AMOONLESSNIGHT'S PROFILE

Hi all, I'm A-Moonless-Night, but you can call me Shannyn.

The name 'A Moonless Night' comes from the title of a story my cousin and I wrote together when we were about fifteen. It was about two cousins getting lost in the woods on the night of a full moon. Werewolf shenanigans ensued. No idea where an actual moonless night factored into the equation though. Well, the name stuck and it has been my username for every website I've frequented for the last five or six years.

About me? Well, I'm from little old Godzone in the southern hemisphere. I love reading and writing, with a particular love for Stephen King novels and poetry. I'm an avid proofreader - seriously, I love it. I foam at the mouth about it.

I don't like MMORPGs or first-person shooters. I particularly love platformers (especially Metroidvanias), RPGs, action games and point-and-click adventures. Some of my favourite games include Wonder Boy III: The Dragon's Trap, the Tenchu series, Suikoden I and II, the Chzo Mythos (aka the John Defoe Quadrilogy), Minecraft, Age Of Empires, An Untitled Story and the Pokemon series.
Vermilion
One woman's quest to find her brother whilst an uprising is on the horizon ...

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So cute! Works perfectly with the Time Fantasy tiles. Only thing I'd suggest is bumping up the font size in the status windows just a smidge, and having the actor names slightly larger still.

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This is super gorgeous. Holy shit.

Villnoire

Just wanted to say that I finished the demo this morning, and it was such a treat! The maps are all very well done, and the custom menus have the sort of polish that you don't usually see in an RM2K game (especially considering they're all picture-based). Of particular note was the chests mechanic: the little item popping up, the little strip of text at the bottom, plus the note saying how many chests you'd discovered in the area—all super neat.

I felt like I was playing an RPG from the glory days of yore. You can really tell that you've put a lot of love and care into this and I'm really looking forward to playing more.

My only gripes (well, not gripes exactly):

1. The Quizzer didn't give me the Druid Badge, although it said he did. :(

2. Lukas's cape pokes out over some tiles, mainly the corner pieces of the cave top and tree top. It's not a biggie, but it's a little immersion-breaking.

3. The fights in the forest were a little bit rough towards the end there. I'm all about that grinding life, but I felt like I couldn't grind in the forest because I ran out of healing potions. I mean, not everyone plays games the same way, and grinding obviously isn't integral to the game, but I thought I'd mention it. I wish there was some kind of 'tent' mechanic at the save points a la FFVI, although it wasn't a problem in the later dungeons.

4. The little menu that pops up when you step on the save point is choice, but I kept getting confused and thinking it was the menu and pressing X to get out of it ... which would then bring up the menu. Perhaps shift it to the right side of the screen?

5. Vivian's revive skills heal the target, even if they aren't knocked out. Not sure if that's intentional or not.

CharacterBreakdown.png

PS love the sneaky kobold in there.

CharacterBreakdown.png

[SCRIPTING] Help with HimeWorks Choice Options script

I think it takes a wee bit of scripting knowledge to be able to use it to its full potential (I find that with quite a few of HimeWorks' scripts).

[SCRIPTING] Help with HimeWorks Choice Options script

Oops, sorry. Must have missed a bit off. It should be:
hide_choice(NUM, "$game_party.items.include?($data_items[ID])")


You can replace $data_items with $data_weapons or $data_armors. If you want to check if it isn't present, just put a ! at the start. E.g.:
hide_choice(NUM, "!$game_party.items.include?($data_items[ID])")

[RMVX ACE] Name input processing longer than 16 characters

Not sure if you're still looking for help on this, but you don't need a separate script. Rather than calling the Name Input scene through the editor, use this script call instead:
SceneManager.call(Scene_Name)
SceneManager.scene.prepare(ID, CHARS)

Where ID is the ID of the actor whose name you want to change, and CHARS is the number of characters.

For the conditional branch, do the script call section and use:
$game_actors[ID].name == "string goes here"

This is to check if the name is equal to "string goes here", so it needs to be exact and doesn't differentiate between caps and no caps. E.g. if the character's name was Dean, it would return false if you asked it to check "dean".

Alternatively, to check if the name includes a string, use:
$game_actors[ID].name =~ /string goes here/i

So it would return true if you checked for dean or Dean or DEAN. It would also return true if you checked if the name included dean and the character's name was Deano or The Dean.

[SCRIPTING] Help with HimeWorks Choice Options script

Looks like you should just be able to do something like:
hide_choice(NUM, "$game_party.items.include?($data_items)")

Replace NUM with the number of the choice you want to hide and replace ID with the ID of the item you want to check for.

You can also do:
hide_choice(NUM, "$game_party.weapons.include?($data_weapons)")
hide_choice(NUM, "$game_party.armors.include?($data_armors)")

Blue is the Warmest Blogger

I often think about subject matter in video games as well. I think all too regularly people think of video games, especially RPGs and especially 2D/pixel games, as being lighthearted romps that don't touch on 'darker' subject matter, save for a couple of character deaths. I would love to see more games that focus on sexuality and mental health. The more the better! I guess the more it's put out there in a palatable form, like a video game, the more normal it will become.

Anywho, it's good to see you working on this still———and also good to see you looking after yourself first. :)