- Difficulty adjusted overall, Agony/Hard mode now feels better to play while still living up to the name.
- 2 new stats introduced, Magic Level and Healing Level.
- Magic level increases a character's magic damage, allowing magic-heavy characters to feel much more viable through the entire game.
- Healing level causes some minor free healing after every battle, which takes a little bit of edge off exploring.
- Final dungeon completely rebalanced with a new enemy type added to the mix, and with the strongest enemy in the game showing up much more rarely.
- A few minor skill adjustments to skills that were either a bit too strong or a bit on the weak side.
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