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ADON237'S PROFILE

Adon237
if i had an allowance, i would give it to rmn
1743
future ruler of rmn





i didn't specify how far into the future

Diabolica
(In Development) A dungeon-crawler RPG focused on Alder's mission to appease his deity and ensure humanity an era of prosperity.

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The Luck Stat

author=LightningLord2
Sounds like it could be the only stat I ever want to invest in as it boosts absolutely everything.

It doesn't boost "absolutely everything". It is one of the core stats (like ATK, DEF, MAT, etc. ) but it doesn't boost any of the other core stats. It only boosts what are called "extra parameters" in the engine, aka everything I described in the post.

Investing in LUK is different from investing in other stats because those are based on ones level and class. LUK is raised from specific items. So you have no choice in increasing in your other core stats except through levels/classes/equipment. So... I'm not sure what you mean.


author=Craze
I like the idea of using items, not levels, to raise the luck %-affecting stat. It seems like a nifty idea as long as you're transparent about what Luck raises.

My only concern is that enemies will need some balancing if you get more CEV than crit% per Luck point. I guess you seem competent enough to work around that, though.

Thank you! I do plan on making LUK's purpose as obvious as the other stats. I might actually adjust CEV to be somewhere between 10-15% rather than 33% to address that problem.

author=Crystalgate
While it boosts a lot, most of the boosts are useless unless other stats are high as well. A higher hit rate and critical hit rate wont help you much unless you can hit for a decent amount of damage. The defensive boosts will not stop you from dying if your hit points are crap. Luck will be decent here, but only after you already got a good offense and defense from other stats.

That is the idea. I don't want LUK increase to carry one through the game alone. It is a useful stat, but defintely not the only useful stat.

Diabolica Title Screen Demo

Thank you, I'm glad to see you're still following my project!

RMN Birthday 2015

how do we log our time spent making the game? does it have to be 8 hours in a row?

i don't know if i could spend 8 hours straight doing anything so that might be a problem.

we need better filters for Notices!

We have all sorts of filters, but none of them are too useful because they filter out all but one type of interaction/medium for all subscribed games instead of doing that for any single specific game.

I can see all of the images posted for all of the games I've subscribed to, but not for any one game that I've subscribed to which makes 0 sense to me personally, especially since I am not repeatedly visiting this website on a daily basis and I'll accumulate a mass of notices to go through.

but that's just an idea!

p3.png

I am in love with the art style for this game! I cannot wait until it is complete, good luck!

Screenshot_27.png

I like the menu! Are there more menu tiles that will be available? If not, do you think centering those tiles would be a bad idea? (i'm referring to the squares beneath the "change formation" but above the actor names.


I am loving this purple theme the game seems to have!

Screenshot_30.png

I love the map's style, and I love how you did some color coding so we can tell which names are assigned to what locations.

What are you thinking about right now?

i missed the RM2k3 Golden Week and Aether Pulse was just put on hiatus. i'm kinda sad about it!


& also i don't know why people support the sale of bottled water rather than just re-usable water bottles?

Black and Ethnic Face-sets Kickstarter has launched!

I have been looking for a project like this FOR AGES. BLESS YOUR HEARTS


But seriously, the lack of racial diversity in the RM facesets always threw me off... its always so hard as someone with 0 art ability trying to go through and edit skin tones, so i'm stuck with a figuratively vanilla cast...