ADON237'S PROFILE
future ruler of rmn
i didn't specify how far into the future
i didn't specify how far into the future
Diabolica
(In Development) A dungeon-crawler RPG focused on Alder's mission to appease his deity and ensure humanity an era of prosperity.
(In Development) A dungeon-crawler RPG focused on Alder's mission to appease his deity and ensure humanity an era of prosperity.
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What are you thinking about right now?
What are you thinking about right now?
i dislike that final fantasy fangames will generate so much buzz & enthusiasm b/c it's final fantasy. but i also love final fantasy fangames so much
What are you thinking about right now?
Battle Reserve
author=Porkate42
This game is gonna have a lot of mechanics isn't it?
Not really! Comparable to your typical RPG Maker project sure there will be a bit more, but it's not excessive at this point! Several things that I have mentioned through blogs and such may not even be seen in a future release. And unlike most devs here I detail the majority of my mechanics through the game page and as they're implemented.
You are seeing more about mechanics on Diabolica only because I mention them much more frequently than one might typically see from others. Also, many mechanics are small/minor mechanics that do not add any discernible complexity to the game but still have a function or are a component of a larger mechanic. (Not to mention nothing is permanent; any and all mechanics are subject to removal.)
I like letting people know I'm working on this. So by releasing details relevant to what I've been working on, I'm both communicating that and providing information that anyone could use or look at for future reference.
Screenshot Survival 20XX
So I need the 'indentations' to be at the same 3/4 angle that RPG Maker typically has? Okay, that might be doable.
@dookie that is so pretty! my only question is the little banner that says "tin alley" doesn't have a second pole on the right side, it just trails off to the mound to the right of it? that's an interesting concept i suppose but it'd look better to me if there were a second pole and the banner was in between them.
@dookie that is so pretty! my only question is the little banner that says "tin alley" doesn't have a second pole on the right side, it just trails off to the mound to the right of it? that's an interesting concept i suppose but it'd look better to me if there were a second pole and the banner was in between them.
Screenshot Survival 20XX

this is a very conceptual map as far as things being beveled and embossed. i've never really played around with parallax mapping much, but it's going okay so far in spite of it taking a couple hours to only get here :x definitely not finished.
what do you think of the bevel/embossing? especially on the road where it is most noticeable?
this map is a bit messy but it's more me playing around and seeing what i can do than actually creating a map but feel free to mention anything that sticks out
Resonate ~call out my angel~
[RMN Drama] The guy who made the Final Fantasy Mystic Quest remake is trying to sell it
oh my god who would willingly sell their rpg maker game in the first place? :o
i mean a select few are actually viable but most rpg maker games either can't be sold b/c illegal or they're just not up to commercial standards.
even if i ever wanted to sell a game i wouldn't use rpg maker in the first place :( it's sad to see all these shameless scammers further tainting rpgmaker's and indie developer's names :(
i mean a select few are actually viable but most rpg maker games either can't be sold b/c illegal or they're just not up to commercial standards.
even if i ever wanted to sell a game i wouldn't use rpg maker in the first place :( it's sad to see all these shameless scammers further tainting rpgmaker's and indie developer's names :(
example_larch.gif
This is Larch, one of four characters available in Diabolica. More info on her will appear with the characters page. (side note: all characters are named after trees; alder, hazel, cypress, larch)
This also demonstrates the rotational turning that has been implemented. When turning to an opposite direction, character sprites no longer immediately face that direction. Instead, as they face that direction, they face a direction on the opposite axis of what they're turning on. (pardon my gif animation abilities, i had to manually simulate the effect)
For example, when Larch is facing up and turns down, she will turn to the right for an observable instant before finally facing down. When she is facing left and turns to the right, she will face down for an observable instant before finally facing right.
This does not happen when facing a direction on another "axis", aka turning from left to up, or from down to left, due to there being only 4 directions.
This also demonstrates the rotational turning that has been implemented. When turning to an opposite direction, character sprites no longer immediately face that direction. Instead, as they face that direction, they face a direction on the opposite axis of what they're turning on. (pardon my gif animation abilities, i had to manually simulate the effect)
For example, when Larch is facing up and turns down, she will turn to the right for an observable instant before finally facing down. When she is facing left and turns to the right, she will face down for an observable instant before finally facing right.
This does not happen when facing a direction on another "axis", aka turning from left to up, or from down to left, due to there being only 4 directions.













