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The rope winds from the clouds like the long-dried trail of a giant's tear. It whips in the arid wind, down the birdless sky, and into the open mouth of the ravine that splits the dead land. Down and down it goes, the sky darkening to a pinpoint of light above it. This is the sky that Ivy knows.

Ivy and her sister, Mint, peer further into the ravine. It has been one day since their father stopped moving. A dandelion sprouts from the parched earth like hands clasped together in prayer. It is the only living thing they've seen in this dead world. A growl echoes off the cliff walls. Maybe not the only thing.

Sometimes Ivy dreams of a sky that covers everything. When she awakes, she hates herself for still having the dreams of a child. She's fourteen, now, her sister twelve. The rope stretches up above them, up, up, up, further than young eyes can see.

Features:
-Character-centric storyline
-50+ hours of gameplay
-Challenging boss battles
-Original music
-Different equipment sets that modify the ways characters play
-A crafting system featuring over 100 pieces of unique equipment
-LOTS of side quests
-Puzzles that spice up dungeon design
-Recruit an odd assortment of townspeople and pass legislation to develop your own village
-Raise a pig to compete in the Pig Arena and win prizes
-New game+ feature that includes multiple bonus endings--a mechanic I blatantly stole from Chrono Trigger

Latest Blog

Major Update

I've been hinting here and there about wanting to update A Very Long Rope, and I finally got off my ass and did it. I made quite a few changes, and I'll list them below, but I want to talk about the most major one in depth. When I made A Very Long Rope, my goal was to make a game with a strong story, and a lot of the other aspects got brushed aside. This was going to be my way to segue into the community and hopefully find some other people interested in working together. Since then, I've shifted my perspective and focused more on things like design and aesthetics, which this game doesn't really care much about, unfortunately.

So, the update. The chief annoyance I've been hearing about A Very Long Rope is the dungeon design--mainly, levels are way too big, and the random encounters serve to make things worse. So, this update adds an item to your inventory that toggles enemy encounters. This item was available in the game before, but the only way to get it was to beat the game (players who have done this know I'm talking about the saecelium shield). Now, this item is given to the player at the very beginning, meaning you don't have to fight a single random encounter anymore.

Of course, since bosses exist, you'll still need to gain experience. In order to incentivize getting a good amount of experience before each boss, I've made several treasure chests need a currency called "victory points" in order to open them. Basically, you get a single victory point for every enemy you defeat in a battle (other than bosses). Victory points are dependent based on the dungeon, so the ones you earn in the first dungeon will only work in that dungeon. The cost of opening chests is higher depending on what's inside the chest, so you might need to spend between 2-6 points in order to open each of these special chests.

I've also doubled the experience, gold, and item drops from monsters. The net effect here is that if you open every single locked chest, you'll end up fighting about half of the encounters that you would have if you just left random encounters on. I did a full playthrough and felt that these locked chests provided short-term goals that kept me more interested while exploring; I hope they do that for you, too!

Here's the full list of changes:

-Reduced crit damage from triple to double
-Stat cap increased to 9999 (will mainly affect buff stacking)
-Berserk no longer sucks
-One-touch Sprint
-First agricultural upgrade requires three people instead of five.
-Escape rate now a flat 60%
-Added a way to get out of the Goddess Tower if you don't have a portable transceiver
-Fixed a few typos/graphical glitches/small things I don't remember
-Rare drop rates have been increased significantly
-Gold/XP/Drop Rates doubled
-Findable equipment that could be used in recipes is now sold as recipes in your town along with the regular recipes.
-Saecelium Shield now added at the beginning of the game. Players can use their old data and find a Saeclium Shield in a number of places within a blue chest (such as the entrance to your town, on the world map, or next to the save point in Old Town); the blue chests will disappear upon opening one.
-Most chests are now "locked." Gain Victory Points from defeating random mobs in a dungeon to open locked chests. Victory Points are specific to each dungeon.
-Locked chests are weighted based on how good the item is. 2 VP is a potion, 3 VP is gold, a good potion, or monster mats, 4 VP are great potions and large sums of gold, 5 VP are stat-boosting items or rare monster mats, 6 VP are equipment.
-Chests that aren't near easy grinding spots (e.g. chests in certain puzzles, chests in towns) will never be locked. Several other random chests in dungeons will also not be locked.
-Arena fights now give experience
-Can now use saecelium shield during soul tear scenes
-Only need to find the wolf four times instead of nine (what was I thinking?!) in Marina's soul tear scene.


That's it! Oh, and make sure to subscribe to my new project: Jimmy and the Pulsating Mass.
  • Completed
  • Housekeeping
  • RPG Maker VX
  • RPG
  • 11/26/2013 04:56 PM
  • 04/18/2024 04:57 PM
  • 12/01/2013
  • 530123
  • 48
  • 5086

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Posts

Well...

Now I have to live with the guilt of killing her.
unity
You're magical to me.
12540
I've found a bug that's halted my progress. After returning to Gainer's home from underground, there was a touching scene with his mother, and then the screen faded out and when it faded in, I was stuck in a wall.

Oh, crap. Thanks for pointing this out, Unity. When I made the last update, I edited that mansion down a bit and had forgotten about that little event. I've updated the game file with a fix; I hope you don't have to backtrack too far.
unity
You're magical to me.
12540
No worries. I had saved just before there. I'm just glad I can continue the game ^_^
I'll need to grab the new download later, when I have a chance. In any case, I took a break after getting through Avishun, and now playing again and on my way to Balfur City.

So far, so good. Dungeons are quite long, at times quite frustrating, and other times quite entertaining. I find they encourage me to take my time and explore, grinding in the process, and I usually will wipe out a segment of the dungeon, go back to town and restock, and then tackle the next segment.

Personally, I found the Path of the Gods to be both great and extremely frustrating (especially the last area with the holes). Navigating in the pitch black is gruelling, to say the least. At least in the last area you only have to tackle the dark only if you want all the treasures, and can avoid this by going through the thorns (spikes?) instead, although that means you miss most of the treasures around this area.

The old Avishun ruins was quite fun. My only concern is for tone-deaf people who may not be able to figure out the last puzzle.

I wound up dying the first time on the trio of dragons at Dragon's Nest, but then went back and purchased the Topaz rings, and had no trouble at all at that point. Up to this point, very little strategy was needed other than to spam Cleave and fire attacks, so this change in strategy was refreshing. Also, if anybody is still struggling, having Ivy's Wild Swing attack and then raising her Attack power really helps with those dragons.

Finally, have you considered a walkthrough guide for your game? Even the most well known commercial rpg's need walkthroughs more often than not, and would help for some of the more complicated puzzles.
I'll think about adding a walkthrough. I've been fielding questions for a while now, so maybe it would save me some time in the long run.
Housekeeping, can i have your permission for making a 'Let's Play' about this game?
author=Mizushimi
Housekeeping, can i have your permission for making a 'Let's Play' about this game?


Sure thing!
I love this game! However, I am stuck, lol!
I just helped the guy in the cabin and killed the demon wife thing. What I need help with is where do I go after that? I traveled to the path to the right of the cabin and got the Autumn Robe after the sliding bridge thing. Help! LOL xD

I'm somewhere around here-ish

Hey, Vanilla, you just backtracked a bit. Go back to the raft puzzle, run up to the first raft and head right, then head right again. You're very close to the end of that dungeon!
author=Housekeeping
Hey, Vanilla, you just backtracked a bit. Go back to the raft puzzle, run up to the first raft and head right, then head right again. You're very close to the end of that dungeon!

Thank you ^_^
author=Housekeeping
author=Mizushimi
Housekeeping, can i have your permission for making a 'Let's Play' about this game?
Sure thing!


This is the 1st video (playhtrough): http://www.youtube.com/watch?v=OPI-CI7srlQ , and im still making ang playing it. I really love this game! Unique musics too!
Awesome, Mizushimi! I'm glad you're liking the music (and the game itself, of course). I went through and watched some of your let's play, and the editing is really smart (especially removing the random encounters). I had to see your reaction to the hotel room scene in Silver Spring, as that's one of my early favorites with the girls (thank God you laughed!).
author=Housekeeping
Awesome, Mizushimi! I'm glad you're liking the music (and the game itself, of course). I went through and watched some of your let's play, and the editing is really smart (especially removing the random encounters). I had to see your reaction to the hotel room scene in Silver Spring, as that's one of my early favorites with the girls (thank God you laughed!).


thank you! by the way can you tell me if i'm gonna finish the game by rating my latest adventure which is "part 8" in a scale of 1-10? (10 - almost finish the game)
You're at about a 2--it's a pretty meaty game.
author=Housekeeping
You're at about a 2--it's a pretty meaty game.


oh, okay. LOL, but i promised i will finish it. :D
unity
You're magical to me.
12540
I've finally completed the game. I'll have a review for it submitted by tonight, most likely.
Awesome; I'm looking forward to reading it!