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Konae Shizu and Idane Nanami are reporters for the Nakae Gazette. They get wind of a story on Togo Road. When they arrived, it looked like a bomb was dropped in the area. Who, or what, what could have caused it, and why? The answers will eventually point them in a very specific direction.


Well, this is it! The finale of the so-called Matsumori series! However, I'm aiming to make this game more stand-alone than the other titles. I might look into having some kind of in-game encyclopedia to help smooth things out on this front.


Personal Background:
This game doesn't really have as much of an involved story behind it's creation as Matsumori Days or Arbiters From Another World, sadly. Actually, to be honest, I'm thinking that making this incarnation of the game will be this game's "involved story"!


Other links of interest:
The first game of the series (it's a prequel to this), Matsumori Days. Also has a game-thread on RPG Maker Web.
The second game of the series (it's a prequel to Matsumori Days), Arbiters From Another World. Also has a game-thread on RPG Maker Web.

Latest Blog

Download updated!

I know this comes a bit late in relation to this event, but, the download has been updated! Thanks again to Malandy for the grammar/spelling fixes! Next up is updating Myriad Cypher which you should totally, absolutely, play!

Posts

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Marrend
Guardian of the Description Thread
21806
I didn't feel like a walkthrough was necessary for this one. There hasn't been anything that I've been made aware of that would call for one, anyway. The other two games at least had the Xeen-like word puzzles that people were having trouble with!

Anyway, the enemy-defeated-thingy seems to be based on a script-call that could feasibly be done after every battle. However, doing that would not necessarily take into account if players ran from the battle after defeating dudes. I wasn't sure how to approach that, and left it to the wayside. Maybe not the smartest idea, but, oh well.

The chests respawning is somewhat on purpose, though. There was a thought to take a page from Luxaren Allure (which you might want to look into) and limiting the respawn rate of both chests and dudes to getting on the world city map. I had the crazy idea of using self-switches (rather than game-switches), but, I didn't get very far with it, as you can see!

*Edit: Oh, right! It's supposed to be "\fb" to enable/disable bold, not "\b"!
So, since I edited after you started writing:

What's supposed to happen if you fail the things with percentages like Auto-Unlock and Convincing Haga? Also, how would I influence those checks? I bought a Gold Ring when I saw the Haga check, and when I equipped it, I saw no difference.

Are we supposed to be able to afford the new stuff at Shima's Place when it expands? 'Cause I can't. I grinded to LV7 by that time, and I only had ~600GP?

Are Orcs actually supposed to drop only 7GP and 13EXP, while Ogres drop 32GP and 63EXP? Even though they seem about the same in stats... Same complaint with the Salamanders and Scorpions, but at least it's not ~1:10 and ~1:5 ratios...

***

Also, I went back to Togo after Shima was attacked. I guess you didn't plan on that? 'Cause if you did, I think the officer would react differently?

Just saying. I went through the blogs for this game. You don't have to totally remake the game if you don't want to!

On Luxaren Allure, I downloaded, and started it, but haven't even gotten past the Child Section... ... I think I'm talking about the right game...
Marrend
Guardian of the Description Thread
21806
Half the reason why I allowed respawning chests in the first place is because I didn't think players were getting enough Geld-Pasil! Money just seemed too tight for it's own good, and it seemed a quick (if rather irresponsible) fix.

Convincing is based on INT, not LUCK. That's why the LUCK/WILL equipment isn't doing anything for you. If you fail the check, the cost of bribing should be reduced according to how hard you fail. Or, at least, that's how it's supposed to work. I forget the exact break-point values, but, for example, if what the RNG rolls is 5 higher than your INT, you pay half of the base price (25 Geld-Pasil). Or... something like that.

Child section? Kinda sounds more like Soul Sunder to me, but, hey, they're both good!

*Edit: There isn't a huge consequence to failing to unlock a thing. However, the option to try again exists with locked objects, whereas failing to convince cannot be retried.
Beat the game by starting the final battles at LV 22, after 1:40:18.

Hacking was a bit belief-breaking, but then again... there's the stat-boosting equips, and...

Masako helping the hack along...


Ramble on belief-breaking and solutions for that...

Well, that magical equipment stat boosting equipment from Seiki helps rationalize it. But then that makes me wonder why Shizu and Nanami are so special that the equipment gives them stat boosts, unless it's actually true for everyone now, but government people with Runed Circlets haven't gotten to fixing the security of Project Saturn... Or Proj. Saturn was previously hacked and Shizu's just piggybacking onto that attempt...


***More important notes

Each status should have a different recovery text, instead of the standard "??? Recovers", so I know what I need to reapply.

Escaping is really, really, really hard...

***Typos

For the skill use screens, it should say "Technique" instead of "Techique". In battle and out of battle too.

Armor Break info, "its" instead of "it's".

Project Saturn Journal Entry: "Crap-ton" or "Crapton", instead of "Crap ton"? I might be wrong...


***Actual Bug?

There's an invisible block near the center of Seiki's back lot...
Marrend
Guardian of the Description Thread
21806
About the hacking attempt...


The difficulty of that is based on a combination of LUCK and INT. Also, the numbers for unlocking/convincing/hacking are fairly arbitrarily to begin with, as it's typically based on having an X-level character and max (for the moment) equipment. Though, the target percentile for the hack into Project Saturn was 60% rather than the 50% that was the aim for most other attempts. Though, I would also admit that it really didn't occur to me to reason anything out!


Sorry about the standard "recovers!" message. I'll be looking into that, those typos, as with that invisible block momentarily!
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