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Beloved Rapture is SNES-styled turn-based RPG.
A story focused on existentialism, spirituality, friendship, LGBT themes, and identity.

The pixel art is greatly inspired by the 16-bit classics: Chrono Trigger, Secret of Evermore, FFVI, Terranigma, Rudras, and more.

Interpersonal stories take center stage in our narrative. Characters challenge not only the next looming dungeon boss—but themselves, and their own demons.

  • An original soundtrack inspired by the 16-bit era.
  • Nostalgic pixel art crafted with love.
  • Classic “ATB” system - time-sensitive turn based battles, with fully-animated monsters.
  • Maps and dungeons that are rich in detail, filled with hidden secrets.
  • 5 unique playable characters - spanned across 4 distinct “chapters."




Johan, an introverted man from the countryside, finds himself thrown into a conflict beyond his comprehension. The Aeons—-an enigmatic & cultish militia-—move ever-closer to his hometown.

Now faced with a threat to his once-elysian way of life, Johan must contemplate the role he is destined to play in their escalating conflict.

At his side are Aiden, the mysterious son of a Shrine caretaker, who has trained since childhood in the mystic arts; and Crystal, a runaway noblewoman intent on ending the war before it reaches her family.

Through their travels, Johan is intrigued by Aiden's increasing fascination with him, as well as the appearance of Draco, an Aeon soldier with a connection to his own mother.

Latest Blog

It's complete! + A New RMN Game Page

Hey everyone!

A heartfelt thanks to Benny, plus Liberty and the team, for helping get RMN back online! We owe them a debt of gratitude for getting everything up and functional.

I'll save the long trip down memory lane for another day... but it feels nice to be able to confirm, on the literal website which defined its origin, that Beloved Rapture is finished. ^-^

You can download or Wishlist it here:
store.steampowered.com/app/2017620/Beloved_Rapture/


The game debuted on Steam in October 2024 (only a few days before Metaphor Re:Fantazio, womp). xD

I have some distance from the game now, so it's easier to say this, but looking back, part of me is shocked we actually got it out. The small team I assembled worked on the project commercially from 2018-2024. And if you count the process of funding the custom assets, it technically began in 2017. So that was ~roughly seven long years from the point of creating a brand new RM2k3 folder, until clicking the button on release day in an adrenaline-filled apotheosis.

...I kid. But yeah, it was a wild and tumultuous ride. Made especially pleasant by Giznads joining the project in 2022, which allowed us to truly speed up production much faster than I could have done alone. And even though we ran out of the Kickstarter money like multiple years before finishing, it taught me a lot of lessons about "working under constraints", re-tooling existing assets, managing better workflows, etc.



In a sense, I was glad that the game finished during the time of my life that it did.

If it were ten years prior...I don't think I would have had the necessary competence or maturity to get it done. It was a difficult task to maintain the proper momentum for THAT long of a dev cycle.

After releasing it, the next 12 months went nicely too. In 2025, we released the first free DLC; titled Lost Songs of Archon. Essentially, it's a brand new region added to the existing overworld map, seamlessly merged into the landscapes. In total, it added about 2-5 hours of new gameplay. All of the DLC completely optional--and thus it has very little bearing on the main story. Yet, it did feature some considerably more challenging bosses!

There is one more DLC I hope to add eventually, and a planned Director's Cut, which significantly expands the ending. However, I'll comment more on those at a future date.




Per suggestion by the admins, I decided to start a fresh game page for the commercial finished version. Please feel free to re-subscribe there if you're still interested in following future updates, or with any questions or comments related to the Steam release.

This old game page will be converted to an Archived version. The screenshots, reviews, comments, and other features of this old page no longer reflect the finished product, so it could lead to some significant confusion.

So I ask that all comments or questions, besides this blog update, be kept to the new page.




Again, for anyone reading this, thanks for the many years of support. Words can't do it enough justice. BR allowed me to pursue a life closer to being a full-time game dev, and I'm endlessly grateful for that. (-‿◦☀)

- Blind

Posts

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crap the download doesnt work. make a download on this site!
not found!! What happened? I guess the link broke.
Can't wait to play it but I can't! Waiting patiently for a good link download.
Looks good, I haven't downloaded it, but sweet screens
Tau
RMN sex symbol
3293
Hey Blind your link is down, unless you took it down on purpose then all good.
Your mapping is awesome, but to be honest, this game bores me. You need more interaction with the player.
I love Beloved Rapture's maps and grass/falls locations. Screw the plot, check out that awesome maps.
Wow, this is certainly a larger download than most of the games on here. I hope it's good!
I loved the maps too! it can still improve though! maybe you should throw in some plot-changin decision or something. Also, change the highlight pattern of choices in the menus, i once chose " quit" instead of "save " and i had to go over a big chunk of the game =_=. i long for the final realease!
This game is fantastic. Who cares what you all think, this guy is a genius. A lot of people may not like this game because they do not understand it from beginning. Well that exactly why it's a super game. I mean wouldn't you wanna know what happens next after being puzzled from start towards near the end. The action and drama is brilliant. So is the dialogue and the music can be boring at times but is also very exciting most of the game as it mainly focuses on the plot. I only wish the game was longer.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
obsorber, I think you are really far from the truth.
Hey Blindmind. You may've sent me a PM, but I didn't get it. Email me at tylertothemiles@Gmail.com
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Next time you post a screen I wanna see a demo again.>:]

<3
obsorber tell me about yourself. what are your favorite pokemans
So I go to download this...and I see a 26min wait. wee...
Also, the pokemans comment is hilareous.
Sorry about that, Relyt. I'm updating with a new version this summer that I promise will be smaller. =[
I hope you're still working on this!
Starscream
Conquest is made from the ashes of one's enemies.
6110
This is a nice game! Good job :D only thing is, I wouldn't really say that it's an original soundtrack considering that there are other artists in this game that are not listed in the above credits. :/
Happy
Devil's in the details
5367
I'm actually really looking forward to the next demo. Despite what all the people said, I was personally still able to enjoy this game. Though I'm still not very far in the game, but anyway.
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