ACTIVE_RADIO'S PROFILE
Active_Radio
41
We're Active Radio, two guys that thought they'd give a shot at making some games.
Active Radio is composed of:
Haz: Graphics, programming, map making, overall game design, art.
Jon: Plot, dialogue, character design, music, tester, online manager.
A couple of games are currently in their beginning stages. No release dates have been set.
Active Radio is composed of:
Haz: Graphics, programming, map making, overall game design, art.
Jon: Plot, dialogue, character design, music, tester, online manager.
A couple of games are currently in their beginning stages. No release dates have been set.
Search
Filter
Dragon Siege
Eden Legacy IV: Return To Eden
author=ahmed_great2005
I will play this one cause I don't like NES glad you made one with SNES.
BLASPHEMY!
Finsterling
Adneos
Wither
Wither
Trap Land!
So what i've done is reworked the whole thing and fixed almost all the complaints i've heard. I fixed the "pinball" issue when you get hurt, you don't get moved back at all now(it's easier to just make the player invincable for a second) and made the levels cleaner and less frustrating to get through. I also added some new features such as enemies, new levels, new graphics and possibly a save spot. This newer demo will hopefully be out sometime in the next few weeks.
Trap Land!
Thanks for the feedback.
A'ight, so some of the things that you mentioned have been fixed for the updated version, including the traps pushing you around. Instead, they now pass through the character, and you flash for a moment or two (Rendering you invulnerable).
The music/sound effects at that point (and right now) were just kind of thrown in until we can find/make something better.
Also, just kind of saying, what you call "level 1", Level 2", etc, were not levels. The entire thing was actually an incomplete level. : | Just saying.
As for the one tile wide corridor in second area, I'll admit it's a bit difficult, and takes a few tries to get right. Took me a few times, anyways (We're a two person team, and this was primarily made by the other guy).
So, yeah. Thanks for the input! \o/ Really glad that we finally got some.
A'ight, so some of the things that you mentioned have been fixed for the updated version, including the traps pushing you around. Instead, they now pass through the character, and you flash for a moment or two (Rendering you invulnerable).
The music/sound effects at that point (and right now) were just kind of thrown in until we can find/make something better.
Also, just kind of saying, what you call "level 1", Level 2", etc, were not levels. The entire thing was actually an incomplete level. : | Just saying.
As for the one tile wide corridor in second area, I'll admit it's a bit difficult, and takes a few tries to get right. Took me a few times, anyways (We're a two person team, and this was primarily made by the other guy).
So, yeah. Thanks for the input! \o/ Really glad that we finally got some.
Trap Land!
Okay, so.
To everyone who's downloaded and tried this, I thank you very much!
While this page has been pretty much abandoned, I assure you Trap Land is still in production. However, It's pretty much been redone. It's similar to the original, however it's a bit more...Zelda-esque. We'll have a demo for the updated version up sometime soon, but I'm not sure exactly when.
To everyone who's downloaded and tried this, I thank you very much!
While this page has been pretty much abandoned, I assure you Trap Land is still in production. However, It's pretty much been redone. It's similar to the original, however it's a bit more...Zelda-esque. We'll have a demo for the updated version up sometime soon, but I'm not sure exactly when.













