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Basically, we're confident in the project but bricking it anyway, so if you wanna swing by our Facebook Page with a like'n'share or follow our progress on Twitter (@TheEriasLine) you'll be helping us out in a genuinely big way. Thanks!




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The World

While stars were fading from the night sky, human engineers were rapidly constructing the Artificial Sun that now warms and energises the world. Erias now drifts alone in a lifeless ocean of total darkness.

Back on the planet's surface, the power of harnessed solar energy has spurred an industrial revolution that brought startling technological advances in the space of less than a decade. A monetary economy has largely replaced the old systems of trade and bartering that were the mainstay of human societies for hundreds of years. People are quickly abandoning their nomadic existence in favour of a more stable life in the world's first cities and towns, drawn by their modern technology and supposed high standards of living.

Everything continues as though an endless future lies ahead.

But time is running out.

A deal was made in secret to extend the lifespan of the world by granting humans the capability to build their Artificial Sun. Repaying this debt will mean systematically destroying every human achievement and ambition, all to feed the investigations of a powerful and ruthlessly curious entity.

Unknown to almost all, civilisation is hurtling towards the total self-destruction that this entity demands.

And punishments far worse than death wait for those who try to resist it.
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Brother and Sister

Orphan and Skyler have recently arrived in Verdamm searching for a place where they can settle and end their lives as vagrants.

But they found the city to be far from the utopia that stories describe and, before they can leave again, are forcefully conscripted into the 'Operatives'; a shadowy network of agents, murderers and thugs born from the city's merciless depression.

Their almost impossible first assignment sets them on a path that will force them, and their bond, into a fight against events spiraling towards chaos.

To survive, they must fight for the lesser of evils and for each other, all while enduring the ominous fascination of a strange intelligence...

...an intelligence obsessed with testing the limits of their love and proving that it can be utterly broken.

"This is why you are both invaluable to me.
Nothing would stop one from protecting the other.
Nothing and no-one too important to sacrifice.
But I will keep looking.
You're merely humans, after all."

------------------------------------------------------------------------


Play time:
approximately 2 - 3 hours.


Note:
(There are RTP inc. and no RTP inc. downloads available.)


Warning:
Contains some gore and several instances of very strong language.



Latest Blog

New design pieces. Very pleased!

New design pieces. Very pleased!

As you folks know, our Kickstarter campaign launches on Monday (August 24th, 2015).

Although I knew getting everything prepared for it would mean a lot of work (work I was enthusiastic to tackle) I learned a little lesson about underestimation.

Of course, everything's in place. It's all be proof read, polished, reorganised, rejigged and tweaked to (hopefully) as close to perfection as possible.

I'm very happy with the designs I put together for it, so I wanted to share with you guys:

First, the character bios:

One area where Omnis is a little weak in terms of content at the moment is artwork. We've got Oksana Kharitonova on-board now as our dedicated character artist, but in the interim I've done my best to make use of the sprites:





A big part of my approach to making the KS page look good was having graphics for titles instead of plain text. It's a common approach on KS, but there aren't many who make their titles animated!:

(this is a 50% resolution version)



And, finally (though there's lots more on the page itself), I decided to make pretty versions of our pledge rewards:



I realise these images a little big and unwieldy for a blog post, but I really went overboard on resolution to try and guarantee the best quality when they were uploaded to Kickstarter.

That's all from me, folks.

Hope to see you on Monday!

-S.E
  • Cancelled
  • Commercial
  • Elder71
  • Chris23
  • ProjectLeftover (Composer)
    ekatemari (Concept Artist)
  • RPG Maker VX Ace
  • RPG
  • 10/03/2014 04:25 PM
  • 08/11/2023 12:23 AM
  • 10/01/2017
  • 240312
  • 67
  • 1694

Posts

Pages: first prev 123 last
I hate to necro post here, but I just have to say, this game is terrific. Crazy that its nearly a decade old now. Its a real shame that the project was cancelled - I felt that the story in the demo was just really starting and then it was over. The graphics are absolutely beautiful. It would be amazing if the original creators released the demo fully open source for fans to tinker with.
author=raidofrost97
I hate to necro post here, but I just have to say, this game is terrific. Crazy that its nearly a decade old now. Its a real shame that the project was cancelled - I felt that the story in the demo was just really starting and then it was over. The graphics are absolutely beautiful. It would be amazing if the original creators released the demo fully open source for fans to tinker with.


What an odd coincidence! I decide to check in on Omnis for nostalgia's sake and there's a new message only a few days old!

Thank you for your praise, it means a lot even now. It staggers me that Omnis--such a big part of me for so long--is so old and dusty already, but I guess that's just how time flies isn't it?

The Kickstarter (is Kickstarter even still a thing?) did very poorly, which was sad but inevitable I think given how little time I had left to devote to spreading word about it. Just wasn't meant to be.

I had never considered providing the original VX Ace editor file for people to have a look at but I think I will now that you've asked. Just as soon as I dig out the laptop it was created on!
author=Elder71
author=raidofrost97
I hate to necro post here, but I just have to say, this game is terrific. Crazy that its nearly a decade old now. Its a real shame that the project was cancelled - I felt that the story in the demo was just really starting and then it was over. The graphics are absolutely beautiful. It would be amazing if the original creators released the demo fully open source for fans to tinker with.
What an odd coincidence! I decide to check in on Omnis for nostalgia's sake and there's a new message only a few days old!

Thank you for your praise, it means a lot even now. It staggers me that Omnis--such a big part of me for so long--is so old and dusty already, but I guess that's just how time flies isn't it?

The Kickstarter (is Kickstarter even still a thing?) did very poorly, which was sad but inevitable I think given how little time I had left to devote to spreading word about it. Just wasn't meant to be.

I had never considered providing the original VX Ace editor file for people to have a look at but I think I will now that you've asked. Just as soon as I dig out the laptop it was created on!


Much appreciated! I look forward to it, if you can find it. The trailer you had posted on the YouTube channel showed a lot of different areas, and I was always stunned by the great art design in them. If all of those are part of the project file, even unfinished, that would be really cool to see.
I'd like to take a look at the editor file as well if you plan to make it available. OMNIS caught me completely off guard with its atmospheric world and grim plot. I recall the difficulty ramping up later in the demo in a way that meshed really nicely with the story and made the antagonists feel like a duly credible threat. It would be fun to see what else can be accessed in the editor!
Pages: first prev 123 last