More on Learning RGSS2

"unknown method > for nil(nilclass)" means that the variable hp_damage had not been declared. By default, undeclared variables are registered as "nil" when used before declaration; however, nil cannot be used for comparison operations, hence the error.

case @actual_code_written

when "if hp_damage > 0"
Change hp_damage to "target.hp_damage". Don't forget to break from the method when there is no target! ("target.nil?" / "target == nil")

when "if target.hp_damage > 0"
Are you sure the error wasn't "unknown method hp_damage for nil(nilclass)"? That would mean that target was nil, and you can't reference anything from nilclass. Check that the target is correct, then use target.hp_damage. It could be, also, that hp_damage itself is nil, but then transferring nil to hpdmg wouldn't make any sense... what a peculiar bug.


Craze Hates Dungeon Crawling

Craze, your games are fun because your designs allow for creative solutions to combat and other basic problems. All dungeon crawlers (especially rogue-likes) fight with the diminishing returns of a game style that forces you to do the same 1 repetitive task en mas. A roguelike with uninteresting decision-making will not hold my attention for very long, because I'll be constantly reminded that this is the same thing I did 5 minutes ago.

Nerd Test

Probably should have saw this coming.

Sonic The Hedgehog 4!!

I don't really understand the appeal of Sonic games.


There is so little time to react to anything happening you may as well be playing...

Sonic 1 - 3&K weren't really like this. You have brief moments of speed, but if you really wanted to get anywhere you had to take your time and explore the landscape.

They didn't lose focus from this until Sonic Advance 2.

Screenshot Sesame Street (40th Anniversary Edition)

@Arcan: nice isometric field. I can understand you not following through with it for real, though; it looks pretty challenging to setup without using a large, preset piece.

edit: There is something about green hair that I really like.

Do you like my hair? =)

@illustrious: I can make out a faint background picture, but from a distance, it looks pretty empty. maybe make it brighter? Do that for the subtitle text beneath the logo, too - it blends too much with the background.

RM2k(3) lovers, FIGHT!

How can you not comprehend that somebody might need to see some encouragement to finish something like this? It's a pretty large operation, especially for one person, and the only hype I've seen it's creator (I am 99% sure that RPGVirtuoso is not Mason Wheeler, it's designer) show is a brief thread asking for interest at GW a long time ago.

Maybe the project's not worth doing if he can't get through it without anyone else's help or support? Honestly, with RM's history for these kinds of projects, he should know ahead of time that the burden is on him to get through it by himself with no feedback until he can prove he won't back down like every other project before him, which sounds reasonable since, as you stated, he seemingly wants to work on it to revel in the challenge. If he really, really needs encouragement, he should get it from friends and family who won't be so quick to judge, not from us who understand the history of such undertakings and are inclined to take them with a grain of salt.

[Community] Christmas Card

PM request sent. Why did I pass over this? o_O

Questions you always wanted to ask other members, but felt too lazy or awkward to do so.

Kentona, the breast physics of your Yoko avatar are amazing, where can I get those sprites?

It's from a collaboration character made for MUGEN by Warusaki3 & Kabao Kikkawa. Go dig through here to find it and put it into your MUGEN build.

Screenshot Sesame Street (40th Anniversary Edition)

If you can't make graphics on your own, the next best thing is to make your own tilesets by blending styles of graphics that compliment each other well, even if they are from different games. Tardis, Rei and I even find myself resorting to this these days. More people should do this, as it isnt even horribly difficult to do.

I don't know, If I weren't at least a little art savvy, I wouldn't know where to begin to "blend styles of graphics". Do you mean to mix different tilesets from different games together with minor edits in color and detail? I would recommend that.