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If this were BedRock Men Network...
Demon Tower has thirty floors
Missiongarde Worldbuilding -- countries for sale!
@Maia: You're focusing WAY too much around "The Dark Continent" and the Ookasuna. It's as if you wanted to make your own story the center focus, and you just attached Missiongarde and the other plot elements to justify it. =/
I do, however, feel that we can work from the concept of the heroes being diplomats, trying to restore peaceful relationships between the many kingdoms of the world, and of some higher power wanting to prevent that unison by pulling strings from the inside.
@S.F.LaValle: I like your expansion of the city of Missiongarde. It gives it full dimension and depth, without diving too much into its history as to lose spectacle.
I do, however, feel that we can work from the concept of the heroes being diplomats, trying to restore peaceful relationships between the many kingdoms of the world, and of some higher power wanting to prevent that unison by pulling strings from the inside.
@S.F.LaValle: I like your expansion of the city of Missiongarde. It gives it full dimension and depth, without diving too much into its history as to lose spectacle.
[Community Project] Missiongarde -- Class refining in progress
[Community Project] Missiongarde -- Class refining in progress
It was fine until people started suggesting classes without having read first. =/
We just need to settle on two Elite rogue classes, and we're done. Daredevil and Ninja will probably be it.
We just need to settle on two Elite rogue classes, and we're done. Daredevil and Ninja will probably be it.
[Community Project] Missiongarde -- Class refining in progress
RONIN: Elite (2400)
Master-less samurai who cut their own path through life!
Stats
FIGHT
FUSION (MAGIC)
GOLD TOSS: Expend gold to deal a fixed amount of Non-elemental damage.
ITEM
ESCAPE
--------
(Can use every spell from ENCHANT and AURA)
(Refine): Turns "Metal Scraps" into useable Gold. (World Map ONLY) (START)
(Refine2): Turns "Metal Scraps" into low-level Swords/Knives. (World Map ONLY) (Q2)
--------
Resist POISON, NUMB; Immune SLEEP; Weakness NONE
Dual Wield; Average LV.UP
Equipment Classes: Heavy; Physical; Knives/Axes/Boomerangs/Spears; Personal Set Available (Armor; Katana)
Master-less samurai who cut their own path through life!
Stats
FIGHT
FUSION (MAGIC)
GOLD TOSS: Expend gold to deal a fixed amount of Non-elemental damage.
ITEM
ESCAPE
--------
(Can use every spell from ENCHANT and AURA)
(Refine): Turns "Metal Scraps" into useable Gold. (World Map ONLY) (START)
(Refine2): Turns "Metal Scraps" into low-level Swords/Knives. (World Map ONLY) (Q2)
--------
Resist POISON, NUMB; Immune SLEEP; Weakness NONE
Dual Wield; Average LV.UP
Equipment Classes: Heavy; Physical; Knives/Axes/Boomerangs/Spears; Personal Set Available (Armor; Katana)
[Community Project] Missiongarde -- Class refining in progress
Maybe we should let someone else come up with some Rogue Elites?
I can give one a shot, if necessary:
AGENT: Elite (2000)
Hired assasins who secretly maintain the natural order!
Stats
FIGHT
EXECUTION (MAGIC)
STEAL: Fixed % chance to obtain an item from an enemy
HIDE: Self INVISIBL
ITEM
ESCAPE
--------
(Can use every spell from HUNTING, ANTI, and ARTIFACE)
--------
Resist BERSERK, CHAOS; Immune POISON, NUMB, FEAR; Weakness NONE
Dual Wield; Slow LV.UP
Equipment Classes: Light; Physical; Crossbow/Bow/Knives/Axes/Whips/Boomerangs/Spears; Personal Set Available (Firearms)
I can give one a shot, if necessary:
AGENT: Elite (2000)
Hired assasins who secretly maintain the natural order!
Stats
FIGHT
EXECUTION (MAGIC)
STEAL: Fixed % chance to obtain an item from an enemy
HIDE: Self INVISIBL
ITEM
ESCAPE
--------
(Can use every spell from HUNTING, ANTI, and ARTIFACE)
--------
Resist BERSERK, CHAOS; Immune POISON, NUMB, FEAR; Weakness NONE
Dual Wield; Slow LV.UP
Equipment Classes: Light; Physical; Crossbow/Bow/Knives/Axes/Whips/Boomerangs/Spears; Personal Set Available (Firearms)
[Community Project] Missiongarde -- Class refining in progress
Then it's settled - Poacher and Tamer have been merged, and recategorized Bard as a rogue.
Lastly, will we be using the Psychic and Magitank classes? Also should there be 2 rogue Elite classes?
Lastly, will we be using the Psychic and Magitank classes? Also should there be 2 rogue Elite classes?
[Community Project] Missiongarde -- Class refining in progress
Good call. I'm replacing Ranger with Freelancer, and naming its ability set "ESSENTIAL".
If you're curious, I basically pretended that each ability set had the literal word "magic" on the end and tried to name them to fit that as best as possible. (i.e: NATURAL magic, ARCANA magic, ESSENTIAL magic, LEARNED magic, ROULETTE magic, ANTI magic, etc.)
I noticed that the Bard is very ambiguous. Even though it uses something resembling magic, it doesn't use MP and its equipment class is physical. If we do decide to merge Tamer and Poacher we can move Bard to rogue and we'll finally have an equal number of physical and magic classes, assuming Psychic and Magitank are both accepted (though still not an equal number of rogue classes)
If you're curious, I basically pretended that each ability set had the literal word "magic" on the end and tried to name them to fit that as best as possible. (i.e: NATURAL magic, ARCANA magic, ESSENTIAL magic, LEARNED magic, ROULETTE magic, ANTI magic, etc.)
I noticed that the Bard is very ambiguous. Even though it uses something resembling magic, it doesn't use MP and its equipment class is physical. If we do decide to merge Tamer and Poacher we can move Bard to rogue and we'll finally have an equal number of physical and magic classes, assuming Psychic and Magitank are both accepted (though still not an equal number of rogue classes)