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The wheels of creation have remained in motion for centuries. Human life has prospered, living out their lives fruitfully, free from His gaze. But now, He has turned His eyes to a sinful being who is about to be reborn...



For any other man, life continued as usual. For a man like Elioth, life took a turn for the insane. Member of the renowned Excavators Guild, he returns home one day to find his future wife unconscious. Stricken by a terrible disease called Blood Haze, he sets off with his brother and a dear friend in search of a cure. But does one even exist? Where does one start on this madman's hunt? The answers are not as they seem, the questions they have remain unanswered.

A war they cannot win, but one they will have to wage. Who will emerge victorious?
The forces of Heaven and Hell are on the move...



-14-18 hours of main storyline, spanning 4 chapters.
-12+ hours of side and post-game content. For those that like to explore, there is enough to do!
-A modified Free-turn battle system, implementing Press-turn features. Freely use up your turns with whichever character you like, but take note of their remaining stamina, for one cannot act without it. Hit weaknesses to gain extra turns, get punished when hitting resistances or when your weakness is hit by the enemy.
-A robust crafting system. Gather raw materials out in the world, or slay that one elusive rare monster for its hide, then turn it into superior armour and weapons.
-Over 500 pieces of armour and weapons, some powerful enough to grant unique special effects.
-Freely customize your characters with a plethora of skills. Gain points after every level up to use on learning new ones. Specialize in single elements, buffing, healing? It's up to you.
-Did I mention we've got SMT skills? Of course I did.

Latest Blog

Chapter 1 released!

Yay, it's finally here! After a bunch of setbacks, the game is in a playable state without any major issues...I hope.
This release contains the entire first chapter of the game and should take about 3-4 hours to complete. You'll need WinRAR to extract the archive, though I assume most of you have that nifty program installed already.

The only real concern I have with the game in its current state is how it feels pretty easy, though that may be because I know everything there is to know. Then again, I don't want the game to be as hard as the original Blood Haze, at least not in the first chapter.
I also made some changes AFTER my playtest, hopefully none of them break the game in any way but if you run into anything major, make sure to let me know! I can still re-upload a new demo if needed, but once I start working on Chapter 2 that's going to be a lot harder.

==============================
PATCH 1.01 NOTES
==============================
-Increased player speed by ±15% (Please let me know if this breaks any events in the game)
-Removed a line of redundant dialog, changed some others and added a dialog box for when Marlene gives you some recovery items at the beginning of the game.
-A dialog box will now be triggered whenever a food effect expires.
-Replaced the Excavators Guild theme with the one from the original.
-Replaced the Nirram Mines theme, which is the theme for Gharos Ruins, with one from the original game.
==============================
PATCH 1.10 NOTES
==============================
-Replaced the lighting system with a newer version to get rid of lag. Includes dynamic shadows! *DUE TO THIS CHANGE, OLD SAVE FILES ARE NO LONGER COMPATIBLE*
-Removed Pathfinding script to reduce lag.
-Fixed some word wrap issues here and there.
-Fixed a softlock issue when completing Melanie's Sidequest.
-Fixed a softlock issue in Brynhildr's Realm.
-Fixed a softlock issue early on in the game if the player approaches the bed diagonally.
-Fixed an issue where pressing "No" when asked to proceed to the boss fight in Brynhildr's realm to cause the game to skip the fight and softlock.
-Fixed the issue with Harvest points not respawning properly if the player has any kind of Food Effect.
-Fixed an issue with the Confusion ailment causing the character to act on its own even after it was cured.
-Fixed an issue with a boulder north of Gharos Village.
-Fixed some spots where it was possible to go out-of-bounds or walk on impassable terrain
-Gharos Ruins is now slightly easier.
-Gharos Forest up to the hotel is now slightly harder.
-The fight against Chelsey is now easier.
-Enemies in the Nirram Mines are now slightly more resilient to damage.
-Increased the difficulty of the fight against Emissary.
-Replaced the reward of the Emissary fight from "Physical Booster" to "Fire Booster"
-Decreased the stats on the Messenger craftable item.
-Changed the behaviour of the Confusion ailment. If you are inflicted with it, you can no longer gain Extra turns with that character. For enemies, they can no longer gain the "Surge" state. (In the demo, confusion when used by the player still causes the old effect. Confusion used by the enemy uses the new effect)
-Reduced Escape success rate to 60% (down from 100%). Hard mode disables escaping entirely.
-Added two new "Gameplay Tip" statues to the game. These explain the different stats (ATK/SPI etc.) and Ailment effects.
-Enemies will no longer do a "walk up" animation when attacking with certain physical attacks.
  • Production
  • Daedron
  • RPG Maker VX Ace
  • RPG
  • 09/10/2012 12:28 AM
  • 04/30/2018 10:41 PM
  • 11/30/2016
  • 362506
  • 105
  • 1228

Posts

Thanks for your feedback. I'll re-work some of the dialog a bit more and look into some of the issues!
Subscribed. Not downloading this yet cause it seems like its not completed yet. I'm almost afraid that I might get cut off once I finally get into the game.
Just dropping by, I am not dead.
It has been a slow few months but I'm starting to make some progress in creating the maps for Chapter 2. I expect all mapping to be done in 2 weeks, while eventing will take me another 6 weeks after that, though possibly more...I have a bunch of scenes I need to add.

Also, I'm thinking of re-doing the facesets, as my art is starting to get better. It's not a high priority however, so I might bust some out in my free-time and post them here so people can see if they like them more than the old ones or not.

Well, that's all for now!

author=minaly22
Subscribed. Not downloading this yet cause it seems like its not completed yet. I'm almost afraid that I might get cut off once I finally get into the game.

And you would be correct!
I've actually noticed that demo's are a pretty big problem on this site, where a demo gets released more than a year before the full product is done, or the project never gets finished at all.

Just food for thought, but it's something I'll take note of for my next project.

Hi, does the new game still have the points where you get the game over? (I.E., the ghost in the Old Gharos Hotel, etc.)
when is chapter 2 going to be released? can't wait to play further :)
OK, so I've been playing through the game, and I have 2 minor complaints. 1st, is Marlene and her abilities. I think Marlene is fine, and the way we get her is ok. My main bug about it is that when we get her, she starts out with Bufu, Tera, Dia, Dis-poison, and Poisma. Now this wouldn't be a problem, if I couldn't have Eli and Kal about to learn the level 2 skills of Bufula, Tera(la?) and Diarama. Except I can (and do) So this kinda makes her starting with these redundant. Is there a specific reason she starts with these skills> If not, I feel would be really great for her to start with, maybe 500-600 skill points? Leveling from level 1-11 gives you 500 SP and I figure the other 100 she would start with to have an ability like Eli and Kal did (Unless you give her the weak spell for her element). You could also just make a way for us to reset Skills, which I think would be great, though it would make the game easier than it should be for an SMT inspired game so meh. I would really love a response to this so I could understand her starting point better.
Now my 2nd thing, when I go into the mines near the guild, right before the 2nd boss fight, I can't seem to leave when I drop down there. I use the shiny pentagram to get back up, but I still can't seem to leave! Is there something I'm missing, because I would REALLY love to go grind up for this fight some more. Thank you for taking the time to read this!
New Note: Make that 3 complaints, this one being the BIGGEST. I currently can't use buffs or debuffs without my game crashing.
I tried to download this game and play it. I don't know why but it said one of the files was a Trojan??? I went ahead and allowed it access anyways but the game still dosen't work. :(
Why there isn't any download for the original version? I would really like to play it again, but I can't find it anywhere. Pardon me if Im blind. I would appreciate if I could download and play it again.
Hello Deadron it's been 5 years since I finished this game.
Well, it improved a lot. I don't expect that this game will be revised and some features were added.
That is why I played this game again and beat this game like last time. I hope that you are still alived XD