ACTIVE_RADIO'S PROFILE
Active_Radio
41
We're Active Radio, two guys that thought they'd give a shot at making some games.
Active Radio is composed of:
Haz: Graphics, programming, map making, overall game design, art.
Jon: Plot, dialogue, character design, music, tester, online manager.
A couple of games are currently in their beginning stages. No release dates have been set.
Active Radio is composed of:
Haz: Graphics, programming, map making, overall game design, art.
Jon: Plot, dialogue, character design, music, tester, online manager.
A couple of games are currently in their beginning stages. No release dates have been set.
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Final Fantasy VII Uncut
I don't see a problem with it. It'd be interesting to see how each user would do their graphics/maps/music.
If I have the time, I'm in, though that depends on what RM is used. If it's RM2K3, I'm good.
If I have the time, I'm in, though that depends on what RM is used. If it's RM2K3, I'm good.
Colored Treasure Chests As A Gift To You All (RM2K3)
Looks good.
I'll be honest, I most likely won't use it, though that's because they wouldn't quite fit in my game ideas, but good nonetheless.
I'll be honest, I most likely won't use it, though that's because they wouldn't quite fit in my game ideas, but good nonetheless.
A Question about Title Screens
Aha, I see.
I believe I've played Braid, though not much.
Though I'll admit, I had tocheat come up with a clever solution at one point in Novella, heh.
I believe I've played Braid, though not much.
Though I'll admit, I had to
A Question about Title Screens
What are you thinking about right now?
A Question about Title Screens
Browsed through the RPG Maker 2003 tutorials and couldn't find an answer, so I suppose I'll ask here.
How do you make it so that, when the game is played, it skips the default title screen, and proceeds to a custom one? I've seen this implemented in a few games, and I can't seem to figure it out.
Thanks in advance.
How do you make it so that, when the game is played, it skips the default title screen, and proceeds to a custom one? I've seen this implemented in a few games, and I can't seem to figure it out.
Thanks in advance.
Are classic RPGs still a viable option ?
author=Max McGee
I think what is a classic RPG is in the eyes of the beholder.
To me, THIS is a classic RPG, and those games you mentioned are a relatively modern and bizarre Japanese perversion of it.
Agreed.
In my opinion, classic style RPGs are definitely viable. I play classic RPGs all the time. The thing is though, in my opinion, they need something a little more Whether that be gameplay, characters, story, whatever. Something to grab the player's attention. I actually just beat Super Mario RPG: Legend of the Seven Stars. Great game, but when you get right down to it, it's exactly what the titles says: An RPG. However there were quirks in the gameplay that made it memorable for me. Fun.
I have no problem with a lot of text in games, as long as the text is important Useless babble means nothing to me, and gets boring quickly. AS long as the text moves the plot forward, or pushes character development, I'm fine with it (Well, at least if it's well written).














