AMOONLESSNIGHT'S PROFILE

Hi all, I'm A-Moonless-Night, but you can call me Shannyn.

The name 'A Moonless Night' comes from the title of a story my cousin and I wrote together when we were about fifteen. It was about two cousins getting lost in the woods on the night of a full moon. Werewolf shenanigans ensued. No idea where an actual moonless night factored into the equation though. Well, the name stuck and it has been my username for every website I've frequented for the last five or six years.

About me? Well, I'm from little old Godzone in the southern hemisphere. I love reading and writing, with a particular love for Stephen King novels and poetry. I'm an avid proofreader - seriously, I love it. I foam at the mouth about it.

I don't like MMORPGs or first-person shooters. I particularly love platformers (especially Metroidvanias), RPGs, action games and point-and-click adventures. Some of my favourite games include Wonder Boy III: The Dragon's Trap, the Tenchu series, Suikoden I and II, the Chzo Mythos (aka the John Defoe Quadrilogy), Minecraft, Age Of Empires, An Untitled Story and the Pokemon series.
Vermilion
One woman's quest to find her brother whilst an uprising is on the horizon ...

Search

Filter

sylvan_floodplain_4_flooded.png

Thanks friends! I thought it would be a fun idea for this dungeon to have flooded maps the first time you go through and then regular maps when you come back later. Hahahaha oh god so much water parallaxing.

Blog of the Fireflies

Woohoo, I'm excited!

Mapping 99% DONE!!!

Super excited!

Screen3.png

Ooh, is this a wee ode to the Chzo Mythos?

screenshot_new_1.png

author=Dyhalto
Rawhide!

That song was totally in my head the whole time.

Werewolf

I'm glad I inspired you! I ended up taking the game down because I really wanted to rework it, but just never got a chance to (because of working on my main game).

choices.png

So pretty! One question, though—should she actually have her head on the pillow?

Do you have a script that lets you show choices inside the message box?

I also really want to squeeze Leigh and protect him from the world so he doesn't become stunted and unkind.

Screenshot_new_5.png

author=blueperiod
Looks cool! Are you changing the upgrade system?

Thanks! The upgrade system is roughly the same, except you can now equip stat-boosting items directly onto your weapon and they get absorbed when you upgrade it. At the moment it's still linear (Weapon I > Weapon V), but I'm toying with the idea of having different paths for weapons if you, say, boost up the attack versus the defense. Trying not to get too carried away, though, haha.

Screenshot_new_5.png

FYI, the item description scrolls. You probably could have figured that out yourselves, because you're all bright and shiny and clever, but I thought I'd just point it out.

Villnoire

*blush* Thanks man! I'm always surprised when people have heard of Vermilion, haha. Totally get the whole labour of love, thing; that's where I'm coming from, too.

I've been secretly updating the demo every week or so

Ah, that'll be why! I think I downloaded it as soon as it came out and just hadn't gotten a chance to play it yet.

You can go back to Lukas' house and rest for free if you interact with his bed.

Doh. I don't know why I didn't try that. I usually interact with EVERYTHING. I honestly wouldn't worry about bumping up the treasure chests or anything—if players know about the bed, then I think that's enough.

Hey, I understand how labour-intensive those event/picture-based systems can be! I wouldn't even worry about it. Major props to you for those systems, btw. I said it before, but they're super tight. I can only imagine the nightmare of getting them set up.

Been a while since I made anything with RM2k3, but I never realised that. Huh.