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Announcement

Tips, Dungeon Help and Puzzle Solutions Page is Up!

Hello everyone! :D How are you all doing?

As I promised, I've added a page with info on the game, maps of difficult areas, and puzzle solutions for anyone who's gotten stumped. Click here to see it! ^_^

Hopefully this should help anyone who's having trouble. If you have any questions about something not covered on the page, feel free to ask, and I'll do my best to help!

Also, if anyone's finding any area or dungeon particularly difficult or frustrating, please don't hesitate to let me know. I saw someone on tumblr who was having one heck of a hard time with the Watery Depths, aka the second Tide Area dungeon below Springsmouth. If you're the person who posted that, and you happen to be reading this, I apologize for all the grief and I'm so glad you made it through okay. I didn't mean for it to be that frustrating ^^;;

For anyone else who has problems there, there are now maps on the aforementioned new page that will show you the way through those areas. Even having said that, I'm considering adding a few seconds to the clock for each difficulty in that area, as I really didn't mean for it to be tearing-out-your-hair hard. Please let me know if anyone else found the Watery Depths too frustrating.

I'm also considering putting maps of the Final Dungeon on the new page, but I haven't for now, because I kind of want to preserve its mystery a bit. I may change my mind, though, as it's super-big and players may get lost. ^^;;

Announcement

Luxaren Allure is COMPLETE! :DDDDDD

It's been about a year since the last demo was released, and I am so extremely happy to announce that Luxaren Allure is FINALLY COMPLETE and ready for you to download and play! :D

A super huge thanks to the amazing Red_Nova for busting his butt playtesting the game from start to finish for the past freaking two weeks for me. Thank you so much for that! Also another huge thanks to Sooz for also busting her butt and putting together an awesome ending screen for me in just a few days! You are the best, Sooz! ^_^

A couple of small things you might be interested to know about. First off, I got a few complaints from non-experienced RPG players letting me know that they still found Easy mode to be too difficult, so I have added a new difficulty, Very Easy, for those people. I hope that allows you to enjoy the game without it being too frustrating for you! ^_^

Also, I'm sad to say I had to nerf the Liquid Impulse item quite a bit, as it was upsetting the game's balance. I apologize for that.

Thirdly, I will be adding a Tips and Solutions page to this gamepage to help players who are struggling at parts of the game. Look for it soon!

I am very proud to have this project finally brought to completion, but I didn't do it alone, not by a long-shot. So I'd like to take a moment to thank everyone who helped me out along the way ^_^ Names are listed in alphabetical order and with hide-tags so you can find your name fast (and hopefully will make scrolling to the game comments not be super-annoying XD) Let's get started!

Archeia Nessiah:
Hey Nessy! Back when I was brand new to this site, I was asking about animated battlers, and you told me about Kread-EX's animated battlers, which is a script that was super-essential to this game. Thanks for helping a newbie out, and for being such an awesome person in the RM community!


Cashmere Cat:
Thanks for your support of this game, and thank you so much for writing the first review for Luxaren Allure! That review inspired me so much! I really appreciate it! :DDDD

Thanks for being a super cool and nice person around the community! I love your reviews and everything you bring to RMN! You are awesome! ^_^


Craze:
Thank you for always providing such thoughtful and awesome advice whenever I'd post in RMN with RPG Making questions (which were mostly about this game XD). Thanks for cheering me up when I dropped the ball on Wyrm Warriors. Thanks for being such an awesome dev and cool person to talk to ^_^


Crystalgate:
Thank you so much for helping me out with damage formulas back when I started this project, and for all of your wonderful advice in the RMN forums!


Dyhalto:
Thank you so much for following this project for so long and cheering it on! I enjoy reading your posts as well ^_^


Ebeth:
Thanks for playing my game, cheering me on, and all the comments! I think you're a really talented developer with a lot of potential! You make cool stuff ^_^


emmych:
Thank you for following this game and cheering me on! I'm a super big fan of your work and I think you have really awesome ideas about games and characters! :DDDDD


Formar0153:
Thank you for making the awesome customizable ATB/Stamina Based Battle System Script! I love CTB systems, and it was great to have one in ACE! You are amazing! :D


Gourde Clae:
Heya Gourdy! Thanks so much for supporting this game, and all your comments! You're really cool and fun to talk with, plus I like your writing chops! You have cool game ideas, too! Thanks again! ^_^


GreatRedSpirit:
Whenever I've had a code or programming problem and I posted about it on the forums, you were there, and you solved so many of my issues. You even made a script fix for me when I ran out of animation room in my project! You have helped me so much, you have no idea. I can't thank you enough :DDDDDDD


Housekeeping:
Back when I put out the first demo of the game, you gave it a playthrough and gave me some great advice about writing. While I feel the start of the game is very weak in the writing department, I tried hard to improve as I went a long. You've also been a wonderful inspiration as a fellow developer, as I've enjoyed all of your games as well! ^_^


Ilan14:
You've been following the game, checking out updates, and cheering me on for quite some time now! I really appreciate your support! Thanks very much :DDDD


kentona:
Thanks for all the effort you put into this super-cool site! And, when this game got the development spotlight, it got the subtitle "Eternal amour meets infernal armour" or something similar, which I thought was super awesome. I don't know who did that, but it sounds like your kind of humor XD


Kread-EX:
Dunno if you'll ever see this, but I absolutely adore your Animated Battler's script, and the game wouldn't be the same without it. Thank you very much for making it! ^______^


Liberty:
You've been a huge inspiration to me, especially in mapping and Gam Mak enthusiasm! Thanks for being such an awesome part of this community! :DDDD


LockeZ:
Thank you for helping me so much for the bosses "Creeping Monstrosity" and "Philterath" (the potion monster) in your Boss thread. I owe it to you that those battles are so awesome.

I also really respect your eye for game mechanics and battles! Reading your posts about RPGs is always super-fascinating! ^_^

Also thanks for having a game with a giant big red button that says DO NOT PRESS but the hero presses it anyway XD


Luchino:
Thank you sooooo much for cheering me on and supporting this game! I have a TON of respect for you as a developer, a storyteller, and an awesome mapper and resource-maker. You are super-awesome and I know Tristian is going to be amazing! :DDDD


M-3-1:
Thank you so very much for all of the super amazing art you did for Luxaren Allure! The look and feel of the game, the charm of the characters interacting, it's all thanks to your fantastic art! It has been so great working with you. Thanks for being so great to work with. I really appreciate all the hard work you put in. Thanks for putting up with all the extra stuff I asked for, too ^^;;

I can't thank you enough. Maybe we can work together again someday, too ^_^


Marrend:
Thanks for following this project since just about the start, thanks for your playtesting, and thanks for being such an active and cool member of the community! :D I really appreciate your continued support as I worked on this game! I really hope you're feeling better as well!


NeverSilent:
Thank you sooo much for your support of this game, and those super-awesome puzzles you made for me! I really appreciate it! You have an amazing eye for eventing and doing cool stuff with RPG Maker! I can't wait to see what you make next! ^_^


nhubi:
Thank you so much for your interest in my games, including this one, nhubi! Thank you for reviewing my games. I learn a lot from your reviews, and it always drives me to work harder and do better!

You're an absolute godsend for this community and just a fun person to talk to. Thanks for being so awesome! :DDDD


Nirwanda:
Hey Nirwanda! You helped me out a lot by pointing out that Karuna's feelings for Aurelie weren't nearly as obvious as they should be in the prologue! That really helped me out! Thanks a lot for that, and thanks for playing my game! ^_^


RedMask:
Thanks for your support of my game! Also, thanks for making cool games about African culture and sharing the knowledge with the rest of the world ^_^


Red Nova:
Remember back in the beginning, when this was just a small demo with an hour or so of playtime? You took a look at it and gave me some great advice about making the character's goals and struggles more relatable, to get to know Aurelie before she became Darkloft. Pretty much, the fact that this game is as big and detailed as it is, is thanks to you, as you made me want to make all of the characters more of a priority, and I needed more game-time to do that. :D

That aside, you've been cheering me on and helping me since the very start. Add to that your many hours of test playing, and wow. You've been a total lifesaver and an amazing friend to work with. Thank you so much for how much you've given to this project! (Also thanks for the fanart :D )


sai-shou:
Thank you so much for getting into this game, for promoting it, and for the wonderful Chisa fanart! It makes me happy every time I look at it, and it's super cool, too! :D Thanks also for doing the artwork commission for the sci-fi game, which will hopefully be up in 2016 ^_^


shayoko:
Thank you very much for playing the game, giving me your feedback, and screenshotting those typos you found! That was very helpful! ^_^


skaiano:
Thanks for all your cheer and support during my early development of the game. ^_^ Also a big thanks for the awesome sprite art of Karuna in love :DDDDD


Slash:
Thanks for your support of my project, Slash! I always enjoy talking to you about game development, and you always make me want to make better, cooler stuff! ^_^ You're a blast to talk with, and I'm really looking forward to your Boss game :DDDDD


Sooz:
Thank you for all the ideas, all the listening to me talk endlessly about the game. Thanks for putting up with me working on it all the time. Thanks for taking the huge task of going over my dialog and making it so much better! And thanks for the amazing pixel art for the THE END screen! (Not to mention that you got me VX Ace as a Christmas present in the first place XD)

You are totally the most wonderful best friend a person could ever have! :DDDDD <3 I look forward to making more games with you! It's gonna be great! ^_______^


Trihan:
Thanks very much for doing those script edits for me! ^_^ I really appreciate that!


urano23:
Thanks for your continued support and cheering me on as I made this game! Thanks for all of your really nice fanart! ^_^ And sorry you had to put up with the really hard initial version of the Depthsfiend. (I'll cherish that picture of him, tho XD)


Zeigfried McBacon:
Thanks for always cheering me on, talking with me over PMs, chat, and Slack, and just generally being awesome. You've been a huge help. Thanks, Zeig! :D


...I really hope I didn't forget anyone. I apologize ahead of time if I did ^^;;

Thanks again, everyone! You're all magical to me! :DDDDD

Announcement

A Correction and the Final Status Update

Hello everyone! Last time I spoke about battle cut-in art and showed some of it off. I'm afraid to say that I did so in error. Due to unforeseen personal matters in real life taking up all of her time right now, M-3-1 isn't able to finish all the battle cut-ins, so for now I'm removing them from the game.

Don't let this worry you too much, though, as these were only a cosmetic addition. All other artwork for the game has been completely finished. I asked for a ton of work from M-3-1, and she has been super amazing about all of it. Thank you again, so much. Your artwork is what really brings the characters to life, and I am so totally grateful for that. I can say thanks enough for all of your hard work!

I take responsibility for showing off artwork before it was certain that it would all be done for the final release. I hope I haven't disappointed you guys too much with that ^^;;

In more upbeat news, it's time to show, for the very last time, the Game Progress Meter!



Look at that! Sooooo close! Now, you may be wondering, "uni, what's left to finish, and how long will it take?" All that's left is the Last Boss battle and the ending.

Now, given that I still need to draw all of the forms for the last boss and make some new battle animations for her, and that I want to incorporate some new settings into the ending that will require new tilesets to be drawn, it means that getting everything done will, at the very least, take me a week or two. And after that the game will be sent off to the testers to make sure I didn't mess up anything. After that, it'll be ready to download!

It's been an interesting few last weeks. I have been working super-hard, and luckily real life has been kind. That January 2016 release date that I was wondering about is no more, and it will be more likely early or mid November (or end of October, but that's probably pushing it XD).

Making this game has been an amazing journey. Looking back, all of my game-making skills have come a long way since I started. This was my first attempt at making tilesets, and replaying the game, the growing-pains show. I didn't really understand how to draw with pixels, how to color, how to pick colors that look pleasing to the eye, etc. But as I went forward, I learned so much.

I also had so much help from the community on this. Seriously, there's going to be a mega-huge post when this launches to thank everyone. This game would be a lot poorer without everyone's advice, help, and general kindness!

After this is complete, I plan to take a short break to help get a friend's game out there (*cough Grappi cough *) and then it'll be back to game-making for me for a modern-setting game that I really hope you all will also enjoy.

Thanks everyone! We're so close! If all goes to plan, this will be the final blog before the game is released! :DDDDDDDD

Miscellaneous

Have Some Art While You Wait

I wanted to share some more of the lovely, wonderful character art by M-3-1! Today, it's Chisa's turn to get some love!





These are battle cut-in pics that will show when Chisa uses her best offensive and healing moves.

As for a progress report, things are still progressing smoothly. A big thanks to NeverSilent, who has been hard at work on the puzzles for the Love Labyrinth section, and Sooz, who has been redoing all of the player character sprites and is doing an amazing job, and who is also proofing and editing all the dialog.

The Love Labyrinth is almost completely mapped and mostly evented. The Final Dungeon has been completely mapped except for the final room. All the story and dialog has been written, with the exception of the ending, which I'm still working on. We're getting close! :DDDDD

I don't want to get anyone's hopes up too much in case I'm unable to deliver, but maybe, just maybe, I'll be able to release the game a good bit earlier than I had anticipated!

Cheers, everyone! ^_^

Announcement

The Home Stretch

As we close in on the home stretch here, it's crunch time for me. For my stated goal of having the game out before the end of the year, I have less than four months of time to complete everything.

While I am still pretty optimistic about reaching that deadline, I have to be honest that several factors are out of my hand, mostly the amount of time I'll have allotted to work from day to day. Therefore, I have to admit that the possibility of me being unable to release the game by the deadline does exist. Should things go poorly, I may have to push the release back to January of next year, but I think that will probably be the latest it gets pushed back.

I want to thank everyone who's been following the game, and an extra-special thanks to those who have been helping me out. Sooz is doing some really amazing sprite-work for me, and has done super-amazing work to help bring the dialog to life. Red_Nova has supported me since just about the very beginning, and his advice, helpfulness, and general enthusiasm about the project have been amazing. M-3-1 has done such an amazing job with the art, and I can't thank her enough for her time and attention to detail, despite all of the many, many facesets and drawings I've asked of her. And last but not least, I'd like to give another shout-out to Never Silent, who is doing some really, really incredible puzzle-work for me.

Thank you all so much! There are more thank-yous I'd like to give out, but I think I'll save those for the final release! Truly, I have been so fortunate to have the help of the RMN community. You all are so amazing!

Announcement

New Chisa sprite!

Just a small update. With all the updates I can't show you, here's at least something I can show off: a sneak peek of the updated Chisa sprite, done very awesomely well by Sooz! :D



Isn't she cute? Hmm, aside from that, I can offer up some stats on the game so far:

Maps: 378
Items: 103
Weapons: 50
Armor and Accessories: 107
Enemies: 107
Troops: 270
Animations: Over 1000*
Hours of Gameplay: 12-15

*The animations deserve a special mention. I'm using Kread-EX's awesome animated battlers script. The only downside to this is that since each enemy requires several animations, I found myself quickly running out of room for animations (VX Ace maxes out at 999).

When I mentioned this in a status post, GreatRedSpirit offered to make me a script that would allow me to have more than 999 animations. It works great, and I'm super grateful! Thanks so much, GRS! :D

Lastly, development of the game is going to be put on a bit of a pause for a short time while the second McBacon Jam is going on. I'm working with Luchino, Red Nova, and JosephSeraph, and I think you'll enjoy what we're coming up with ^_^ Sorry about the delay, but I think a small game jam like this is exactly what I need to recharge the old creative batteries, and I'm ahead of schedule for for releasing Luxaren Allure before the end of the year, so I don't think this will slow me down too much.

Miscellaneous

The Endgame Mindset

Rather than specific updates, I just went on a bit of a rant for a blog today. If you're just interested in progress, then the tl:dr of it all is "work is going smoothly but the developer has some stuff on her mind that is slowing her down a little. Still, things are progressing."

I've been getting LA work done at a good pace, however, the unfortunate part of being at the end-game stage of things means that I can't really release screenshots or even much in the way of details without massive spoilers. It creates something of a dilemma: I want to keep people hyped about the upcoming release, but I can't really show off anything ^^;;

Being this close to the end of something I've put this much work into has put me in an interesting mindset: I'm constantly wanting to move forward, to inch closer and closer to finishing the project, and on one hand that gives me plenty of motivation to work hard. On the other hand, it has the downside that when interruptions, problems, or troubles arise, they kinda feel like slamming into a wall.

While I'm not able to go into any details right now, issues have arisen both in real life and with the game that have me quite a bit worried. Neither of these is going to stop the game from being released this year and at worst will just slow me down a bit, but each has caused me quite a bit of stress and frustration.

Ultimately, I know that I shouldn't let myself get too stressed out, especially with getting a game released, so I'm doing my best to remain clam, mindful, and trying not to take anything too seriously, but being so close to the finish line makes me feel a little more vulnerable to these sorts of things somehow. I handle it well from day to day, I think, but I also find myself slipping into a bit of a funk now and then and having to recover and re-motivate myself.

The lesson I've taken from all this is to remember the same state of mind that has gotten me this far: take things one day at a time, one step at a time. Those steps, however small, will one day become a completed game.

Thanks for letting me get that out there. ^_^

Announcement

July Progress Report!

I realized I haven't gotten out the old progress meter since before the last demo, so here is where I am so far with Luxaren Allure's progress:



Three things to note:
1) I renamed Darkflame Cave to the Cave of Circling Curses
2) I switched around Cave of Circling Curses and Seer's Abode for pacing reasons.
3) You'll notice that I have skipped the Love Labyrinth. While I've written the dialog for that area, it has not been implemented yet, as it's a puzzle area, and I have a lot of trouble with puzzles >.<;;

All in all, though, I feel like I'm making fantastic progress, and should certainly beat my goal of having the game done before the end of this year. The last dungeons are going to need a lot of unique tileset pieces and such, so I still have a ways to go, but things are going smoothly!

Thanks for following me on my journey of developing this game to completion ^_^

Miscellaneous

A Quick Two-Question Survey

Hello everyone! I've been making a lot of progress, but I wanted a chance to ask for some feedback.

Before releasing the final portion of Luxaren Allure, I'm going to also be going back and adjusting the difficulty of the game overall. With that in mind, I wanted to ask everyone two simple questions:

1)What difficulty did you play on (If you never changed it from the original setting from before I implemented difficulties, then you played on Normal XD)

2)Did you find the game too easy, too hard, or just right?

Thanks a lot!

Progress Report

Here, Have Ten Screenshots ^_^

Hello, everyone! It's been a couple of months since I've posted a blog on this game, but I wanted to assure you that I've been working on it, and show off some screenshots of what's new. I'll leave them under a hide-tag here so that the blog doesn't get too super-huge XD



Contest and other obligations have been finished and cleared, so it's full-speed ahead to get Luxaren Allure complete! There's still plenty to be done, but I'm making good progress! Thanks so much for following the game, everyone! :D