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Almost two years have passed since Squall and his comrades defeated the witch Ultimecia and brought peace to the world.

A peace that was short-lived.

Dollet, sensing Galbadia's weakness after the tyrannical rule of the possessed Sorceress Edea and the many conflicts with SeeD, rallied the resistance factions and remaining Timber military to their cause and set out on a crusade to reverse what the Sorceress War nearly two decades ago did.
Barely six months after Ultimecia was defeated, the world was at war again.

Balamb Garden and SeeD, originally intending to remain neutral in the matter, the route Esthar took, were called upon by the the Timber resistance factions after SeeD's contract with the Forest Owls was leaked. Unable to back out of the all-encompassing "until Timber's independence", Squall and his comrades were washed into the escalating conflict with Galbadia. Galbadia Garden, barely re-established, allied itself with Galbadia unconditionally, pitting SeeD against SeeD, the casualties beginning to rise massively.

And under the surface, a new threat is beginning to rise, a threat that will not only put many lives in danger, but change the world forever.

The team of SLH promises to deliver the highest of quality in sprite ass detail.

Latest Blog

BiWeekly Update No.2 - 2/3/2022

Ok, so, I'm a little late on this one...but I just moved house, and I think most people would struggle to maintain regular productivity during a move.

Key in-engine updates:

- The first two sections of Part 1 are fully greyboxed. The locations this covers are: Deling City, Balamb Garden, Balamb Town, and Dollet. I am currently working on greyboxing Winhill fully, it's around 60% done. The remaining sections required/not touched for Part 1 are Timber and a few dungeons, though dungeons in general I'm doing less greyboxing for since I'm not using references.
- Rough gameplay elements for these are also in place, but they are not priority.
- At about halfway through the overall story for Part 1, the scenario takes about an hour and a half to run through.

With general progress updates out of the way, I'd like to discuss a couple of design decisions.

1 : Lore Expansion

A very key angle I have aimed for with SLH is to not unmake any established lore that FF8 provides. While I was writing collaboratively for the game over the past few years, I saw a lot of people going for the angle of 'I can fix it', rewriting key aspects that they deemed 'poorly done'.

I've never really agreed with this take, because I don't think FF8's lore is poorly done. Perhaps not entirely well presented in places, but the game is also not forthcoming with information -- it must be sought.

The only real 'rewrite' I have done is changing the Poison element to Dark, and switching up some of the GF oppositions to suit.

So coming into writing SLH as a whole, I instead try to ask what supposed 'gaps' I can fill in naturally, adhering to conventions established in game. These are things like each city's main exports, plotting out unestablished but inferred smaller towns and unexplored dungeon areas. Which brings us to the game's second dungeon: The Old Timber Mill.


The Old Timber Mill saw around 70 years of continuous use, with operation even continuing during the Galbadian occupation at first. However, the Galbadian regime became suspicious of it being used as a Resistance hub, and its operation was violently shut down, with the wood logged from Timber's forests instead being moved and processed through a Galbadian built and controlled facility. The old building still stands, unused, though rumours have long circulated through Resistance members that there may be a secret way in and out of the city in the building.

Needing to seek access to Timber but lacking a clear path from the south east, Rinoa's group seek the abandoned facility for this very reason.


The Timber Mill is a puzzle-based dungeon, though it has been occupied by monsters and animals during its years abandoned and will have encounters. The area must be explored thoroughly to find and open the secret passage that will allow progress into Timber.

2 : Player Character - Seifer Almasy

Seifer's inclusion as a playable cast member has long been decided, though not discussed at length on this game page. During the aforementioned period of writing collaboratively for FF8, I met a number of people well-versed in Seifer, and came to more deeply appreciate him as a character. Looking at SLH's overall plot, upping his involvement to playable became an easy decision. And in that same vein, I am treating his inclusion the same way the original promotional materials treated him -- his story is of equal footing and importance as Squall and Rinoa's. SLH gives me an opportunity to explore their relationships to each other, and how each has coped with the aftermath of the original game.

Brief Rundown

Following the defeat of Ultimecia, the brainwashing that had taken place in Deling City was lifted. Ingrid Deling, Vinzer's successor and the new president, demanded immediate extradition of Seifer Almasy for war crimes. However, Garden rebuked the demand, refusing to turn him over and instead claiming he was Garden's responsibility. The debate was still in place the war reignited, and thus has been left at the wayside...for now, at least.
Seifer's actions and movements are carefully monitored, but he has relative freedom of movement and agency within Garden and occasionally outside, provided he is escorted. However, events of SLH have resulted in Seifer not only being locked up in the disciplinary hold...but breaking out of it. Again. Naturally, the circumstances will become clear during the game.

(You can view his design in the images tab)
In terms of Seifer's design, I knew I wanted a few key elements:

- Some kind of hood
- Some elements of armor or medieval 'knight'
- Maintain the original palette

Which the final design manages to accomplish. The back silhouette invokes the profile of a medieval knight's attire, along with keeping Seifer's symbol and trademark white coat. The hood is present to hide his face/identity, though he was unable to fully let go of his trademark colours. Portions of the boots were inspired by the Bodyguard's Attire from Final Fantasy XIV, which I felt was an appropriate point of reference given the gear's clear Seifer inspiration.

On that note, Squall's design is not inspired by the Allegiance gear, though it looks like it. I'll probably talk about FFXIV: Shadowbringers in another blogpost, because while SLH's story has not changed at all in response, you'll definitely find similar plot points in both games.


Seifer's main specialties are damage and enmity. Although he has high STR, his focus on group damage means he's less about boss focus (especially in his early kit) and more about crowd control. As a tank, Seifer's enmity generation is a Provoking move which raises his enmity level to max and bottoms out the rest of the party's, so if not serving as the sole tank, it's best he goes second.
Seifer has a few drawbacks - his base kit is elemental leaning, with several moves using Fire-based attacks. He is also not a proficient magic user, instead using chi-based energy to create magic-like effects, and therefore has the lowest number of GFEs he can link with.

Another drawback to Seifer is that his kit starts out with no self-sustain and lower defensive stats, so he relies on the party healer keeping a close eye on him and regular refreshing of his enmity draw. Later on he gets more of his own self-sustain (or can be bolstered with the Alexander GFE), though he'll still need healer support if not using a curative GFE.

What's this about 'secondary tank'?

Although not relevant to the first part of the game, the game mechanics and kits are, naturally, being developed for the game as a whole. From Part 2 onwards, you'll have access to a Reserve Party that can be subbed in at any point during combat, if you so wish. There'll be several benefits to this, least of which being able to have flexibility regarding elemental weaknesses and playstyles on the fly.

Alright, so that's all from me this fortnight. Hopefully I'll be able to pick up the pace again now that the move is (mostly) finished, though I won't have access to my main computer til tomorrow.


  • Production
  • 0 of 3 episodes complete
  • Puddor
  • RPG Maker MZ
  • RPG
  • 05/17/2012 01:00 PM
  • 03/12/2022 05:35 PM
  • N/A
  • 565044
  • 177
  • 4009



Finished playing, great start! Love the tutorial menu script, here are the only issues I noticed.

* Pressing X during the title screen splash screens opened the main menu.
* Minor bit of lag after selecting any command in battle.
* The spell name in the battle log isn't centered when casting Meltdown.
* What appeared to be a "back attack" had an extra sprite of the battle members for a second at the start of the battle.
* The battle party member was also facing the right for the entire battle, and still acted first (not sure if this was an actual back attack or just a sprite glitch).
* The description in the party member's status screen cuts off on the first line by a letter or two.
* Animations were very fluid (increased the speed eh?) but the sprite animations seemed much slower (Galbadia soldiers death poses, etc.).

Looking very, very forward to more of this game! :D
if squallbutts was a misao category i'd win every damn year
I'll be fixing up the open-menu glitch; I was sure I disabled it but apparently not.

The spell names were done that way for the demo and are made with spaces; in the final version they'll be centered automatically instead, since this way is unintiutive and can result in too much discrepancy between skill help.

All pre-emptive and back attack glitches have been fixed now since I mentioned it to Mako straight after I got the first error report.

Status screen isn't final (nor is item or equip)

Yeah, some of the sprite animations need a bit of adjusting speed-wise, it's a lot of fiddly details we didn't end up having time for. I had an assignment due as well, and getting it to this point was a grind and a half!

Glad you enjoyed it though! Getting this out has really motivated me for more of the game, hehe.
Lol, I wasn't expecting to be at such a high level at the start, it was kind of a shock. I kinda worry what directions characters could grow from that level, but you prolly have something in mind to step up the challenge or dial them down a few notches.

Squall was powerful, but not totally Mary Sued out. His skills made sense and he lacked the type of skills that would have made it too much of a cakewalk. Beating the boss would have been really tough without the defense skill. It was still a bit of a grind through the soldiers though, I'd suggest tossing a tougher elite Galbadian or two into the troops with a few tricks up their sleeves.
if squallbutts was a misao category i'd win every damn year
Yep, my main intention here was to show the basic set-up of the entire game just scaled back to a few skills. The skillset you have here is massively exploitable; using abilities like Rush against the Galbadian Soldiers makes things very easy, Meteor is especially useful against the three-man groups, and Demi can knock off over half of X-ATM174's HP in a few turns. Despite this it's still pretty easy to die; I've had a few people say they've been wiped out because they weren't paying attention to Squall's HP.

That said, yeah, I'll probably throw a bit more variety into the battles in this area later on; it acts as a taste of the full-game before pulling you back to general RPG beginnings (the scene at the end is serious enough injury-wise it knocks Squall back a few (83) levels).

The way this is a bit...skeleton-y to what I want to do with it now having tested it out and knowing this format works. So we'll see how everything pans out in the end!
Surprised I haven't noticed this before. FF8 is my favorite FF. Subbed, and trying out that demo soon!
Great job on the character art. Truly paying respect to FF8.
This game looks very promising I havn't played it yet but I do own final fantasy 8 the original ps1 version :) I never could beat the last boss on it though because of the life force it sucks away to much and etc
I had to make an account after watching production for a few months.

I'm seriously wowed by your talent in making this game, it looks so good and I seriously cannot wait to play it!!

There's a Twitch streamer that I showed this too and he would love to play and stream it when it gets released too. (With your permission of course!) His first Final Fantasy was also VIII so he wants to play this even more.

Keep up the great work!
if squallbutts was a misao category i'd win every damn year
Thank you! I'm very flattered ^^ I always try and bring 200% to any aspect of this game, so I'm glad it shows.

I'd be happy to see anybody play this game (I have no qualms with this being played live, not like I could stop anybody who wanted to!) and I'm glad this piqued both your interest.
really enjoyed the demo.....now bring on the full release!!
if squallbutts was a misao category i'd win every damn year

This doesn't warrant a blog post, but it does warrant a post of some kind.
This doesn't warrant a blog post, but it does warrant a post of some kind.
Oh! Is Sleeping Lion Heart part of the Go There campaign now? ;P
if squallbutts was a misao category i'd win every damn year

(pre-order now to unlock a special sidequest involving a certain place called 'wall street')

(pre-order now to unlock a special sidequest involving a certain place called 'wall street')
Will we get a Vanille skin for Rinoa too? ;P
if squallbutts was a misao category i'd win every damn year
Hope outfit for Rinoa.
Sazh outfit for Selphie.
Fang outfit for Irvine.
Vanille outfit for Zell.
Jill outfit for Quistis because she'd look ridiculous in Snow's clothing.

but let's all just think about zell in vanille's skirt for a while shall we
but let's all just think about zell in vanille's skirt for a while shall we

Although, on the plus side, I wouldn’t mind seeing some alternate costumes for some of the characters. Maybe not as strange as having Squall dress up in a Lightning costume (why would you even…), but perhaps having Squall dress up wearing his old attire from the original FF8, his SeeD uniform that he wears during the gradation scene, and maybe one of him shirtless (like his alternate costume in Dissidia) would be a nice touch. I dunno – be creative! :D
if squallbutts was a misao category i'd win every damn year
Squall wears his orange hoodie + jeans for the first section of the game, SeeD uniform/FF8 in certain sections, and a slight redesign for the game post disc 1. So...yeah.

The shirtless one is a great idea though hohohohohoh.
if squallbutts was a misao category i'd win every damn year
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its insane how good this is and if you are/were a fan of ff8 you will love it even more
for me personally the only thing i disliked was the magic stock/boost system other then that it was a amazing game
^ Agreed. Other than the draw and the junction system, FF8 was a pretty good game. It's not my favorite, but it's not that bad either.

Also, Selphie.
(Selphie is my favorite.)