Note. There is no game to download at the moment, I took it down a while ago. There is a plan to have a revised version sometime and I've stated the current details below.
Target date is the most extreme latest date that I think it would happen by, so long as I can keep using RPG Maker. And that's looking good and likely right now! Set Date: 06/22/2029
Future Versions:
The first project plan here is to do with the Chained Worlds VX Ace Remake. But I'm working on another project before this right now. I MIGHT switch to this or do both at the same time, but right now it's still on hiatus, for now.
No future versions are planned right now. When I go back to this, the current plan is to just take the VX Ace remake as a project to work on first. And maybe the plan will also be to move it to MZ if that will work out.
NEW Chained Worlds VX Ace (Or MZ?) Remake:
The original concept I had was some adventurers that band together to fight off some monsters, but I'm undecided about which new direction I will go in. I plan to keep much of it the same but with a lot more depth.
I like the idea of keeping it a short dungeon crawler with a "mini" style to the gameplay and then adding more depth on top.
I DO want to fix the skillsets, add more towns, and have more to explore and be able to do more.
Main Character Summary:
Rohan, the main character, suffers from amnesia not remembering his life before he was brought into the mystical village within a forest, that he now lives in. One of the monsters from the start of the game named Ouf knows Rohan from his past. Rohan will have to go along on a journey to multiple worlds connected, like a chain, to find out the answers he seeks about this, but are those answers better left undiscovered?
Story Summary:
Monsters have been returning to the chained worlds, and a group of adventurers are going to travel through each of these worlds to try and fight off these monsters and discover what has caused this to happen and how to stop it.
Plot Summary:
The plot follows a small group of characters who end up travelling to different worlds, defeating monsters, in hopes of finding a way to permanently remove all the sudden appearance of these monsters from their own worlds and aiming to bring peace back to all the worlds.
They have a few challenges to fight through along the way until they reach the Dark Realm, where the story takes its conclusion.
Features:
I call this game a dungeon crawler because, while you can follow a story, there are only dungeons to explore in this game. You go through one dungeon, then another, then another, etc, until the final dungeon. While there are a few towns, you don't really explore them. At least currently.
In the remake, while much is planned to stay the same, some things are planned to change quite a lot. The plan is to keep it similar, or the same, but just with more depth. So more depth and thought into the towns, into the ideas of exploring more. And just expanding the different worlds a little. Not necessarily a lot, but yeah see if more depth can be added to everything.
I also want the combat to be more engaging and plan to find ways to achieve that. Nothing necessarily too complex though.
I'm unsure if I'll make this in VX Ace or move to MZ. Both options are in my mind, still, at the moment.
Maps are simplistic, similar to basic RTP, and still a bit different from dungeon-generated maps at the same time. I will try to make them better in the remake.
The concept still is a dungeon crawler type of game with a simplistic feel at the moment. But more to do and hopefully it'll be enjoyable.
Target date is the most extreme latest date that I think it would happen by, so long as I can keep using RPG Maker. And that's looking good and likely right now! Set Date: 06/22/2029
Future Versions:
The first project plan here is to do with the Chained Worlds VX Ace Remake. But I'm working on another project before this right now. I MIGHT switch to this or do both at the same time, but right now it's still on hiatus, for now.
No future versions are planned right now. When I go back to this, the current plan is to just take the VX Ace remake as a project to work on first. And maybe the plan will also be to move it to MZ if that will work out.
NEW Chained Worlds VX Ace (Or MZ?) Remake:
The original concept I had was some adventurers that band together to fight off some monsters, but I'm undecided about which new direction I will go in. I plan to keep much of it the same but with a lot more depth.
I like the idea of keeping it a short dungeon crawler with a "mini" style to the gameplay and then adding more depth on top.
I DO want to fix the skillsets, add more towns, and have more to explore and be able to do more.
Main Character Summary:
Rohan, the main character, suffers from amnesia not remembering his life before he was brought into the mystical village within a forest, that he now lives in. One of the monsters from the start of the game named Ouf knows Rohan from his past. Rohan will have to go along on a journey to multiple worlds connected, like a chain, to find out the answers he seeks about this, but are those answers better left undiscovered?
Story Summary:
Monsters have been returning to the chained worlds, and a group of adventurers are going to travel through each of these worlds to try and fight off these monsters and discover what has caused this to happen and how to stop it.
Plot Summary:
The plot follows a small group of characters who end up travelling to different worlds, defeating monsters, in hopes of finding a way to permanently remove all the sudden appearance of these monsters from their own worlds and aiming to bring peace back to all the worlds.
They have a few challenges to fight through along the way until they reach the Dark Realm, where the story takes its conclusion.
Features:
I call this game a dungeon crawler because, while you can follow a story, there are only dungeons to explore in this game. You go through one dungeon, then another, then another, etc, until the final dungeon. While there are a few towns, you don't really explore them. At least currently.
In the remake, while much is planned to stay the same, some things are planned to change quite a lot. The plan is to keep it similar, or the same, but just with more depth. So more depth and thought into the towns, into the ideas of exploring more. And just expanding the different worlds a little. Not necessarily a lot, but yeah see if more depth can be added to everything.
I also want the combat to be more engaging and plan to find ways to achieve that. Nothing necessarily too complex though.
I'm unsure if I'll make this in VX Ace or move to MZ. Both options are in my mind, still, at the moment.
Maps are simplistic, similar to basic RTP, and still a bit different from dungeon-generated maps at the same time. I will try to make them better in the remake.
The concept still is a dungeon crawler type of game with a simplistic feel at the moment. But more to do and hopefully it'll be enjoyable.
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- boos405
RPG Maker VX Ace
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