Login
Login
Register
Recover Password
Games can be made by anyone
GAMES
Full Games List
Featured Games
New Games
Reviews
Media
Images
Blogs
Game Updates
DEVELOPMENT
Development Spotlights
Images Feedback Summary
Game Design Highlights
Tutorials
Articles
Scripts
Utilities / Plugins
Resources
Engines
Engine Bulletins
What is Makerscore?
EVENTS
The Simple Times has started!
Past Events
Achievements
Misaos
COMMUNITY
Forums
Post History
Chat
New to RMN?
STORE
Full Store List
RMN Music Pack (free)
Important
Secret Santa 2023 :: SIGNUPS
Yume RPG Toolkit 3D
0 reviews
Add Review
Subscribe
Nominate
Submit Media
RSS
Summary
Blog
Images
Media
Downloads
Play Lists
?RPG - Valentine's Day
Multilanguage support
Extended battle system
Camera Creation
Hero Classes
Test Titlescreen using different features of YRPG Toolkit
Testgameplay with different functionality of YRPG Toolkit
New Camera Feature
HOG Example
HOG Event Data
HOG Import
Easy Special Effect Creation with HOG
Environment Effect: Fireflies - available in blue, yellow, red and green.
Simple Rain
Lack of water - solved!
YRPG Minigame
Next target - creation of a game and elimination of all bugs.
Camera Collision For the 'Free World Camera' I've created a Collision Detection. As you can see on the left side of the screenshot, the camera doesn't move behind the wall anymore. For the future - a player will just see the real environment of your maps.
Last update was some weeks ago. I have implemented the first shader for the game system - Depth of Field. At the moment it is highly experimental. Result is still not as expected. Whatever - take a look at the testscreen.
'Fixed Camera' The Final Fantasy series used a similar feature.
Today I tried out GED, the realtime mapeditor of Acknex's Engine. It hasn't all the features I've written for my map editor, but it works pretty good. So if I am not able to get the 800 € for a Pro License, the replacement of my Map Editor will be GED.
I started to implement a new Feature called Battle Events. As the name says, it will allow to bind Events with the battle system.
A bunch of new features are available inside the NPC Management Tool.
Ingame MapEditor.
Help YRPG Toolkit to become known on Facebook.
I replaced the variable type of var with a new one called yvar(YumeVar). If we use $ characters as brackets, we are able to show the value of the yvar.