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Target date is me being the extreme latest date I think it would happen by, so long as I can function and keep using RPG Maker.

Future Versions:
I have focused on Chained Worlds VX Ace Remake, but I'd like to make something else before returning to this, so it's on hiatus for now.

NEW Chained Worlds VX Ace Remake:
I'm undecided fully how it will go. The original concept I had was some adventurers that band together to fight off demons, but I'm undecided which new direction I will go in, or if I'll keep it almost the same.

I've come up with multiple ideas and paths the story can go down, but I'd like to keep it simple for now.

I like the idea of keeping it a short dungeon crawler with a "mini" style to the gameplay and then adding a more complex story on top.

I DO want to fix and change the skillsets and add more towns that you can actually explore the inside of, that will be added in for sure. There are some other ideas I will definitely add, but we'll see what the final result is when I go back to this property.

Main Character Summary:
Rohan the main character suffers from amnesia not remembering his life before he was brought into the mystic forest village. One of the monsters from the start of the game named Ouf knows Rohan from his past. Rohan will have to go along on a journey to multiple worlds connected, like a chain, to find out the answers, but are those answers better left undiscovered?

Story Summary:
Monsters as returning to the chained worlds, and a group of adventurers are going to travel through each of these worlds to try and fight off these monsters and discover what has caused this to happen and how can it stop.

Plot Summary:
The plot follows a small group of characters who end up travelling to different worlds, defeating monsters, in hopes of finding a way to permanently remove all the sudden appearance of monsters from their own worlds, and aimed to bring peace back to all the worlds.

They have a few challenges to fight through along the way until they reached the Dark Realm, where the story takes its conclusion.

Features:
I call this game a dungeon crawler because, while you can follow a story, there are only dungeons to explore in this game. You go through one dungeon, then another, then another, etc, until the final dungeon. While there are a few towns, you don't explore them.

In the remake, I plan to add more exploration among towns and expand the worlds a little, but still keep it a short dungeon crawler. It's more of a short expansion. The story may also change dramatically, or be left unchanged. Both options are things I considered, so I'll make a choice when I go back to this game properly. I plan to try and make the combat more engaging and add more scenes to the story, no matter what else I decide to do.

I'm unsure if I'll make this in VX Ace or move to MZ. Both options are in my mind at the moment.

Maps are simplistic, similar and different from dungeon-generated maps at the same time. I plan to expand upon them in the remake, at least make them more lively and less dungeon-generated type of thing, but not necessarily spend huge amounts of time on them either

The concept still is a dungeon crawler type of game at the moment.

Latest Blog

A small update.

A small update.

So, I actually hadn't used RPG Maker in a long time, but I've started using it again, a little bit, recently.

I still don't want to go back to Chained Worlds just yet, as I'd still like to make another project before going back to it, but I have some ideas for what to do with the remake, it may actually turn out to be really different from the original, but I'll think about that when I go back to it.

In other news, I do have a project idea I've been working on a little bit, every few days, for the last few weeks. I like it and it's something I think I'm sticking with, have so far, but it's still taking shape, at the core, and I'm waiting to have all that sorted out first. It will have a story and we'll see how it goes.

I'll make another blog once it's developed a lot further. Future plans for Chained Worlds are still in mind, for another time, probably after I finish with this project.

I'm trying to make sure this project doesn't have anything that feels too difficult, too much work, or too much in any way, so I can finish it without too many issues, when that time comes. So far, I'm pleased with this direction. I just need some ideas for the gameplay, mainly how combat will be handled, as the next thing to do for now.

That's all for now.
  • Hiatus
  • 1 of 12 episodes complete
  • boos405
  • RPG Maker VX Ace
  • Strategy Adventure RPG
  • 07/05/2017 04:26 PM
  • 07/15/2022 02:03 PM
  • 06/22/2029
  • 35922
  • 10
  • 0

Posts

Pages: 1
OzzyTheOne
Future Ruler of Gam Mak
4295
I'll make sure to give this a try and give you some feedback, I don't know why, but it tickles my interest out of some reason.
Feedback on the game by anyone would be appreciated. Thanks Ozzy The One, I'd love to know what you liked and disliked about the game, hope you enjoy it.
A little feedback.
Please correct your grammar and spelling misstakes. There're nearly in each sentence. (i.e. sheild --> shield)
Fire is weakpoint but weaker than normal attacks. (Damage app. 10)
Health potion and health potion II do exact the same (description).
No reviving items? Once Delicia is dead you can't revive anymore (against Death)
My tactic was mostly the same: Def (all) and Ang down (bosses), swift attack; Regeneration (later recovery and revive) or holy; Slade or buffs or sword attack; Ice I or Fire II.
If all spells of Delicia cost 5 MP how can she have 4 left?
If Mana Potions heals the MP full (30) how can it be that sometimes it only heals less?
Why is the Angel not weak to dark?
You are surprised when looking into your inventory because you never seem to get any drops but then they appear there.
There isn't any need to look for treasures - there aren't any.
author=Firefly84
No reviving items?
It seems Health Potion II revives.

Also some skills seem to have no name? The ice queen used some empty named skill to stun.

Agree with every point on Firefly's feedback.
Once I have finished the game I might write some more stuff.

Edit:
Just beat the last boss. After the credits roll you can apparently still walk around and have access to the menu but the screen is blacked out. Ivory's spells are pretty much useless besides Ice I (Fire II is only stronger than Ice I against Death). Other than that there is not much to add to Firefly's feedback.

Thanks Firefly and reggird for your feedback!

Yeah Health Potion II revives characters maybe I should've named it something else actually, but that should work.
I think I should've lowered the battler magic defense a bit against fire and that was the issue.
Sorry about the spelling errors thanks for pointing that one out to me!
I don't understand what you mean by "If all spells of Delicia cost 5 MP how can she have 4 left?" could you elaborate on that?
In the database the formula for Mana Potions is 30 so it should recover 30MP I'm not sure what's going on there...
Holy normally beats Dark so to make a holy enemy weak to dark is a bit odd to me but I guess it's something I could've tried to do.
Yeah instead of adding items at the end of each world I should've created a treasure chest where they could get the items from.
Other treasure chests on the maps might've been fun too, I take that point into consideration.

All skills have names, they don't have description but they have been named in the database, I'm not sure why some of the names aren't appearing. That must be a bug with a script or something but I've no idea, sorry about that.

And yeah I wasn't sure what to do when the game ends I think there is an option to go back to the title screen but I couldn't find it so I ended the game there.

Thanks for playing both of you I hope you had fun playing the game and thanks for the feedback!
I was suprised about the 4 MP left.
Each spell of Delicia costs 5 MP - so if she uses her spells the MP would be going 25, 20, 15, 10, 5 and 0.
Though 4 MP left should be impossible.
It could be connected to the Magic Potion issue.

As for the Health Potion II: The description said something about healing 300 HP. I didn't even tried them and relied to the revive spell until Delicia died. A new description would be helpful.
I have a theory about the mana potions. If you're using a formula for their healing, make sure the variance is set to zero, otherwise the amount of mp it restores won't be absolute.
I've edited the download link for the game and made some changes. I changed the description for Health Potion II, lowered magic defense for most enemies and bosses, added a event that takes the player back to the title screen at the end of the game and fixed some spelling errors.

I also changed the variance to zero for the mana potions.

I'm surprised at Delicia having 4MP left, I checked the skills in the database and they each cost 5MP. Not sure what to say there.

Thanks Firefly and WheelmanZero!
UPDATE I edited the download link with verison 3, I slightly lowered the encounter rate on most maps.
UPDATE Added a new verison, this time I fixed more spelling errors and gave most bosses 2-3 turns. (They were too easy before!)
Game now on hiatus, read the blog post if you want for more information. I will come back to this sometime in the future.
Pages: 1