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Branwell the Holy Seraphim
  • KoopaKush
  • Added: 05/13/2015 05:25 AM
  • Last updated: 04/26/2024 12:51 PM
  • 6375 views

Posts

Pages: 1
Stunning.
The way you implement summons into the 2K3 system had always caught my eye.
Good work, bub.
When will we be getting a new demo, eh?
EH?
Do the summons trigger an entire cutscene-type sequence? Well done buddy. xD
author=Blindmind
Do the summons trigger an entire cutscene-type sequence? Well done buddy. xD
Lol it's actually a play on the eyes, I cut up a panorama into perfect cells for a battle animation. It ended up being a total of 6 cells, and the summon herself takes up 2 cells, so I end up hitting the 8-cell limit pretty quick lol. But the animation is pretty smooth, thanks a lot bro! :D
author=KoopaKush
Lol it's actually a play on the eyes, I cut up a panorama into perfect cells for a battle animation. It ended up being a total of 6 cells, and the summon herself takes up 2 cells, so I end up hitting the 8-cell limit pretty quick lol.

Reading stuff like this gives me lots of confidence in the quality of your gamedev handiwork >:) So hurry up and give us a completed game.
author=Dyhalto
Reading stuff like this gives me lots of confidence in the quality of your gamedev handiwork >:) So hurry up and give us a completed game.
Thanks man, I really appreciate that! I'm still chugging away at this, and it is getting there, it's like I can see the light at the end! >< I also just as of now, began work on an original soundtrack for the game as well! Well, not me actually, but a very talented video game composer! :)
Pages: 1