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I've stopped production on this game, so it is now, officially cancelled.

You will need the VX RTP to run this game:
http://www.rpgmakerweb.com/download/additional/run-time-packages

To install:

First, make a new folder, and call it Tristian: LoTL.
Put the compressed download into that folder as well as the Audio folder and extract like normal with WinRAR or WinZip.
Install the fonts included if you don't have them yet.

Basic Controls:

Apart from the usual arrow/directional keys:

Alt + Enter - Toggle Full Screen mode
Enter/Spacebar/Z/ - Action key
Esc/X - Main Menu/Cancel an interaction
Shift - Sprint
Left Shift + Z = Pull an object towards you ( like a crate or boulder )

















Latest Blog

out the door

13 days before I am supposed to 'celebrate' being on this site for 7 years, i've decided to leave rmn as well. having grown uncomfortable with the circle-jerkers ( aka the devs whose games get the most attention and all their friends ) and the few rotten apples here, it's simply become an unhealthy place for me to hang around.

while i won't be posting here anymore, i'd like to stay in contact with some of the members here by ways of building an e-mail list ( yes, it's a little different from the usual chatrooms like discord/skype, but i see them as massive timesinks. i never get anything done ) informing subscribers about my future projects. so... if you're interested, drop me a pm and we'll see where the road takes us. the simple gesture would mean a lot to me, because it shows that some of you still care. who knows? maybe you'll get a surprise or two.

maybe.

maybe some of you hate me for broken promises i couldn't keep, maybe some of you lost your respect for me because I couldn't keep doing what I loved to do. or maybe some people just hated on Enelysion because it became popular...

who knows? it doesn't matter anyway.
i'm going to keep on being a creative workaholic.

So long, and keep gaming
i was always too serious for this place, anyway

Luchi 'I did not spend 10,000 hours on RPGMaker to be mediocre' Chan


Posts

I highly doubt I'll have a playable demo ready by the end of this month. I underestimated how long it would take to test a lengthy demo, and my testers tend to take their time, so I won't rush them.
Shit. I was really about to download this game and review it after thinking about it. I'll wait ten days.
I really love those ideas, it's just the implementation could be a bit tricky for some of those passive abilities. =) Maybe javelins/throwing spears will be able to hit the back row of enemies. Makes perfect sense.
So spears can't hit the back row? I guess I was thinking they were standing like directly behind the front row, heh.

Ideas for skills/passives (have no idea what Lance or Trebant fight with):
-Residual Energy: Dante Passive. Chance of regenerating some MP after casting a spell by gathering the particles of mana from the area.

-Magical Splash (probably needs a better name): Dante Passive. Single-target damage spells will also hit enemies adjacent to the target but for less damage.

-Concentrated: If their attack misses, their next attack will gain increased accuracy. This is for someone who has a cool head that doesn't let a miss agitate them like a brawler swinging their fists randomly in frustration. Then again, if they're so focused, why don't they have the accuracy boost all the time? Derp.

-Strong Immunity: Decreases the chance of being inflicted with a status and allows you to recover naturally overtime from them sooner. Unfortunately, this also decreases the effectiveness of healing potions despite them being beneficial substances.

-Endure: Once per battle, survive an attack that would have been lethal with 1 HP.

-Mana Shield: Dante Skill. While active, your MP is damaged instead of your HP.

-Blood Magic: Dante Skill. While active, your spells cost HP instead of MP.

-Bleeding Slash/Stab: Can cause target to Bleed. Bleeding enemies take damage each turn until the status ends. Armored enemies are are heavily resistant to bleeding.

-Shield Bash: Requires a shield equipped. The impact may stun the target. User gains some temporary defense for the turn like a lesser Guard.

Quick Shot: Bow passive. Occasionally, you will move fast enough to fire an arrow at the enemy before they can react and block it. Deals increased damage and accuracy.

Poison Coating: Darcy Passive. Normal attacks and physical skills have a chance to Poison your target.

Stealth: Darcy Skill. Decreases chance of being targeted for attacks when used and also increases evasion. Your next physical attack becomes a guaranteed critical but, regardless of whether it hits, you lose your Stealth status. Also wears off if you get hit by an attack.

Taunt: Skill. User attracts the attention of the target. The foe will deal increased damage but their accuracy and defense is lowered.

Protective Instinct: Tristian Passive. If Ianna would have taken a lethal hit, Tristian takes the blow instead (with the damage being modified by her stats/resists). Fails if Tristian is KO-ed or otherwise immobilized at the time, though it'd be amusing if she can protect Ianna in her sleep...

Thrill-Seeker: Passive. Greatly increased damage, agility, and evasion when at less than 33% HP.

Fast Metabolism: Passive. Increases the effectiveness of consumables on you. This affects healing items you use on yourself or that others use on you. More versatile than Ianna's Double Healing but not as strong.

Dual-Wielding: Striker's Passive. Allows a second weapon to be equipped in the off-hand/shield slot. Normal attacks and weapon skills hit twice. Cannot use items ('cause hands are full) but others can still use items on them?

Ferocious Strike: Melee Skill. An inaccurate but powerful attack that may intimidate your target though I think it may have something to do with the growling.

Soul Slash: Melee Skill. Costs a lot of MP to use but it ignores defense. Use it wisely (like after buffing yourselr/debuffing the enemy)!

Boss ideas:
-A boss that copies any attack you use hit it with but stronger. So if you blast it with a fire spell, you better have some fire resist for the return fire! And you better not use any all-hitting spells or your whole time will get blasted as well!

-A boss whose attack will increase your Heal resistance. Heal is at -100% so you heal from the positive "damage" of healing items/spells. If you take too long, the amount you heal will gradually diminish until you actually take damage from it!

-A boss that can inflict berserk on a character, making you unable to control them and also forcing them to normal attack. Which is not a good thing when the boss has a counterattack stance lying in wait!
I was thinking of the little guy yesterday, come to think of it. :D And now I need to draw a TriAnna version of that pic...

And do a blog update. ><
unity
You're magical to me.
12540
Happy Saint Patrick's Day
Hug a Patrick if you see one.


Judging by the way the scenarios are playing out, Tristian will span roughly 3 years ( so Tristian will be around 25-26 years of age by the time the game ends ) and cover 7-8 very long chapters, for a total playtime of about 20-25 hours if I don't factor in sidequests like optional dungeons for new loot.

So yes. It really is turning out to be my most ambitious game yet. And loving every minute of it. =) Also, whoever my 201st subber was, I owe you a map. Or a sprite. Or something. XD
Or maybe I should have worded it a bit better: I'd at least want to be making some money off my hobby by the time I'm in my 30s, but with the market so saturated with RTP-crapfests and what with the RPGMaker name so scorned-- well...

And 2017 isn't that long considering I also took four years to develop Enelysion, which is far, far less ambitious than Tristy. 2017 could also be the year JRPGs hopefully explode back into prominence what with the release of the FF7 remake. At least, we can dream, right?
Hey, just remember what one of the taglines here said: "Game Making: it's better than the alternatives, like depression or whatever."

Continue to work on your games until your heart’s content, no matter how old you are.

And you’re not a failure if this doesn’t happen to get completed by 2017 – oh no! You’ll just kind of labelled as one of those developers around here who are really, really slow…like me! :D
unity
You're magical to me.
12540
Yep yep! Nothing wrong with it! I'm in my thirties and I'm still making games because I love doing it. There's no shame in that ^_^
What's so bad about working on games past 30? It's not like there'll be any stigma around it. Remember, once upon a time playing video games meant you were a hopeless nerd. Now they're as much a part of recreational culture as watching football and going camping.
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
Some of the best works in gaming were done by people well into their 30s and 40s.
Right, so I've finally set a release date for this thing. If it's not done by my 30th birthday come 2017, then I have failed. I can't see myself working on games in my thirties ( though several veteran RMers would disagree with me XD ). Maybe I'll do resources instead and sell them for some money on the side.
Hey, I draw inspiration from LINUS as well, you know. ;)
Happy new year, Luchi! Can't wait till the official full release. I need to get inspired again. :)
@Addit: How kind of you. XD

And happy new year, everyone. May this Lion roar in truimph by years end. Aka a completed game.
I still plan on reviewing this again when the full version gets completed, so I’m sure that 2.5 will turn in to at least a 3, lol.
@Zieg: Yes, I'm feeling a lot better now, thanks. =) I'll bump you a PM when the next build of the game is ready.

@mawk: Oh hai. RMN has a hypnotic pull on me. I've been here since 2009, after all. XD I guess I have a soft spot for this site ( and everyone belonging to it ).

@Addit: Of course you do. >:D Got to be cruel to be kind, eh? Just kidding.

@Dy: Stop teasing him. XD The review is two years old, after all... ( gee, and I'm not even halfway done with the game >< )

author=Addit
Hey - what about me!? I still care about this.

You and your 2.5. What did you really expect? :p