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Konae Shizu and Idane Nanami are reporters for the Nakae Gazette. They get wind of a story on Togo Road. When they arrived, it looked like a bomb was dropped in the area. Who, or what, what could have caused it, and why? The answers will eventually point them in a very specific direction.


Well, this is it! The finale of the so-called Matsumori series! However, I'm aiming to make this game more stand-alone than the other titles. I might look into having some kind of in-game encyclopedia to help smooth things out on this front.


Personal Background:
This game doesn't really have as much of an involved story behind it's creation as Matsumori Days or Arbiters From Another World, sadly. Actually, to be honest, I'm thinking that making this incarnation of the game will be this game's "involved story"!


Other links of interest:
The first game of the series (it's a prequel to this), Matsumori Days. Also has a game-thread on RPG Maker Web.
The second game of the series (it's a prequel to Matsumori Days), Arbiters From Another World. Also has a game-thread on RPG Maker Web.

Latest Blog

Download updated!

I know this comes a bit late in relation to this event, but, the download has been updated! Thanks again to Malandy for the grammar/spelling fixes! Next up is updating Myriad Cypher which you should totally, absolutely, play!

Posts

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Adon237
if i had an allowance, i would give it to rmn
1743
omg why is this in hiatus again :(
Marrend
Guardian of the Description Thread
21806
To be fair, I've been concentrating on Myriad Cypher (and, to a degree, this game), to the determent of developing anything else. Though, it might not be a terrible idea to jump back into this after Myriad Cypher is done.

It would also depend on how McBacon Jam #2 comes down.

*Edit: There was also this post I made. Though, the part about Konae was half-sarcastic, half-true.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Guess it can't be helped. It sounds like you're really into Myriad Cypher, so I'm pretty psyched to see you wanting to focus on making that one good. Still though, I hope you come back to this after MC is done!
CashmereCat
Self-proclaimed Puzzle Snob
11638
Well done on having completed the game. Does one need to finish the other games in the Matsumori Days series in order to enjoy this one?
Marrend
Guardian of the Description Thread
21806
There's certainly things in this game that would be appreciated more if the other games were played. Whither or not it's necessary to play them, well, to be honest, I don't know!

*Edit: I think that if any game would need to be played first to understand this better, it might be Arbiters From Another World more than Matsumori Days.

*Edit2, aside: I've been calling it the Matsumori series, but, I can understand why one might call it the Matsumori Days series.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Looks like there's a resource missing, since the game crashes when I use a Phoenix (It's Phoenix, btw, not Pheonix) Down on an ally during battle. I accidentally mashed space through the crash though, so I don't know which one.
Marrend
Guardian of the Description Thread
21806
If I were a wagering man, I'd bet it's the sound effects attributable to the animation! I'll double-check that.

*Edit: Yep, Flash3, which is a sound effect it calls, isn't in resource.txt. Which is funny/sad, since I definitely recall checking to see if I had all the SFX for the Diamond item at the last minute.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
While you're in there, the sound effect Slash1 is also missing. When enemies in Matsumori High use Furious Strike, it crashes the game. Unlike last time, I can't really go on since every enemy uses Furious Strike now.

Here, take a look at this: http://forums.rpgmakerweb.com/index.php?/topic/41641-file-missing-crash-fix/

It's a script that prevents crashing when running into a missing resource. You might want to add it to the next build.
Marrend
Guardian of the Description Thread
21806
Wait, what?

*checks*

*faceplams*

Okay, I've made a note of that too.

*Edit: Yeah, I'll totally include that script!
Marrend
Guardian of the Description Thread
21806
Download updated! Sorry about the missing files! Though, hopefully, with that script, players can keep playing even if more come up!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Marrend, dude, how much testing did you do? I boot the game up and it immediately crashes:

Marrend
Guardian of the Description Thread
21806
*insert various curse words here*

So, I'm looking at where that error points to...

def play_title_music
  $data_system.title_bgm.play #This is the line
  RPG::BGS.stop
  RPG::ME.stop
end

...and it makes no sense to me whatsoever. What's really weird is that it runs with the version of the game that relies on RTP that's on my 'top. That is literally the only difference between between them!


*Edit: On a whim, I commented out the missing file error skipper for the stand-alone version, and that error message does not occur. So, I'm trying to figure out what the best option is for this.


*Edit2: I believe I might have a workaround, though, I'll do more testing to make sure it works properly. Anyway, the going theory is that the function calls that the error-fix-script uses does not account for a "starting position" variable for BGMs and BGSs while the regular function does. Hence, that error message. So, by altering the script a bit to include that, it should work. But, like I said, I want to test this theory with actual scrutiny.

As an aside, what a way to start a day.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I'm sorry, Marrend. I'm a retard. The script I sent you was actually for RM XP. So of course there's going to be some compatibility errors if used in Ace. Hang on a sec, I KNOW I saw one for Ace somewhere. I'm gonna hunt it down...

EDIT: does XP have pitch or volume control for their music? That would explain why the script doesn't play well with Ace.



EDIT 2: Found it. Here on RMN no less: http://rpgmaker.net/scripts/201/
unity
You're magical to me.
12540
The script you want is here:

http://rpgmaker.net/scripts/201/

It does the same thing, but for VX Ace instead of XP
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Thanks unity.

Sorry for jumping on you like that, Marrend. That was definitely my bad.
unity
You're magical to me.
12540
Hahaha looks like we both found that script at about the same time XD
Marrend
Guardian of the Description Thread
21806
I'm comparing the two, and they are not all that much different! Except about the part regarding "starting position". Though, I fiddled with the error messages a bit, and I'm gonna try something extreme (ie: purposefully remove a file) to test my theory...


Awwwww yeaaaaah!


Still wanna keep with this test-play.

*Edit2: Actually, I did manage to catch one other missing file in my current run! So, small blessings!
Marrend
Guardian of the Description Thread
21806
Download re-re-updated! Things should be working a lot smoother now. However, I still profusely apologize for the inconvenience.
Marrend
Guardian of the Description Thread
21806
The main download has been updated yet again! Thanks to unity and Alichans for their testing and observations! The game has been re-flagged as "complete", and I'm pretty excited about it! Saying that, it is not time for the world to be resurrected grand celebrations yet. There is still one more thing I want to investigate look into. It shouldn't affect gameplay, though, so play away!
So. No Walkthrough here?

What's supposed to happen if you fail the things with percentages like Auto-Unlock and Convincing Haga? Also, how would I influence those checks? I bought a Gold Ring when I saw the Haga check, and when I equipped it, I saw no difference.

Are we supposed to be able to afford the new stuff at Shima's Place when it expands? 'Cause I can't. I grinded to LV7 by that time, and I only had ~600GP?

***General Notes

The Town Map is pretty cool!

Liking Konae's Journal, especially with the Bestiary, and its spelt properly too!

Having only 10 different types of monsters seems a bit small... Or is that just me? Well, it's not like variety is needed...

The size of Ogres makes me think that they should be stronger than they are... Felt that in Okiku too, but forgot to bring it up...

***Bugs

Bestiary doesn't count enemy defeats.

The Chest in the room right across the first battleground of Togo Road doesn't stay removed...

***Typo

Togo Medic, when you don't have enough money: "You don't even have (that) much?"
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