ADON237'S PROFILE

Adon237
if i had an allowance, i would give it to rmn
1743
future ruler of rmn





i didn't specify how far into the future

Diabolica
(In Development) A dungeon-crawler RPG focused on Alder's mission to appease his deity and ensure humanity an era of prosperity.

Search

Filter

BattleCrisis.png

thanks you guys, glad you like~!

RPG Maker MV announced for PC and MAC

does anyone else think that accommodating for mobile devices will limit the potential for the engine?

i think rmmv is going to make the RM Community a whole lot larger, which is good and bad :):

Periodic Castle of Elements

oh my gosh i haven't seen this project in ages :x

Jumbo_Cactpot.png

So are these Sundays and Mondays in real time? Or is there a time system in the game where these days pass? This is a very interesting concept as far as how it may have been implemented.

Some Changes & Mechanic Shedding

author=Porkate42
Man, you're adding a lot of stuff to your game, I'm genially excited for the next release!


Thank you much! I am trying to make Diabolica as good as I can possibly make it, and if that means re-doing chunks of work, then that's what must be done!

Elements Questions

author=LightningLord2
More elements are much like using big numbers - it makes the game more complex, but allows more fine tuning as you can make finer adjustments to how many elements a character has access to.


This is an interesting perspective!

author=watermark
I would recommend against too many elements unless the elemental battle system is a centerpiece of your game.

The reason is it's simply too hard for a player like me to keep track of that many elements. In a case like this I'd probably just equip the stuff that gives me the highest stats and maybe change it up if I enter an area that really requires an element of a particular type.


This is more of what I believe the problem may be. Thank you. I might strive to make Elements more integral in the battle system to address this issue!

[RMVX ACE] 3d graphics

Using FPLE Diabolica is able to have a "first-person" perspective that is "more 3d" than what you usually see in RPG Maker games. But for a formal 3D engine? RPG Maker is not one of them! Game development engines such as Unity are more attuned to handling 3D graphics, textures, models, & etc. 3d in RPG Maker for the most part is a huge hassle that may not be worth your time!

Currency__Shop.png

Yes, there are several options for a VX Ace user who may want this feature! I mainly put it in here because I couldn't imagine carrying around 1000+ pieces of currency being practical in any way, yet alone the exchange of that currency.

Colloquially the currency is referred to as "Chips", with one chip being a bronze coin. So 1000 chips (or 1000 bronze coins) is actually 1 Gold coin.

I guess WoW is actually a small inspiration in Diabolica, so sure why not?

RPG Maker MV announced for PC and MAC

Didn't VX Ace just come out jesus christ this is not the upgrade to RPG Maker i was hoping for. if anything the Three Layer mapping is the only thing i'd consider purchasing it for because VX/Ace's mapping is so awful.