So spears can't hit the back row? I guess I was thinking they were standing like directly behind the front row, heh.
Ideas for skills/passives (have no idea what Lance or Trebant fight with):
-Residual Energy: Dante Passive. Chance of regenerating some MP after casting a spell by gathering the particles of mana from the area.
-Magical Splash (probably needs a better name): Dante Passive. Single-target damage spells will also hit enemies adjacent to the target but for less damage.
-Concentrated: If their attack misses, their next attack will gain increased accuracy. This is for someone who has a cool head that doesn't let a miss agitate them like a brawler swinging their fists randomly in frustration. Then again, if they're so focused, why don't they have the accuracy boost all the time? Derp.
-Strong Immunity: Decreases the chance of being inflicted with a status and allows you to recover naturally overtime from them sooner. Unfortunately, this also decreases the effectiveness of healing potions despite them being beneficial substances.
-Endure: Once per battle, survive an attack that would have been lethal with 1 HP.
-Mana Shield: Dante Skill. While active, your MP is damaged instead of your HP.
-Blood Magic: Dante Skill. While active, your spells cost HP instead of MP.
-Bleeding Slash/Stab: Can cause target to Bleed. Bleeding enemies take damage each turn until the status ends. Armored enemies are are heavily resistant to bleeding.
-Shield Bash: Requires a shield equipped. The impact may stun the target. User gains some temporary defense for the turn like a lesser Guard.
Quick Shot: Bow passive. Occasionally, you will move fast enough to fire an arrow at the enemy before they can react and block it. Deals increased damage and accuracy.
Poison Coating: Darcy Passive. Normal attacks and physical skills have a chance to Poison your target.
Stealth: Darcy Skill. Decreases chance of being targeted for attacks when used and also increases evasion. Your next physical attack becomes a guaranteed critical but, regardless of whether it hits, you lose your Stealth status. Also wears off if you get hit by an attack.
Taunt: Skill. User attracts the attention of the target. The foe will deal increased damage but their accuracy and defense is lowered.
Protective Instinct: Tristian Passive. If Ianna would have taken a lethal hit, Tristian takes the blow instead (with the damage being modified by her stats/resists). Fails if Tristian is KO-ed or otherwise immobilized at the time, though it'd be amusing if she can protect Ianna in her sleep...
Thrill-Seeker: Passive. Greatly increased damage, agility, and evasion when at less than 33% HP.
Fast Metabolism: Passive. Increases the effectiveness of consumables on you. This affects healing items you use on yourself or that others use on you. More versatile than Ianna's Double Healing but not as strong.
Dual-Wielding: Striker's Passive. Allows a second weapon to be equipped in the off-hand/shield slot. Normal attacks and weapon skills hit twice. Cannot use items ('cause hands are full) but others can still use items on them?
Ferocious Strike: Melee Skill. An inaccurate but powerful attack that may intimidate your target though I think it may have something to do with the growling.
Soul Slash: Melee Skill. Costs a lot of MP to use but it ignores defense. Use it wisely (like after buffing yourselr/debuffing the enemy)!
Boss ideas:
-A boss that copies any attack you use hit it with but stronger. So if you blast it with a fire spell, you better have some fire resist for the return fire! And you better not use any all-hitting spells or your whole time will get blasted as well!
-A boss whose attack will increase your Heal resistance. Heal is at -100% so you heal from the positive "damage" of healing items/spells. If you take too long, the amount you heal will gradually diminish until you actually take damage from it!
-A boss that can inflict berserk on a character, making you unable to control them and also forcing them to normal attack. Which is not a good thing when the boss has a counterattack stance lying in wait!