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We All Fall Down is a post-apocalyptic survival RPG using the Pioneer Valley resource packs in a combination of Mythos and High Fantasy to create a war-torn wasteland of 1940s America, specifically set in Texas, 100 years later. It shares Western and Mystery themes in the overarching design of Survival.

Story:
Follow the story of two strangers who find themselves waking in a derelict bunker with little idea as to how they got there and why. As fate would have it, the two are more entwined than they could have guessed as they are both thrown into a world of survival against the odds that the Texas Wasteland has to offer. Men and monsters alike around every corner are waiting and willing to stop them from getting back to civilization.

But is there more to these two than either one is letting on?

Features:
Simple Turn-Based Combat with On-Screen Encounters
Hunger/Thirst System
Atmospheric Environments of Post-Apocalyptic America
Stealing System (for all those who love thievery)
Many Fun References!
More to come...


Latest Blog

We All Fall Down Rehaul

Hello everyone! I'm here to announce an experiment I'm working on for We All Fall Down. In a way it's a total Rehaul of the game's story, flow and some gameplay aspects. Nothing is certain yet at the moment, but I am aiming to make this game more how I envisioned it, instead of its current state.

I know my strengths and weaknesses and this is something I've wanted to do for awhile but never started since I felt I would have wasted a lot of time. But ultimately I feel this is the way I want this project to go and think it's worth the effort so that I can feel good about it at the end of the day and when this project comes to an end.

Some changes will be the story mostly, making it more nonlinear and less focused on the character interactions and go for a more old Fallout games feel, which of course was always present but now will be more so. Skill points, perks, dialogue options and instead of characters joining the party, they will be more like allies you can gather along the way.
My games are all about the atmosphere and the survival aspects, and that's somettt ing I want to focus a lot more attention on, so the player feels like they are in the game, rather than watching it happen. Going for more replayability and character creation and having fun messing with what works for you as the player as opposed to what I want you to see and have to do.

The core of the game will remain the same, but like I said I want to go for something more that I can be proud of.

Of course, this is just me experimenting but I'm very excited and hope to release something that is a universally more enjoyable experience.

So stay tuned for the next update as I will be testing it with a few people in mind that have played the current build to match it against the build I'm envisioning.

Thank you for reading! ^.^
  • Production
  • InfectionFiles
  • Luiishu535
  • RPG Maker VX Ace
  • RPG
  • 02/25/2017 03:54 PM
  • 07/23/2017 12:55 PM
  • N/A
  • 11646
  • 23
  • 184

Posts

Pages: first 12 next last
Yay, I've been waiting for this one for quite some time! Glad to see that it's finally here. ^^ Keep up the awesome work, bro!
InfectionFiles
the world ends in whatever my makerscore currently is
3865
author=Luiishu535
Yay, I've been waiting for this one for quite some time! Glad to see that it's finally here. ^^ Keep up the awesome work, bro!
Thanks brother! Always really appreciate your support! :)

You're also listed in game as a tester!
Sweet! ^^ Can you also add me as a tester to the game page so that I can get some MS for drugs locker space?
InfectionFiles
the world ends in whatever my makerscore currently is
3865
author=Luiishu535
Sweet! ^^ Can you also add me as a tester to the game page so that I can get some MS for drugs locker space?
Of course! I was going to ask, but some people don't like getting the notifications ^^ but mmmmm drugs makerscore!
Looks cool! Can't wait to play! *subscribed*
InfectionFiles
the world ends in whatever my makerscore currently is
3865
author=Make_it_MagiK
Looks cool! Can't wait to play! *subscribed*
Thank you! I hope you enjoy :)
Played some, and really like the "Western meets apocalypse" vibe. Good job!
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3045
Your firearm setup appears to be stuffed up a bit, InfectionFiles; you can equip the ammo as a weapon, nothing in the ammo slot, and the weapon is a skill you can't use even with the ammo in the weapon slot. I think you messed up the slot ID setting for the ammo items.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3045
Also I talked to a miner and it gave me a game over. XD
author=Trihan
Also I talked to a miner and it gave me a game over. XD


Well, I've beaten it yesterday (review in progress) and didn't get that. Weird.
InfectionFiles
the world ends in whatever my makerscore currently is
3865
author=Trihan
Also I talked to a miner and it gave me a game over. XD
Lol, whaat? That shouldn't even be possible. Could it have been food or water intake?

As for the firearms, I swear something is happening somewhere. It's been working for me but I've gotten the report of it not too. I might have made it worse with the recent update. Well thank you either way and I'll check it out soon.
InfectionFiles
the world ends in whatever my makerscore currently is
3865
author=NTC3
author=Trihan
Also I talked to a miner and it gave me a game over. XD
Well, I've beaten it yesterday (review in progress) and didn't get that. Weird.
Hey, that's awesome!
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3045
Yeah, the game over was because I ran out of water. You should really put in a warning or something. :P
InfectionFiles
the world ends in whatever my makerscore currently is
3865
author=Trihan
Yeah, the game over was because I ran out of water. You should really put in a warning or something. :P

That's something I used to have but it was a sort of frankenscript and got in the way more than it was worth. The water/hunger used to have a HUD on screen at all times but it messed with cutscenes really bad. There's something I can try to make it simple like the characters stating they need X or something.

It's in the main menu, which I know is a bit of a pain to always check. :(
author=InfectionFiles
author=Trihan
Yeah, the game over was because I ran out of water. You should really put in a warning or something. :P
That's something I used to have but it was a sort of frankenscript and got in the way more than it was worth. The water/hunger used to have a HUD on screen at all times but it messed with cutscenes really bad. There's something I can try to make it simple like the characters stating they need X or something.

It's in the main menu, which I know is a bit of a pain to always check. :(


Perhaps approaching the point of being low on food/water would also affect your other stats as well? Just to make this all more interesting and realistic. Although, I guess it'll then make eating/drinking till you go way past the maximum even more of a priority tactic then it is right now. :)

Another question: is food/water consumption a constant, or are there any factors affecting them?
InfectionFiles
the world ends in whatever my makerscore currently is
3865
author=NTC3
author=InfectionFiles
author=Trihan
Yeah, the game over was because I ran out of water. You should really put in a warning or something. :P
That's something I used to have but it was a sort of frankenscript and got in the way more than it was worth. The water/hunger used to have a HUD on screen at all times but it messed with cutscenes really bad. There's something I can try to make it simple like the characters stating they need X or something.

It's in the main menu, which I know is a bit of a pain to always check. :(
Perhaps approaching the point of being low on food/water would also affect your other stats as well? Just to make this all more interesting and realistic. Although, I guess it'll then make eating/drinking till you go way past the maximum even more of a priority tactic then it is right now. :)

Another question: is food/water consumption a constant, or are there any factors affecting them?
There actually is something like that but I found it way too harsh, since if you're in dire need of food or water it becomes even more unattainable. Which is real lol but I found less fun.

And there's no outside influences at the moment. They are both set up differently and there's a good deal of options you can do with it. But it's a constant atm :)
author=InfectionFiles
author=NTC3
author=InfectionFiles
author=Trihan
Yeah, the game over was because I ran out of water. You should really put in a warning or something. :P
That's something I used to have but it was a sort of frankenscript and got in the way more than it was worth. The water/hunger used to have a HUD on screen at all times but it messed with cutscenes really bad. There's something I can try to make it simple like the characters stating they need X or something.

It's in the main menu, which I know is a bit of a pain to always check. :(
Perhaps approaching the point of being low on food/water would also affect your other stats as well? Just to make this all more interesting and realistic. Although, I guess it'll then make eating/drinking till you go way past the maximum even more of a priority tactic then it is right now. :)

Another question: is food/water consumption a constant, or are there any factors affecting them?
There actually is something like that but I found it way too harsh, since if you're in dire need of food or water it becomes even more unattainable. Which is real lol but I found less fun.

And there's no outside influences at the moment. They are both set up differently and there's a good deal of options you can do with it. But it's a constant atm :)


Well, from my experience there's not really a problem with the food/water supplies so far in the demo - almost the opposite, really, so this would help them matter a bit more. And like I said before, you can get both bars past full state.

And I think it would be interesting if walking consumed less of either resource then the current constant, but running increased it relative to it. Moreover, water level would go down really slow in the bunker, slower than now in the buildings, same when outside but in the shade, and much faster when out in the open sun.
InfectionFiles
the world ends in whatever my makerscore currently is
3865
I'll see what I can do maybe make that more interesting! And yes you can go over the max so in case nothing goes to waste if you're eating/drinking a lot.

And I definitely like that idea! It makes sense for at least water to run slower indoors so I'll check that out. Thanks ^.^
Heeeyyyy awesome to finally see this game! Looks really interesting and my kinda game! I'm gonna give it a try later on!
InfectionFiles
the world ends in whatever my makerscore currently is
3865
author=orange-
Heeeyyyy awesome to finally see this game! Looks really interesting and my kinda game! I'm gonna give it a try later on!
Thanks orange~ ^.^
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