- issue
that is what stone tablet show, it should had 2 combination (+4 +9 -8) or (+6 +4 -3 -2)
However the first combination doesn't work, and somehow (+4 +9 -8 -2) turn out work
Suspecting the pull/switch in -8 to be -6 variable, up to you either change the stone tablet value on wall or correct the pull/switch variable
author=Mirako
The equal to 5 room in sand tower, there are 6 button which is:
+4
+9
-3
+6
-2
-8 <<<--- issue
that is what stone tablet show, it should had 2 combination (+4 +9 -8) or (+6 +4 -3 -2)
However the first combination doesn't work, and somehow (+4 +9 -8 -2) turn out work
Suspecting the pull/switch in -8 to be -6 variable, up to you either change the stone tablet value on wall or correct the pull/switch variable
Oh wow, you are right about its variable, I haven't noticed until now it's been -6. Thank you very much! :D
just played your game and need help for something not really important.
where can i catch zebrafish? i caught one before but i forgot where i got it from. i tried to fish to all fishing spots that i can find but i still can't find it. i think i already spent like 40+ frog baits just to figure out where is it.. and it's not that easy to farm for the money either so yeah. i need it to unlock the chest in the fishing lodge.
also, there are a lot of side quests that i can't seem to finish, like the hand axe, pearl, breaking the guy in deserted tower's jail, making a man to be like goddess glacia, and bluefire lighter. am i supposed to wait until i reach next town or something before i can finish the side quests?
and.. i think i need help on how to reach the chest in the top left area in lumberjack camp and the one near the "empty switch" in icywland. i can't seem to figure out how to reach them.
thanks in advance!
where can i catch zebrafish? i caught one before but i forgot where i got it from. i tried to fish to all fishing spots that i can find but i still can't find it. i think i already spent like 40+ frog baits just to figure out where is it.. and it's not that easy to farm for the money either so yeah. i need it to unlock the chest in the fishing lodge.
also, there are a lot of side quests that i can't seem to finish, like the hand axe, pearl, breaking the guy in deserted tower's jail, making a man to be like goddess glacia, and bluefire lighter. am i supposed to wait until i reach next town or something before i can finish the side quests?
and.. i think i need help on how to reach the chest in the top left area in lumberjack camp and the one near the "empty switch" in icywland. i can't seem to figure out how to reach them.
thanks in advance!
Zebrafish is in Lumberjack Camp.
Try different baits and be patient.There are things that you won't be able to do until later in the game.
Try different baits and be patient.There are things that you won't be able to do until later in the game.
author=aquatorrentThanks for playing, aquatorrent!
just played your game and need help for something not really important.
where can i catch zebrafish? i caught one before but i forgot where i got it from. i tried to fish to all fishing spots that i can find but i still can't find it. i think i already spent like 40+ frog baits just to figure out where is it.. and it's not that easy to farm for the money either so yeah. i need it to unlock the chest in the fishing lodge.
also, there are a lot of side quests that i can't seem to finish, like the hand axe, pearl, breaking the guy in deserted tower's jail, making a man to be like goddess glacia, and bluefire lighter. am i supposed to wait until i reach next town or something before i can finish the side quests?
and.. i think i need help on how to reach the chest in the top left area in lumberjack camp and the one near the "empty switch" in icywland. i can't seem to figure out how to reach them.
thanks in advance!
Like dnel57 said, Zebrafish is in Lumberjack Town~
To farm gold get a double gold rate item from Chronix Town then head to Aquana Town's south side. Gold clams drop a fair amount of gold also has a chance to drop a sellable item.
Handaxe = Go to Seran, in weapon shop get a hand axe
Pearl = (After volcano) In Trin Island talk to the lady in front of trees
Jail = If you've Suan with you just visit there once again
Goddess Glacia = You gotta talk with Seran's crop maker NPC (at south) after then talk to that Glacia NPC once again to activate the location, once you got the item head to Seran once again to get the real quest item
Bluefire =
In Chronix, head to the north of weapon shop, you'll see a password chest, the password is "no smoke"
Lumberjack's top left chest is tricky haha, our riddler set a teleporting block hidden in there ;) Go to left side of Treephop's home, when walking into tomb road try going right.
Also, to activate empty mechanisms you gotta visit Volcano once again. When you get Dynamite item from Qual's Village you can access there. But be careful that place is nothing like the previous volcano. It's super hard and in order to activate that mechanisms, you gotta defeat 2 bosses.
the game stuck when you try to click Load while you playing a save game, is that possible to be fix? (i lazy press f12 to restart lolz)
author=Mirako
the game stuck when you try to click Load while you playing a save game, is that possible to be fix? (i lazy press f12 to restart lolz)
I couldn't find a fix for that issue, it happens to me as well. :/
I've noticed that if save files are similar (like going good karma to good karma) that rarely happens. My best guess is the script tries to load so many variables and switches at the same time it causes the loading stuck. Even in debug mode, my client is having a hard time loading all the game data :~D
author=sawworm
I couldn't find a fix for that issue, it happens to me as well. :/
I've noticed that if save files are similar (like going good karma to good karma) that never happens. My best guess is the script tries to load so many variables and switches at the same time it causes the loading stuck. Even in debug mode, my client is having a hard time loading all the game data :~D
I don't think it was that case, if it was, no matter what route you take, you will still end up stuck because you have to load all the variable, switch regardless if it is unused.
perhaps YEA script reserved some switch or variable, or parameter conflict with some other script?
I will try save&load all the time and see if I can find out what actual trigger the crash and not triggering the crash, hopefully you can find someone to fix.
----
i getting nowhere atm actually (still in sand tower), plan to get time blader lv25 + w/ mastery converter before make decision for taking different route for abuse some cheap heal with low mp cost on later game; meanwhile bloodseeker already near max lv :x, with vampire fang and thorn he is epic enough to dish out 5 digit dmg
i believe my duty pay off by farming so much
author=Mirako
I don't think it was that case, if it was, no matter what route you take, you will still end up stuck because you have to load all the variable, switch regardless if it is unused.
perhaps YEA script reserved some switch or variable, or parameter conflict with some other script?
I will try save&load all the time and see if I can find out what actual trigger the crash and not triggering the crash, hopefully you can find someone to fix.
----
i getting nowhere atm actually (still in sand tower), plan to get time blader lv25 + w/ mastery converter before make decision for taking different route for abuse some cheap heal with low mp cost on later game; meanwhile bloodseeker already near max lv :x, with vampire fang and thorn he is epic enough to dish out 5 digit dmg
i believe my duty pay off by farming so much
That's why I'm not really sure how to fix the issue. I believe I've 2 scripts that related to YEA save system. One is for adding character portraits, other is for confirmation menu. Character portrait script is a new script but that freezing happened way back before it. So... Maybe it's related to that confirmation.
There is a crazy good cheap healing spell that you can only get from a dungeon. Levelling classes is always a plus. Some endgame bosses can easily be beaten with it. I'm looking at you Suan...
About side quest, am I missing any side quest
so far I had 8 but 1 is unavailable in Neutral/Bad path/route :
- Handaxe in lumberjack
- Pearl in icywland
- Bluefire lighter in seaport town
- Jailed man in desert tower
- Qual armor
- Ice town witch hand mirror
- save Juliet/give bone to skeleton zulwhern
- Esther wolf hunt(only available in good path)
So was it possible to get 8 Side quest done in bad/neutral route?
-------------
About the karma, I know it is possible to get Pure Chest, but the amount of possible Good/Bad/Neutral Karma is different in total
- Esther : 1 Karma for either path
- Future Treephop: 2 Karma for either path or 1 Karma for 2 different path
- Miners : 1 Karma for either path
- Future Treephop@Trin Island : 1 Karma for either path
- Future Treephop@Hunter Hut: 1 Karma for either path
- 5th Party member, Mio + Eagle/Human Zulwhern : 1 Karma for both Neutral and Bad Karma/ 1 Good Karma
- Juliet event at forest : 1 Karma for either path
- Janet in Chronix : 1 Karma for either path
- Fisherman : 1 Karma for either path
- Fisherman visit player house(Only available if you save the husband where you take +1 Good Karma): 1 Karma for either path
- Change Juliet past(Only in Bad path) : 1 Good Karma
In total Karma for each route/path:
Good route/path can have 11 Good Karma, or 10 Good,1 Neutral and 1 Bad Karma if choose Mio instead of Zulwhern
Neutral route/path can have 0~2 Good Karma(fisherman and zulwhern included), 9/10 Neutral Karma(choose Zulwhern/Mio), 0/1 Bad Karma (Mio)
Bad route can have: 1~3 Good Karma (Juliet past/Zulwhern/Fisherman), 1 Neutral Karma (Desert Eagle), 9/10 Bad Karma (1 Lesser if you choose zulwhern)
Basically when you choose Zulwhern over Eagle + Mio while picking the Neutral or Bad route/path, you can't open Chest of Pure, was it intended?
-------------------
minor thing you might consider to fix?change :
- Using Diabloric Urn/Onigiri in a dungeon cause the battleback unchanged until you left the dungeon map, was thinking if transfer player to a blank map during the battle and transfer back player again after the battle finish would solve the issue
- Fishing spot in Gwyndia was camouflage as the color of water.. was it intended?
- Typo on Snow Feather: Paralysis and ally and gives MP Regen.
- Juliet White magic Small Recovery and Recovery skill tend of damage herself instead of heal when equip Vampire Fang, it wasn't Self Recovery issue, I was using Negator job(who doesn't have Self Recovery) to cast the skill and it still cause damage to herself, can find out what's the issue ?(My treephop also had Vampire Fang equipped and Holy resist also been Negative, however it heal him not damage him)
-If you enter the forest instead of heading to Chronix first, it make abit no logic when the party say something like let search here for the pass (How the party know they need the checkpoint pass if they haven't talk to the guard in Chronix front gate), you might want to add a switch to prevent player from enter the forest(eg. Chronix are on north, we are in hurry or something like) before talk to the guard at Chronix entrance
-This is optional: You don't have to let Eagle talk to prevent the party from leaving Hunter Hut before contact with the cat... You can still earn money from the Well and buy teleport scroll inside the Hunter Hut to teleport out. Suggestion:
------------------
1 question :
The first time when Treephop meet Zulwhern at entrance of Gwyndia Cave with Duran, he said:
so far I had 8 but 1 is unavailable in Neutral/Bad path/route :
- Handaxe in lumberjack
- Pearl in icywland
- Bluefire lighter in seaport town
- Jailed man in desert tower
- Qual armor
- Ice town witch hand mirror
- save Juliet/give bone to skeleton zulwhern
- Esther wolf hunt(only available in good path)
So was it possible to get 8 Side quest done in bad/neutral route?
-------------
About the karma, I know it is possible to get Pure Chest, but the amount of possible Good/Bad/Neutral Karma is different in total
- Esther : 1 Karma for either path
- Future Treephop: 2 Karma for either path or 1 Karma for 2 different path
- Miners : 1 Karma for either path
- Future Treephop@Trin Island : 1 Karma for either path
- Future Treephop@Hunter Hut: 1 Karma for either path
- 5th Party member, Mio + Eagle/Human Zulwhern : 1 Karma for both Neutral and Bad Karma/ 1 Good Karma
- Juliet event at forest : 1 Karma for either path
- Janet in Chronix : 1 Karma for either path
- Fisherman : 1 Karma for either path
- Fisherman visit player house(Only available if you save the husband where you take +1 Good Karma): 1 Karma for either path
- Change Juliet past(Only in Bad path) : 1 Good Karma
In total Karma for each route/path:
Good route/path can have 11 Good Karma, or 10 Good,1 Neutral and 1 Bad Karma if choose Mio instead of Zulwhern
Neutral route/path can have 0~2 Good Karma(fisherman and zulwhern included), 9/10 Neutral Karma(choose Zulwhern/Mio), 0/1 Bad Karma (Mio)
Bad route can have: 1~3 Good Karma (Juliet past/Zulwhern/Fisherman), 1 Neutral Karma (Desert Eagle), 9/10 Bad Karma (1 Lesser if you choose zulwhern)
Basically when you choose Zulwhern over Eagle + Mio while picking the Neutral or Bad route/path, you can't open Chest of Pure, was it intended?
-------------------
minor thing you might consider to fix?change :
- Using Diabloric Urn/Onigiri in a dungeon cause the battleback unchanged until you left the dungeon map, was thinking if transfer player to a blank map during the battle and transfer back player again after the battle finish would solve the issue
- Fishing spot in Gwyndia was camouflage as the color of water.. was it intended?
- Typo on Snow Feather: Paralysis and ally and gives MP Regen.
- Juliet White magic Small Recovery and Recovery skill tend of damage herself instead of heal when equip Vampire Fang, it wasn't Self Recovery issue, I was using Negator job(who doesn't have Self Recovery) to cast the skill and it still cause damage to herself, can find out what's the issue ?(My treephop also had Vampire Fang equipped and Holy resist also been Negative, however it heal him not damage him)
-If you enter the forest instead of heading to Chronix first, it make abit no logic when the party say something like let search here for the pass (How the party know they need the checkpoint pass if they haven't talk to the guard in Chronix front gate), you might want to add a switch to prevent player from enter the forest(eg. Chronix are on north, we are in hurry or something like) before talk to the guard at Chronix entrance
-This is optional: You don't have to let Eagle talk to prevent the party from leaving Hunter Hut before contact with the cat... You can still earn money from the Well and buy teleport scroll inside the Hunter Hut to teleport out. Suggestion:
If I were you:
In anyplace on this hunter camp map:
1. Auto run event
Condition, If Actor: Desert Eagle was in Party:
Play the Dialog of that "master i sense great evil presence in here",
fade out screen
remove party member: Eagle
Switch EagleWanderAround(up to what name u give): On
fade in screen
Self Switch A: on (Self Switch A on, this thing is blank event)
2. Make another Event:
Condition: Switch EagleWanderAround is on
Action button? Play that same dialog "master i sense great evil presence in here"
(Just Make the Eagle with random moment)
If it is off, this thing doesn't existed.
3.In Mio:
Condition: Switch EagleWanderAround is on
Fade Out screen
Make 2 Variable, store Player coordinate X and Y
Add Desert Eagle to party
Remove All other party member
Teleport Player (Only Eagle at the moment) perhaps to somewhere behind the house
Switch MiovsEagle : On
Turn Selfswitch A: On
Fade in screen
When Selfswitch A is on, remove cat image
Parallel process,
Conditional Branch:
If Battle Finish On
turn on Self switch B
else do nothing
When Selfswitch B is on, put back the cat image
Auto run
then Continue where is our Eagle dialog, till the end then turn on self switch C/D to make the cat disappear after it join
4. MiovsEagle
Auto run:
Condition: When Switch EaglevsMio is On:
Place on somewhere near where you teleport the player (eagle) to, Mio are face to face vs Eagle
Dialog Then proceed the battle
5. Inside your Troops database
when Eagle is dead
Switch BattleFinish: On,
Add party member Duran, Treephop, Juliet, Suan
Remove party member Eagle
Switch: MiovsEagle off
Switch: EagleWander around off
Transfer player to X,Y variable that you store before
------
Else play that Zulwhern say Miaowwwwww and Juliet say cat so cute dialog
In anyplace on this hunter camp map:
1. Auto run event
Condition, If Actor: Desert Eagle was in Party:
Play the Dialog of that "master i sense great evil presence in here",
fade out screen
remove party member: Eagle
Switch EagleWanderAround(up to what name u give): On
fade in screen
Self Switch A: on (Self Switch A on, this thing is blank event)
2. Make another Event:
Condition: Switch EagleWanderAround is on
Action button? Play that same dialog "master i sense great evil presence in here"
(Just Make the Eagle with random moment)
If it is off, this thing doesn't existed.
3.In Mio:
Condition: Switch EagleWanderAround is on
Fade Out screen
Make 2 Variable, store Player coordinate X and Y
Add Desert Eagle to party
Remove All other party member
Teleport Player (Only Eagle at the moment) perhaps to somewhere behind the house
Switch MiovsEagle : On
Turn Selfswitch A: On
Fade in screen
When Selfswitch A is on, remove cat image
Parallel process,
Conditional Branch:
If Battle Finish On
turn on Self switch B
else do nothing
When Selfswitch B is on, put back the cat image
Auto run
then Continue where is our Eagle dialog, till the end then turn on self switch C/D to make the cat disappear after it join
4. MiovsEagle
Auto run:
Condition: When Switch EaglevsMio is On:
Place on somewhere near where you teleport the player (eagle) to, Mio are face to face vs Eagle
Dialog Then proceed the battle
5. Inside your Troops database
when Eagle is dead
Switch BattleFinish: On,
Add party member Duran, Treephop, Juliet, Suan
Remove party member Eagle
Switch: MiovsEagle off
Switch: EagleWander around off
Transfer player to X,Y variable that you store before
------
Else play that Zulwhern say Miaowwwwww and Juliet say cat so cute dialog
------------------
1 question :
The first time when Treephop meet Zulwhern at entrance of Gwyndia Cave with Duran, he said:
TreephopIndicate that Treephop know Zulwhern at the first place, however it when the party first meet human Zulwhern at his house, Treephop doesn't seem recognize him
What was that Zulwhern? No sarcasm?
Why are you shouting when you talk, man?
TreephopSo this human Zulwhern is different than the one he know, and someone who live in parallel world so therefore Treephop doesn't recognize him, am I correct?
At last, I saw someone weirder than Duran.
Sorry to extract the gamefile and oh god, the map arrangement/sorting is messy
By that Hunter Hut scene, I mean, like this:
World map2 (start at near hunter hut and with Duran,Treephop,Juliet,Suan and Eagle):
Map057.rvdata2
Hunter Hut map:
Map102.rvdata2
--
Created with 4 variable
and 3 Switch
By that Hunter Hut scene, I mean, like this:
World map2 (start at near hunter hut and with Duran,Treephop,Juliet,Suan and Eagle):
Map057.rvdata2
Hunter Hut map:
Map102.rvdata2
--
Created with 4 variable
and 3 Switch
author=Mirako
About side quest, am I missing any side quest
so far I had 8 but 1 is unavailable in Neutral/Bad path/route :
So was it possible to get 8 Side quest done in bad/neutral route?
You are missing three side quests. After recruiting Qual and recruiting guards to your house head to the Qual's Headquarters.
Other is Mother Glacia side quest.
Also, a quest in Aquana which includes collecting Silver Tokens.
Neutral has no unique side quests yet... I might add something to it.
author=Mirako
About the karma, I know it is possible to get Pure Chest, but the amount of possible Good/Bad/Neutral Karma is different in total
- Esther : 1 Karma for either path
- Future Treephop: 2 Karma for either path or 1 Karma for 2 different path
- Miners : 1 Karma for either path
- Future Treephop@Trin Island : 1 Karma for either path
- Future Treephop@Hunter Hut: 1 Karma for either path
- 5th Party member, Mio + Eagle/Human Zulwhern : 1 Karma for both Neutral and Bad Karma/ 1 Good Karma
- Juliet event at forest : 1 Karma for either path
- Janet in Chronix : 1 Karma for either path
- Fisherman : 1 Karma for either path
- Fisherman visit player house(Only available if you save the husband where you take +1 Good Karma): 1 Karma for either path
- Change Juliet past(Only in Bad path) : 1 Good Karma
In total Karma for each route/path:
Good route/path can have 11 Good Karma, or 10 Good,1 Neutral and 1 Bad Karma if choose Mio instead of Zulwhern
Neutral route/path can have 0~2 Good Karma(fisherman and zulwhern included), 9/10 Neutral Karma(choose Zulwhern/Mio), 0/1 Bad Karma (Mio)
Bad route can have: 1~3 Good Karma (Juliet past/Zulwhern/Fisherman), 1 Neutral Karma (Desert Eagle), 9/10 Bad Karma (1 Lesser if you choose zulwhern)
Basically when you choose Zulwhern over Eagle + Mio while picking the Neutral or Bad route/path, you can't open Chest of Pure, was it intended?
It's intended but I've noticed that so many players are having problems with opening the pure chest. Good route is no problem but when choosing different party members (Mio/Zulwhern) it may cause an issue. I'm thinking to add a karma event to Chapter III since that place had no fate change event. It might help players to get at least 1 more karma to their list.
Thanks to karma breakdown though ^.^
-------------------
minor thing you might consider to fix?change :
- Using Diabloric Urn/Onigiri in a dungeon cause the battleback unchanged until you left the dungeon map, was thinking if transfer player to a blank map during the battle and transfer back player again after the battle finish would solve the issue
Well, that also brings another issue, If I transfer the player to the blank map I gotta put every map an event that remembers player X/Y or had to put all my maps a variable if that variable is set to map variable it auto changes that map background. I'm feeling too lazy to do either of these haha
- Fishing spot in Gwyndia was camouflage as the color of water.. was it intended?
Ummm... I'm aware of that colouring, thanks for reminding me though. I almost forgot that I gotta change its colour because blue over blue can be an issue for most players.
- Typo on Snow Feather: Paralysis and ally and gives MP Regen.
Thanks! Fixed it :')
There are so many typos around my game haha
- Juliet White magic Small Recovery and Recovery skill tend of damage herself instead of heal when equip Vampire Fang, it wasn't Self Recovery issue, I was using Negator job(who doesn't have Self Recovery) to cast the skill and it still cause damage to herself, can find out what's the issue ?(My treephop also had Vampire Fang equipped and Holy resist also been Negative, however it heal him not damage him)
It may related to Vampire State script I'm using. I'll look that issue as well. That's really bizarre indeed.
-If you enter the forest instead of heading to Chronix first, it make abit no logic when the party say something like let search here for the pass (How the party know they need the checkpoint pass if they haven't talk to the guard in Chronix front gate), you might want to add a switch to prevent player from enter the forest(eg. Chronix are on north, we are in hurry or something like) before talk to the guard at Chronix entrance
-This is optional: You don't have to let Eagle talk to prevent the party from leaving Hunter Hut before contact with the cat... You can still earn money from the Well and buy teleport scroll inside the Hunter Hut to teleport out. Suggestion:If I were you:
In anyplace on this hunter camp map:
1. Auto run event
Condition, If Actor: Desert Eagle was in Party:
Play the Dialog of that "master i sense great evil presence in here",
fade out screen
remove party member: Eagle
Switch EagleWanderAround(up to what name u give): On
fade in screen
Self Switch A: on (Self Switch A on, this thing is blank event)
2. Make another Event:
Condition: Switch EagleWanderAround is on
Action button? Play that same dialog "master i sense great evil presence in here"
(Just Make the Eagle with random moment)
If it is off, this thing doesn't existed.
3.In Mio:
Condition: Switch EagleWanderAround is on
Fade Out screen
Make 2 Variable, store Player coordinate X and Y
Add Desert Eagle to party
Remove All other party member
Teleport Player (Only Eagle at the moment) perhaps to somewhere behind the house
Switch MiovsEagle : On
Turn Selfswitch A: On
Fade in screen
When Selfswitch A is on, remove cat image
Parallel process,
Conditional Branch:
If Battle Finish On
turn on Self switch B
else do nothing
When Selfswitch B is on, put back the cat image
Auto run
then Continue where is our Eagle dialog, till the end then turn on self switch C/D to make the cat disappear after it join
4. MiovsEagle
Auto run:
Condition: When Switch EaglevsMio is On:
Place on somewhere near where you teleport the player (eagle) to, Mio are face to face vs Eagle
Dialog Then proceed the battle
5. Inside your Troops database
when Eagle is dead
Switch BattleFinish: On,
Add party member Duran, Treephop, Juliet, Suan
Remove party member Eagle
Switch: MiovsEagle off
Switch: EagleWander around off
Transfer player to X,Y variable that you store before
------
Else play that Zulwhern say Miaowwwwww and Juliet say cat so cute dialog
Actually, this gave me an idea to create an unskippable cutscene for it. Whenever you enter Hunter's Hunt you'll automatically force to get into that battle. Thanks for your suggestions though, in previous versions, players tend to skip recruiting Mio haha that caused so many issues on my side. So I loaded my game with so many roadblocks. (I'll definitely try your way ^.^)
Other than that I might just put a block to teleporting items. That can also solve the issue. (Best solution for me)
------------------
1 question :
The first time when Treephop meet Zulwhern at entrance of Gwyndia Cave with Duran, he said:TreephopIndicate that Treephop know Zulwhern at the first place, however it when the party first meet human Zulwhern at his house, Treephop doesn't seem recognize him
What was that Zulwhern? No sarcasm?
Why are you shouting when you talk, man?TreephopSo this human Zulwhern is different than the one he know, and someone who live in parallel world so therefore Treephop doesn't recognize him, am I correct?
At last, I saw someone weirder than Duran.
Yup, that's correct. Treephop knew Zulwhern's human form. They share the same names but they have different appearances. Like Treephop's masked form. He's very different from Treephop we know.
author=Mirako
Sorry to extract the gamefile and oh god, the map arrangement/sorting is messy
By that Hunter Hut scene, I mean, like this:
World map2 (start at near hunter hut and with Duran,Treephop,Juliet,Suan and Eagle):
Map057.rvdata2
Hunter Hut map:
Map102.rvdata2
--
Created with 4 variable
and 3 Switch
That's fine, I bet so many people did the same thing. You are the first person to tell me you are looking at my game files hahaha. Everything is messy though. When I started this project I didn't know how to arrange stuff... So I let it be that way.
author=sawwormminor thing you might consider to fix?change :
- Using Diabloric Urn/Onigiri in a dungeon cause the battleback unchanged until you left the dungeon map, was thinking if transfer player to a blank map during the battle and transfer back player again after the battle finish would solve the issue
Well, that also brings another issue, If I transfer the player to the blank map I gotta put every map an event that remembers player X/Y or had to put all my maps a variable if that variable is set to map variable it auto changes that map background. I'm feeling too lazy to do either of these haha
You use common event for the summon sir.
Just make player teleport to a designate theme room/map for onigiri/diablonasuar nefore battle and when battle finish, teleport to specific map (gather map ID, X, Y before teleport to designate room)
(I try teleport player command during battle, on troops section, but it doesn't seem working D: oh well)
Actually, this gave me an idea to create an unskippable cutscene for it. Whenever you enter Hunter's Hunt you'll automatically force to get into that battle. Thanks for your suggestions though, in previous versions, players tend to skip recruiting Mio haha that caused so many issues on my side. So I loaded my game with so many roadblocks. (I'll definitely try your way ^.^)
Other than that I might just put a block to teleporting items. That can also solve the issue. (Best solution for me)
Well, it shouldn't be an issue for 0.8.1, since player are force to do something about Eagle or else they can't pass beyond the guard who need 2 hunt to pass forest + chronix...
And talk about that, my method/suggestion seem allow player to pass the guard without recruiting Mio, and that guard that was suppose to block eagle no longer had block eagle value because player are force to leave the eagle when they visit the hunter hut for the first time. (I actually should make that Eagle join = Off when it left party but I forget lol so that it wouldn't bring any issue while on forest.)
However when entering the area vs chronix, it would need 1 more line of script to confirm Mio Join or not for the confirmation of 5 party member (condition branch, if Mio Join = Off , pop out dialog, Duran: I think we left out something on Hunter Hut, else do nothing)
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hell yeah kuriboh glove
author=Mirakoauthor=sawwormYou use common event for the summon sir.minor thing you might consider to fix?change :
- Using Diabloric Urn/Onigiri in a dungeon cause the battleback unchanged until you left the dungeon map, was thinking if transfer player to a blank map during the battle and transfer back player again after the battle finish would solve the issue
Well, that also brings another issue, If I transfer the player to the blank map I gotta put every map an event that remembers player X/Y or had to put all my maps a variable if that variable is set to map variable it auto changes that map background. I'm feeling too lazy to do either of these haha
Just make player teleport to a designate theme room/map for onigiri/diablonasuar nefore battle and when battle finish, teleport to specific map (gather map ID, X, Y before teleport to designate room)
(I try teleport player command during battle, on troops section, but it doesn't seem working D: oh well)
Actually, this gave me an idea to create an unskippable cutscene for it. Whenever you enter Hunter's Hunt you'll automatically force to get into that battle. Thanks for your suggestions though, in previous versions, players tend to skip recruiting Mio haha that caused so many issues on my side. So I loaded my game with so many roadblocks. (I'll definitely try your way ^.^)
Other than that I might just put a block to teleporting items. That can also solve the issue. (Best solution for me)
Well, it shouldn't be an issue for 0.8.1, since player are force to do something about Eagle or else they can't pass beyond the guard who need 2 hunt to pass forest + chronix...
And talk about that, my method/suggestion seem allow player to pass the guard without recruiting Mio, and that guard that was suppose to block eagle no longer had block eagle value because player are force to leave the eagle when they visit the hunter hut for the first time. (I actually should make that Eagle join = Off when it left party but I forget lol so that it wouldn't bring any issue while on forest.)
However when entering the area vs chronix, it would need 1 more line of script to confirm Mio Join or not for the confirmation of 5 party member (condition branch, if Mio Join = Off , pop out dialog, Duran: I think we left out something on Hunter Hut, else do nothing)
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hell yeah kuriboh glove
Hahaha, well that teleporting thing creates even more problem on my side though. You might be noticed most of my maps got no music/battle background, weather etc. Because I only add those to the first map you enter. So any teleportation can break the flow of my game. The best thing to do is not changing the battle back when fighting with those bosses. Erasing LavaCave & LavaCave line can solve the problem.
Also got taken care of Chronix and Cursed Eagle block. Players can no longer teleport outside of there unless you fight with Mio. That guarantees the recruitment :~D
I'm a simple man. I like simple fixes :')
author=dnel57
Zebrafish is in Lumberjack Camp.
Try different baits and be patient.There are things that you won't be able to do until later in the game.
thanks! i finally got the fish. i know that i can catch it with frog bait, it's just that i forgot where the spot was, haha. i kept on fishing in icywland and the fishing spot on the way to that town. no wonder i didn't catch any.
author=sawwormthanks for the info too! it seems that i still need to wait a bit for now. i just realized that i haven't reached chapter 2 yet (just reached it today). it's quite rare for me to play a game with side quests that can't be completed as soon as i get it, so i was afraid that i'll miss it somehow.
Thanks for playing, aquatorrent!
Like dnel57 said, Zebrafish is in Lumberjack Town~
To farm gold get a double gold rate item from Chronix Town then head to Aquana Town's south side. Gold clams drop a fair amount of gold also has a chance to drop a sellable item.
Handaxe = Go to Seran, in weapon shop get a hand axe
Pearl = (After volcano) In Trin Island talk to the lady in front of trees
Jail = If you've Suan with you just visit there once again
Goddess Glacia = You gotta talk with Seran's crop maker NPC (at south) after then talk to that Glacia NPC once again to activate the location, once you got the item head to Seran once again to get the real quest item
Bluefire =In Chronix, head to the north of weapon shop, you'll see a password chest, the password is "no smoke"
Lumberjack's top left chest is tricky haha, our riddler set a teleporting block hidden in there ;) Go to left side of Treephop's home, when walking into tomb road try going right.
Also, to activate empty mechanisms you gotta visit Volcano once again. When you get Dynamite item from Qual's Village you can access there. But be careful that place is nothing like the previous volcano. It's super hard and in order to activate that mechanisms, you gotta defeat 2 bosses.
also, thanks for the fish and the chests info! i just got the zebra fish and the chest in lumberjack too. :)
In Post Game In Fauntown, I touched the computer near the "quiz" guy. Looked like Suan saying "Sending you to the Boss chamber...Just kidding"
"I'm sending you to nowhere".Then, the screen turns grey and stays that way.????? Is this another of your endings?
"I'm sending you to nowhere".Then, the screen turns grey and stays that way.????? Is this another of your endings?
author=dnel57
In Post Game In Fauntown, I touched the computer near the "quiz" guy. Looked like Suan saying "Sending you to the Boss chamber...Just kidding"
"I'm sending you to nowhere".Then, the screen turns grey and stays that way.????? Is this another of your endings?
it will teleport u to habon supposedly, i had no problem with that
author=Mirakoauthor=dnel57it will teleport u to habon supposedly, i had no problem with that
In Post Game In Fauntown, I touched the computer near the "quiz" guy. Looked like Suan saying "Sending you to the Boss chamber...Just kidding"
"I'm sending you to nowhere".Then, the screen turns grey and stays that way.????? Is this another of your endings?
Tried it again.
This time it shows Habon in corner of grey screen and then goes black. Can't do anything, although, I can access ESC Menu.
Here is my save before touching the computer.
http://www.mediafire.com/file/6cedrs21slck3n3/Save05.rvdata2
Ah, it seems that you are mixed up with Qual's side quest. You have no business in there though hahaha. I suggest going back to this location and touch the top teleporting thing ^.^
I gotta put a blocking event for not going there.
I gotta put a blocking event for not going there.