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Story

What started as aimless wandering became a journey into the mortal subconscious.

"Something about it was different. They were drawn to the island by some inexplicable feeling..."

Two young travellers follow the rumours of a cursed island near the center of the world. Deep within a cave of primal beasts they discover a cold black stone.
Those who see it claim it shines yet it sheds no visible light to the travellers.
All the while they are monitored by seven beings who call themselves the Ubermensch.

Supposedly the stone awakens the most simplistic and violent thoughts in everything around it, yet the travellers remain immune to the artifact's influence.
Why are they different from others?
Who are the Ubermensch and what do they want?

Game Mechanics

Soul is a classical RPG with some strategic combat elements built into the existing RPGMXP system.
There are 7 elemental properties, 6 weapon types and 7 status effects. A wide array of buffs, debuffs and magic shields continue adding depth to combat. Most effects have a limited duration. Every monster in the game has different weaknesses and resistances to everything.

Leveling does not give massive bonuses to statistics. Monsters often leave behind their souls, which can be distributed to any character for a permanent stat increase. Every character is able to be custom built with time and effort. All monsters drop different types of souls and many souls are hidden in various objects throughout the game.
There are 7 characters, each with their own unique set of skills and abilities. Between all characters there are over 150 skills for players to utilize.

NPCs and book shelves in towns have the occasional hint or piece of information to help the player along. Investigate everything!

Plot Elements

Soul follows the journey of Kris and Amy as they try to destroy the stone and discern why they are not affected by it.
The Ubermensch eventually confront the travellers and present them with a strange ultimatum: "Come to us or we will kill you."
Something known only as The Entity has warned the Ubermensch about Kris, Amy, and their friends.

Deriving some content from the written works of Nietzsche, Sartre, Heidegger, Camus and Freud, Soul takes the player through an ontological polemic on errors in human judgement. The problem of immortality is confronted in relation to the finitude of existence, while nihilism and the human propensity for violence are scrutinized. As the game progresses this evolves into a look at the dangers of Nietzsche's will to power, the overwhelming fear of death and not existing, and the desire to control mortality.

Latest Blog

Another bug fix! :)

Apparently there's a sprite I deleted and I forgot to remove an NPC event using it.

The game download has been updated.

As before, simply take your save file and put it into the folder with the new version of the game.

I hope this is the last time I have to do this. Thank you for your patience.
I also discovered a music file I wasn't using, so the file overall is a bit smaller now. :)
  • Completed
  • Rayne36
  • RPG Maker XP
  • Strategy RPG
  • 05/16/2016 05:53 AM
  • 01/15/2021 07:30 AM
  • 12/31/2019
  • 43166
  • 8
  • 79

Posts

Pages: 1
Let me know what you think, I'm always looking for feedback.
Hmm.. The demo looks nice. Good job, "Kris and Amy" though, pff- Kris, you suck at coming up with names. You should finish it and maybe add some horror into it, after all. I am a fan of gruesome horror scary things.
Kehe ~
this looks pretty neat, specially with the content it derives.
Hey do you need help with a title screen I can make you one if you want.
And nice game let me know if you want to team up sometime. Oh and I would like to help you with you're game
Some edits and fixes have been made to the final boss and final dungeon.

If you've already started playing, simply take your save file and put it in the folder with the new version of the game.

Have fun and thanks for giving my game a try. :)
I hope you enjoy it.
Pages: 1