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Almost two years have passed since Squall and his comrades defeated the witch Ultimecia and brought peace to the world.

A peace that was short-lived.

Dollet, sensing Galbadia's weakness after the tyrannical rule of the possessed Sorceress Edea and the many conflicts with SeeD, rallied the resistance factions and remaining Timber military to their cause and set out on a crusade to reverse what the Sorceress War nearly two decades ago did.
Barely six months after Ultimecia was defeated, the world was at war again.

Balamb Garden and SeeD, originally intending to remain neutral in the matter, the route Esthar took, were called upon by the the Timber resistance factions after SeeD's contract with the Forest Owls was leaked. Unable to back out of the all-encompassing "until Timber's independence", Squall and his comrades were washed into the escalating conflict with Galbadia. Galbadia Garden, barely re-established, allied itself with Galbadia unconditionally, pitting SeeD against SeeD, the casualties beginning to rise massively.

And under the surface, a new threat is beginning to rise, a threat that will not only put many lives in danger, but change the world forever.



The team of SLH promises to deliver the highest of quality in sprite ass detail.


Latest Blog

BiWeekly Update No.2 - 2/3/2022

Ok, so, I'm a little late on this one...but I just moved house, and I think most people would struggle to maintain regular productivity during a move.

Key in-engine updates:


- The first two sections of Part 1 are fully greyboxed. The locations this covers are: Deling City, Balamb Garden, Balamb Town, and Dollet. I am currently working on greyboxing Winhill fully, it's around 60% done. The remaining sections required/not touched for Part 1 are Timber and a few dungeons, though dungeons in general I'm doing less greyboxing for since I'm not using references.
- Rough gameplay elements for these are also in place, but they are not priority.
- At about halfway through the overall story for Part 1, the scenario takes about an hour and a half to run through.

With general progress updates out of the way, I'd like to discuss a couple of design decisions.

1 : Lore Expansion

A very key angle I have aimed for with SLH is to not unmake any established lore that FF8 provides. While I was writing collaboratively for the game over the past few years, I saw a lot of people going for the angle of 'I can fix it', rewriting key aspects that they deemed 'poorly done'.

I've never really agreed with this take, because I don't think FF8's lore is poorly done. Perhaps not entirely well presented in places, but the game is also not forthcoming with information -- it must be sought.

The only real 'rewrite' I have done is changing the Poison element to Dark, and switching up some of the GF oppositions to suit.

So coming into writing SLH as a whole, I instead try to ask what supposed 'gaps' I can fill in naturally, adhering to conventions established in game. These are things like each city's main exports, plotting out unestablished but inferred smaller towns and unexplored dungeon areas. Which brings us to the game's second dungeon: The Old Timber Mill.

Profile

The Old Timber Mill saw around 70 years of continuous use, with operation even continuing during the Galbadian occupation at first. However, the Galbadian regime became suspicious of it being used as a Resistance hub, and its operation was violently shut down, with the wood logged from Timber's forests instead being moved and processed through a Galbadian built and controlled facility. The old building still stands, unused, though rumours have long circulated through Resistance members that there may be a secret way in and out of the city in the building.

Needing to seek access to Timber but lacking a clear path from the south east, Rinoa's group seek the abandoned facility for this very reason.

Gameplay

The Timber Mill is a puzzle-based dungeon, though it has been occupied by monsters and animals during its years abandoned and will have encounters. The area must be explored thoroughly to find and open the secret passage that will allow progress into Timber.

2 : Player Character - Seifer Almasy

Seifer's inclusion as a playable cast member has long been decided, though not discussed at length on this game page. During the aforementioned period of writing collaboratively for FF8, I met a number of people well-versed in Seifer, and came to more deeply appreciate him as a character. Looking at SLH's overall plot, upping his involvement to playable became an easy decision. And in that same vein, I am treating his inclusion the same way the original promotional materials treated him -- his story is of equal footing and importance as Squall and Rinoa's. SLH gives me an opportunity to explore their relationships to each other, and how each has coped with the aftermath of the original game.


Brief Rundown


Following the defeat of Ultimecia, the brainwashing that had taken place in Deling City was lifted. Ingrid Deling, Vinzer's successor and the new president, demanded immediate extradition of Seifer Almasy for war crimes. However, Garden rebuked the demand, refusing to turn him over and instead claiming he was Garden's responsibility. The debate was still in place the war reignited, and thus has been left at the wayside...for now, at least.
Seifer's actions and movements are carefully monitored, but he has relative freedom of movement and agency within Garden and occasionally outside, provided he is escorted. However, events of SLH have resulted in Seifer not only being locked up in the disciplinary hold...but breaking out of it. Again. Naturally, the circumstances will become clear during the game.

Design
(You can view his design in the images tab)
In terms of Seifer's design, I knew I wanted a few key elements:

- Some kind of hood
- Some elements of armor or medieval 'knight'
- Maintain the original palette

Which the final design manages to accomplish. The back silhouette invokes the profile of a medieval knight's attire, along with keeping Seifer's symbol and trademark white coat. The hood is present to hide his face/identity, though he was unable to fully let go of his trademark colours. Portions of the boots were inspired by the Bodyguard's Attire from Final Fantasy XIV, which I felt was an appropriate point of reference given the gear's clear Seifer inspiration.

On that note, Squall's design is not inspired by the Allegiance gear, though it looks like it. I'll probably talk about FFXIV: Shadowbringers in another blogpost, because while SLH's story has not changed at all in response, you'll definitely find similar plot points in both games.

Gameplay

Seifer's main specialties are damage and enmity. Although he has high STR, his focus on group damage means he's less about boss focus (especially in his early kit) and more about crowd control. As a tank, Seifer's enmity generation is a Provoking move which raises his enmity level to max and bottoms out the rest of the party's, so if not serving as the sole tank, it's best he goes second.
Seifer has a few drawbacks - his base kit is elemental leaning, with several moves using Fire-based attacks. He is also not a proficient magic user, instead using chi-based energy to create magic-like effects, and therefore has the lowest number of GFEs he can link with.

Another drawback to Seifer is that his kit starts out with no self-sustain and lower defensive stats, so he relies on the party healer keeping a close eye on him and regular refreshing of his enmity draw. Later on he gets more of his own self-sustain (or can be bolstered with the Alexander GFE), though he'll still need healer support if not using a curative GFE.

What's this about 'secondary tank'?

Although not relevant to the first part of the game, the game mechanics and kits are, naturally, being developed for the game as a whole. From Part 2 onwards, you'll have access to a Reserve Party that can be subbed in at any point during combat, if you so wish. There'll be several benefits to this, least of which being able to have flexibility regarding elemental weaknesses and playstyles on the fly.

Alright, so that's all from me this fortnight. Hopefully I'll be able to pick up the pace again now that the move is (mostly) finished, though I won't have access to my main computer til tomorrow.

Ciao~



  • Production
  • 0 of 3 episodes complete
  • Puddor
  • RPG Maker MZ
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  • 05/17/2012 01:00 PM
  • 03/12/2022 05:35 PM
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Posts

There's also the fact the Ultimecia wanted to know what SeeD was, and Squall was the first choice candidate for interrogation, sooo...
Puddor
if squallbutts was a misao category i'd win every damn year
4957
Ex-ac-actly. =3=)b
Despite
When the going gets tough, go fuck yourself.
1340
hi kyrsty-chan~
Puddor
if squallbutts was a misao category i'd win every damn year
4957
despite-kun~ <3
Any news, SorceressKyrsty? I'm very eager to see something new.
author=Archeia_Nessiah
I think it's better if you ask her in your tumblr over here~
Thanks you, Archeia: didn't know that the Sorceress has a Tumblr thing.
Their is a lot about 8 that bugged me.... i hope your game .. corrects these problems... some things that 8 did was ... just off.
Puddor
if squallbutts was a misao category i'd win every damn year
4957
That depends on which parts of the game you have problems with.

You know, experience is subjective, blahdeblah.
Hey I've been checking out your game for a while now. Final Fantasy 8 is my all time favorite RPG game. I was thinking about your story line for it, have you ever thought about chucking in the Final Fantasy Renoa/Ultimecia conspiracy within it?
Puddor
if squallbutts was a misao category i'd win every damn year
4957
I consider most popular theories while creating plots for this game and present my own reasons as to why most of them don't apply.

Rinoa/Ultimecia I don't support mainly because the entire theory makes Rinoa out character and relies on amnesia, which while plausible if she continued with extended GF use, this game debunks that by cutting it out of the picture.

Anyway:

  • Rinoa is not afraid of the future, nor one to dwell in the past. She is constantly looking forward, even if she's not sure what will happen next.
  • Ultimecia is several centuries ahead of the main game, so this is only plausible if Rinoa doesn't pass on her powers.
  • Ultimecia has no concept of SeeD's purpose while Rinoa is fully aware of it (created to fight Sorceresses if the need should arise). She also knew what SeeD was well before the game even started; she found out about it from Seifer.
  • Ultimecia basically attempted to kill Rinoa not once, but on two separate occasions. (End of Disc 1 and leaving her in space on Disc 3). Judging by Ultimecia's actions, she has no pre-knowledge of the events that will follow, so if this theory is correct there's two opportunities where the entire plan would have fallen apart because she would have stopped existing.
  • And if she didn't have amnesia, the last point brings up a specific idea: Ultimecia has no idea what will happen next. She has not lived through this time period, while Rinoa has.
  • Additionally, the theory is slightly ridiculous because it is quite clear that Ultimecia's concepts and ideas are most definitely not taken from Rinoa...but they ARE taken from another member of the cast, you see. Afraid of the future, refusing to look back into the past, seeking to live in a singular moment so the pain of losing everything doesn't occur. Rinoa does not think like this. It is Squall who thinks likes this. Ultimecia presents and interesting concept in that Squall's preconceived notion is himself and the opponent having different views rather than being good vs. evil: Ultimecia and Squall share the same viewpoint, but Ultimecia is the one with the ability and selfishness to actually attempt to make that view a reality.
^^
Makes me realize I barely remember a damned thing about this game's story, other than that I liked it.
author=SorceressKyrsty
  • Additionally, the theory is slightly ridiculous because it is quite clear that Ultimecia's concepts and ideas are most definitely not taken from Rinoa...but they ARE taken from another member of the cast, you see. Afraid of the future, refusing to look back into the past, seeking to live in a singular moment so the pain of losing everything doesn't occur. Rinoa does not think like this. It is Squall who thinks likes this. Ultimecia presents and interesting concept in that Squall's preconceived notion is himself and the opponent having different views rather than being good vs. evil: Ultimecia and Squall share the same viewpoint, but Ultimecia is the one with the ability and selfishness to actually attempt to make that view a reality.

Making that specific theory that you refuse to accept or remember or hear slightly true 8'D
I like how you elaborated on those factors. I never thought about Squall's selfishness but he wasn't enough to do what Ultimecia would do. Kinda given me more thought into the main villain of my game now. Do you think you'll be chucking anything like that in your own game though? The whole Conspiracy??

And I don't mean a specific one I mean your own kind of conspiracy that could be so complicated it could be viewed from multiple angles?
Puddor
if squallbutts was a misao category i'd win every damn year
4957
I'm not sure on the conspiracy deal. Certain plot elements and factors could potentially be viewed that way, but usually it's players or readers creating them than the writer, haha. I leave some elements open, but tying everything up completely ruins a bit of the fun.
May I ask what is this "0 of 3 episodes complete"? From the previous blog posts you published I presume that the game will be divided into several discs called "episodes", right? And you'll publish each of them once each is finished, correct?
Puddor
if squallbutts was a misao category i'd win every damn year
4957
Yep! Sleeping Lion Heart's separated into three 'parts'. I call them Parts when speaking about dev, but the game will indicate 'DISC' (it's already basically in there, the save menu has DISC, RANK and OBJECTIVE indicators scripted in).

I'll probably release them one at a time and then release a complete edition as a full game.

we also may have a 'deadline' set for the prototype
author=SorceressKyrsty
I'll probably release them one at a time and then release a complete edition as a full game.

Make the complete edition the international edition 8'D
With extra stuff :D:D:D:D:D

EDIT: I also congratulate you for making the logo very very amano <3 <3 <3 <3
Give it your best shot Kyrsty your games are really good just stick as much to the original ff8 and it will be a great game...If you can somehow continue where FF8 ends it will be much appreciated :) I subscribed of course,i am a big fan of FF series :)))