ACTIVE_RADIO'S PROFILE
Active_Radio
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We're Active Radio, two guys that thought they'd give a shot at making some games.
Active Radio is composed of:
Haz: Graphics, programming, map making, overall game design, art.
Jon: Plot, dialogue, character design, music, tester, online manager.
A couple of games are currently in their beginning stages. No release dates have been set.
Active Radio is composed of:
Haz: Graphics, programming, map making, overall game design, art.
Jon: Plot, dialogue, character design, music, tester, online manager.
A couple of games are currently in their beginning stages. No release dates have been set.
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Whatchu Workin' On? Tell us!
Currently in the earliest stages of developing a dungeon crawler RPG. Deciding what to do as far as class chocies go, and whether classes are decided at game start (As in the first Final Fantasy game), or if they can swapped around later in the game (Maybe a job system or simply different characters). Planning an item creation system, as well as locations and side-quests.
Woo.
Woo.
What music gets you going/pumped up?
What Videogames Are You Playing Right Now?
Well, I've been playing Final Fantasy VI a little. I still have yet to beat it. Level grinding before the final area, since many of my characters are under leveled.
Mainly though, I've been playing Fallout New Vegas. Got it the weekend before last. While it's pretty damn similar to Fallout 3, it's different enough that I'm enjoying it. Fun stuff.
Mainly though, I've been playing Fallout New Vegas. Got it the weekend before last. While it's pretty damn similar to Fallout 3, it's different enough that I'm enjoying it. Fun stuff.
Dungeon Crawlers
Thanks, I'll keep this in mind. I'll try to incorporate numerous side-mission type things to liven up the down-time between puzzles and bosses and the like. As for item drops from enemies, I'll make the item drop rate not ridiculously low, which many games think is a wonderful idea. If that's the case, though, the reward for collecting five of a somewhat common item probably isn't going to be amazing, but hey, it's a goal at least.
As far as item crafting goes, I remember attempting to make one a while back, but not having anything to use it with. I could probably implement one into this. Weapon smithing, armor smithing, scrolls, potions, etc.
Allright, thanks for the input. I'll probably use a CMS, so the players will easily be able to check what their current objectives are for side-missions, be it item farming or monster killing.
As far as item crafting goes, I remember attempting to make one a while back, but not having anything to use it with. I could probably implement one into this. Weapon smithing, armor smithing, scrolls, potions, etc.
Allright, thanks for the input. I'll probably use a CMS, so the players will easily be able to check what their current objectives are for side-missions, be it item farming or monster killing.
Dungeon Crawlers
Puzzles are a must, of course. I'm going to be trying to making the puzzles as interesting as possible. Golden Sun is probably gonna be a influence as far as dungeon design goes.
As for random encounters, I'll probably will be using them. The encounters won't be too common, and in central puzzle locations they'll most likely be completely removed. I hate trying to figure out a puzzle and not being able to because constant battles.
Finally, skills. I'm not gonna bother with endless skills. I know that a few good are better than many 'meh' skills.
Thanks for the input.
As for random encounters, I'll probably will be using them. The encounters won't be too common, and in central puzzle locations they'll most likely be completely removed. I hate trying to figure out a puzzle and not being able to because constant battles.
Finally, skills. I'm not gonna bother with endless skills. I know that a few good are better than many 'meh' skills.
Thanks for the input.
Dungeon Crawlers
I've realized recently that I should probably do a few smaller projects (instead of undertaking one large one) to get some games up and so maybe a few people will recognize me.
In short, I've decided to work on a dungeon crawler RPG. Pretty standard as far as RPG elements go. Dispatching enemies, beating bosses, collecting items, leveling up, etc, etc. While the multiple dungeons will be the main focus and where the players will spend the most time, there will also be a world map and towns (though those are more from getting from location to location and purchasing equipment, respectively).
The game will be made with RM2k3. It will be either 16 or 8 bit, maybe even 4 bit. I'm shooting for 16 bit as 8 bit crawlers seem to be done quite often, but it all depends on what I end up feeling what the game's atmosphere should be like.
What I'd like to know is what you guys enjoy from a dungeon crawler. Obviously the dungeon design itself will be a crucial aspect, but what added features would you like to see? Alternate leveling systems? Out of combat skills? Added secrets? I'm open to all suggestions.
Thanks in advance.
In short, I've decided to work on a dungeon crawler RPG. Pretty standard as far as RPG elements go. Dispatching enemies, beating bosses, collecting items, leveling up, etc, etc. While the multiple dungeons will be the main focus and where the players will spend the most time, there will also be a world map and towns (though those are more from getting from location to location and purchasing equipment, respectively).
The game will be made with RM2k3. It will be either 16 or 8 bit, maybe even 4 bit. I'm shooting for 16 bit as 8 bit crawlers seem to be done quite often, but it all depends on what I end up feeling what the game's atmosphere should be like.
What I'd like to know is what you guys enjoy from a dungeon crawler. Obviously the dungeon design itself will be a crucial aspect, but what added features would you like to see? Alternate leveling systems? Out of combat skills? Added secrets? I'm open to all suggestions.
Thanks in advance.
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Eden Legacy IV: Return To Eden
author=ahmed_great2005
I will play this one cause I don't like NES glad you made one with SNES.
BLASPHEMY!













