• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Future Versions:
I am now focusing on Chained Worlds VX Ace Remake.

NEW Chained Worlds VX Ace Remake:
I'm undecided fully how it will go. The original concept I had was some adventurers that band together to fight off demons, but I'm starting to prefer a Man VS Man type of story and then maybe a VS Monster involved.

That changed a lot of the story but then it just turned very messy, which made me think I'd leave it almost identical. What I wrote below may or may not turn into the final game concept / project.

So for that reason, the plan now is that I want the game to follow an almost identical storyline with added content and a few twists and turns, that's how it is for now. New features include redone skillsets, more challenging bosses, difficulty system, switching between party members in and out of battle. Some differences in the story and added scenes.

I released the old version called Chained Worlds a few years ago, and now I'm changing many things. The new features at the moment make the game very different from the old version, while following much of the same story and a similar style. There are a few twists to the story.

Story Summary:
Rohan the main character suffers from amnesia not remembering his life before he was brought into the forest village. One of the monsters from the start of the game named Ouf knows Rohan from his past. "How'd that monster know me?" Rohan questions as he goes along this journey to find out the answers, but are those answers better left alone?

Plot Summary:
The plot follows a small group of characters who end up travelling to different worlds, defeating monsters, in hopes of finding a way to permanently remove all the sudden appearance of monsters from there own worlds, and aimed to bring peace back to all the worlds.

They have a few challenges to fight through along the way until they reached the Dark Realm, where the story takes it's conclusion.

Features Summary:
I call this game a dungeon crawler because, while you can follow a story, there are only dungeons to explore in this game. You go through one dungeon, then another, then another, etc, until the final dungeon. While there are a few towns, you don't explore them.

Maps are simplistic, but still different from dungeon generated maps.

It's style is a dungeon crawler type of game.

Latest Blog

Back again at another attempt in RPG Maker! : )

Hey everyone, once again, mental health-related issues have made it difficult to work with RPG Maker. It seems my thoughts can get into knots and blocked some of the time. While that can happen to an extent, time to time, naturally, in this case, it's definitely related to what I'm still recovering from, but I'm getting better overall, which is great.

I've been able to think clearer the last few days, so I've gone back to RPG Maker with what I can do. I've decided to try and make another game before going back to Chained Worlds now. It's not exactly a game I think will be super great or anything, and it's probably going to be quite a small game in a lot of ways, but it's something to get back into RPG Making. I did decide to make another plan again as I'd like to have characters that make sense for the story, as well as the possibility of quite a few objects and events on maps that can add fun to the game from a gameplay perspective. (So it's not empty interaction). I have no idea how the game will turn out or how likeable it will be, but based on my plan so far I'll give it a try to the end if I can and see how that goes.

I do think it will be longer than the original Chained Worlds, as back when I made that game, I kept the mapping almost very simple and clean as well as sequenced everything to happen quickly. This game isn't going to be fully the same style, and while I think there will be a lot less dialogue (unless that changes), I think it will last longer than a few hours to play through... but it might be shorter depending on how the final game turns out. I expect a lot less story but quite a bit more gameplay.

Anyway, there are still some things to plan, and I'm still working out the main skeleton structure for the game, and then there will be stuff added on top of that for each of the game's locations, and we'll see how that goes. It should turn out ok, but the planning in advance is definitely needed here.

I'll keep you updated on the progress. It's not definite that I'll be able to work this as often as I like, or often (but I hope I can as that'd be great otherwise!), so just seeing where this goes for now.
  • Hiatus
  • 1 of 12 episodes complete
  • boos405
  • RPG Maker VX Ace
  • Strategy Adventure RPG
  • 07/05/2017 04:26 PM
  • 07/03/2021 02:17 PM
  • N/A
  • 30310
  • 9
  • 0


Pages: 1
Future Ruler of Gam Mak
I'll make sure to give this a try and give you some feedback, I don't know why, but it tickles my interest out of some reason.
Feedback on the game by anyone would be appreciated. Thanks Ozzy The One, I'd love to know what you liked and disliked about the game, hope you enjoy it.
A little feedback.
Please correct your grammar and spelling misstakes. There're nearly in each sentence. (i.e. sheild --> shield)
Fire is weakpoint but weaker than normal attacks. (Damage app. 10)
Health potion and health potion II do exact the same (description).
No reviving items? Once Delicia is dead you can't revive anymore (against Death)
My tactic was mostly the same: Def (all) and Ang down (bosses), swift attack; Regeneration (later recovery and revive) or holy; Slade or buffs or sword attack; Ice I or Fire II.
If all spells of Delicia cost 5 MP how can she have 4 left?
If Mana Potions heals the MP full (30) how can it be that sometimes it only heals less?
Why is the Angel not weak to dark?
You are surprised when looking into your inventory because you never seem to get any drops but then they appear there.
There isn't any need to look for treasures - there aren't any.
No reviving items?
It seems Health Potion II revives.

Also some skills seem to have no name? The ice queen used some empty named skill to stun.

Agree with every point on Firefly's feedback.
Once I have finished the game I might write some more stuff.

Just beat the last boss. After the credits roll you can apparently still walk around and have access to the menu but the screen is blacked out. Ivory's spells are pretty much useless besides Ice I (Fire II is only stronger than Ice I against Death). Other than that there is not much to add to Firefly's feedback.

Thanks Firefly and reggird for your feedback!

Yeah Health Potion II revives characters maybe I should've named it something else actually, but that should work.
I think I should've lowered the battler magic defense a bit against fire and that was the issue.
Sorry about the spelling errors thanks for pointing that one out to me!
I don't understand what you mean by "If all spells of Delicia cost 5 MP how can she have 4 left?" could you elaborate on that?
In the database the formula for Mana Potions is 30 so it should recover 30MP I'm not sure what's going on there...
Holy normally beats Dark so to make a holy enemy weak to dark is a bit odd to me but I guess it's something I could've tried to do.
Yeah instead of adding items at the end of each world I should've created a treasure chest where they could get the items from.
Other treasure chests on the maps might've been fun too, I take that point into consideration.

All skills have names, they don't have description but they have been named in the database, I'm not sure why some of the names aren't appearing. That must be a bug with a script or something but I've no idea, sorry about that.

And yeah I wasn't sure what to do when the game ends I think there is an option to go back to the title screen but I couldn't find it so I ended the game there.

Thanks for playing both of you I hope you had fun playing the game and thanks for the feedback!
I was suprised about the 4 MP left.
Each spell of Delicia costs 5 MP - so if she uses her spells the MP would be going 25, 20, 15, 10, 5 and 0.
Though 4 MP left should be impossible.
It could be connected to the Magic Potion issue.

As for the Health Potion II: The description said something about healing 300 HP. I didn't even tried them and relied to the revive spell until Delicia died. A new description would be helpful.
I have a theory about the mana potions. If you're using a formula for their healing, make sure the variance is set to zero, otherwise the amount of mp it restores won't be absolute.
I've edited the download link for the game and made some changes. I changed the description for Health Potion II, lowered magic defense for most enemies and bosses, added a event that takes the player back to the title screen at the end of the game and fixed some spelling errors.

I also changed the variance to zero for the mana potions.

I'm surprised at Delicia having 4MP left, I checked the skills in the database and they each cost 5MP. Not sure what to say there.

Thanks Firefly and WheelmanZero!
UPDATE I edited the download link with verison 3, I slightly lowered the encounter rate on most maps.
UPDATE Added a new verison, this time I fixed more spelling errors and gave most bosses 2-3 turns. (They were too easy before!)
Game now on hiatus, read the blog post if you want for more information. I will come back to this sometime in the future.
Pages: 1