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This was, a short, roughly one hour and a half, to two hours, game I made on RPG Make VX Ace at a time I wasn't feeling so good, but was able to do something. It took me about a month to make this game, but I already had a lot of experience with RPG Maker VX and VX Ace, and knew the story that I had ideas for before that month started.

It was aimed to be a simple, but very short fun game that is also a bit random. I put two interesting surprises and twists in the game, but I feel now I made one of them too obvious.

The story was about a small group of characters who end up travelling to different worlds, defeating monsters, in hopes of finding a way to permanently remove all the sudden appearance of monsters from there own worlds, and aimed to bring peace back to all the worlds.

They had a few *cough* "challenging" *cough* antagonists to fight through along the way until they reached the Dark Realm, where the story takes it's conclusion.

I called this game a dungeon crawler at the time, because while it had a proper story, it was short presented, and the focus was on battling. You could not explore towns either, not that there were many town maps! (I think I made two towns in total). So a dungeon crawler is still really what it was.

(I couldn't really do any more then this due to how I was at the time.)

I am now remaking a new version of the game in RPG Maker MV that I want to have a very similar feel as this one did, but more enchanted and improved upon. I plan to make yet a second version of the game in future too, which I plan to be longer then the first "remake"/"verison".

My old summary from before, I will leave below (as you can see it could be worded a bit better but the game wasn't 100% terrible at least!):

Rohan the main character suffers from amnesia not remembering his life before he was brought into the forest village. One of the demons from the start of the game named Ouf knows Rohan from his past. "How'd that demon know me?" Rohan questions as he goes along this journey to find out the answers, but are those answers better left alone?

Latest Blog

Lots of breaks

I have been taking a lot more breaks from my two games lately, mainly because of mental health going up, down, stable, down, up, stable.

I'm also doing more stuff during the day, but because of all this I have to keep taking long breaks.

So I have to take it easy until things get better again, I am hopeful they will do.

I'm just going to rest for a bit longer, but because I'm told I'll recover and it's a process, I'm hopeful for sure.

This doesn't mean I'm giving up, I will keep going when I can do!

I thought I'd play some other RPG Maker games in the meanwhile, and even downloaded a few from here today, but even then I can only play them on certain days, which is better then nothing, but I just need to keep waiting until I'm better, or at least further recovered then now.

I thought I should post this as I haven't updated anything in a while. You will be hearing from me with updates sometime soon, but I'm not sure if that's in a month, two months, few days. Depend how things go.

Anyway, good luck to anyone who reads this with your games or playing them or both. : )
  • Production
  • boos405
  • RPG Maker MV
  • Action RPG
  • 07/05/2017 04:26 PM
  • 08/19/2019 07:21 PM
  • N/A
  • 17925
  • 5
  • 0

Posts

Pages: 1
I'll make sure to give this a try and give you some feedback, I don't know why, but it tickles my interest out of some reason.
Feedback on the game by anyone would be appreciated. Thanks Ozzy The One, I'd love to know what you liked and disliked about the game, hope you enjoy it.
A little feedback.
Please correct your grammar and spelling misstakes. There're nearly in each sentence. (i.e. sheild --> shield)
Fire is weakpoint but weaker than normal attacks. (Damage app. 10)
Health potion and health potion II do exact the same (description).
No reviving items? Once Delicia is dead you can't revive anymore (against Death)
My tactic was mostly the same: Def (all) and Ang down (bosses), swift attack; Regeneration (later recovery and revive) or holy; Slade or buffs or sword attack; Ice I or Fire II.
If all spells of Delicia cost 5 MP how can she have 4 left?
If Mana Potions heals the MP full (30) how can it be that sometimes it only heals less?
Why is the Angel not weak to dark?
You are surprised when looking into your inventory because you never seem to get any drops but then they appear there.
There isn't any need to look for treasures - there aren't any.
author=Firefly84
No reviving items?
It seems Health Potion II revives.

Also some skills seem to have no name? The ice queen used some empty named skill to stun.

Agree with every point on Firefly's feedback.
Once I have finished the game I might write some more stuff.

Edit:
Just beat the last boss. After the credits roll you can apparently still walk around and have access to the menu but the screen is blacked out. Ivory's spells are pretty much useless besides Ice I (Fire II is only stronger than Ice I against Death). Other than that there is not much to add to Firefly's feedback.

Thanks Firefly and reggird for your feedback!

Yeah Health Potion II revives characters maybe I should've named it something else actually, but that should work.
I think I should've lowered the battler magic defense a bit against fire and that was the issue.
Sorry about the spelling errors thanks for pointing that one out to me!
I don't understand what you mean by "If all spells of Delicia cost 5 MP how can she have 4 left?" could you elaborate on that?
In the database the formula for Mana Potions is 30 so it should recover 30MP I'm not sure what's going on there...
Holy normally beats Dark so to make a holy enemy weak to dark is a bit odd to me but I guess it's something I could've tried to do.
Yeah instead of adding items at the end of each world I should've created a treasure chest where they could get the items from.
Other treasure chests on the maps might've been fun too, I take that point into consideration.

All skills have names, they don't have description but they have been named in the database, I'm not sure why some of the names aren't appearing. That must be a bug with a script or something but I've no idea, sorry about that.

And yeah I wasn't sure what to do when the game ends I think there is an option to go back to the title screen but I couldn't find it so I ended the game there.

Thanks for playing both of you I hope you had fun playing the game and thanks for the feedback!
I was suprised about the 4 MP left.
Each spell of Delicia costs 5 MP - so if she uses her spells the MP would be going 25, 20, 15, 10, 5 and 0.
Though 4 MP left should be impossible.
It could be connected to the Magic Potion issue.

As for the Health Potion II: The description said something about healing 300 HP. I didn't even tried them and relied to the revive spell until Delicia died. A new description would be helpful.
I have a theory about the mana potions. If you're using a formula for their healing, make sure the variance is set to zero, otherwise the amount of mp it restores won't be absolute.
I've edited the download link for the game and made some changes. I changed the description for Health Potion II, lowered magic defense for most enemies and bosses, added a event that takes the player back to the title screen at the end of the game and fixed some spelling errors.

I also changed the variance to zero for the mana potions.

I'm surprised at Delicia having 4MP left, I checked the skills in the database and they each cost 5MP. Not sure what to say there.

Thanks Firefly and WheelmanZero!
UPDATE I edited the download link with verison 3, I slightly lowered the encounter rate on most maps.
UPDATE Added a new verison, this time I fixed more spelling errors and gave most bosses 2-3 turns. (They were too easy before!)
Game now on hiatus, read the blog post if you want for more information. I will come back to this sometime in the future.
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