ALICHAINS'S PROFILE

Four Sisters of the Wind
Enter the Hidden Temple and find the Orb of Darkness

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Keeping the plot focused

Saying that's how the world is not the same thing as getting the sense that the world is bigger. If everything revolved around the empire, if the empire is all anybody cares about, then regardless of how the world is supposed to be, it's still going to feel like the only thing in the world that matters is the Empire. If you don't want that, well, your going to have to add some other things.
Of course you don't want it distract too much from the main plot. Add a couple of books in a library, maybe an optional side quest or two, minor dialogue from an npc, nothing that forces your attention away from the main plot if you don't want it too, but something that introduces a bit of world building. That's one of the beauties of an RPG, you're not, in general, forced to proceed with the main quest if you don't want too. You can level grind, you can walk around dungeons you don't really need to be in at the time. There's room to add these things. In a book or movie, there isn't. If a book spent or a movie spent time on irrelevant things, it would be tedious because the medium doesn't allow you to experience it on your own pace, so it just gets in the way.
That said, things that are just there for world building should be near the end of the priority list, as they are extra flavor for the game and not a core part of it.

Keeping the plot focused

I'll throw in my 2 cents. While staying focused on the story in generally good, keep in mind that the characters are theoretically, living in a world that's larger than the current conflict. If you want to create a sense of a larger world, you do have to include things that's not related to the main plot. Of course you should not have it overtake the plot, but I think you should create a sense that there is more to the world than just the plot.

Main Gauche?

Thanks for the advice, I'll definitely consider allowing equipment changes and the statistical suggestions.

Main Gauche?

I've been considering an idea for the main character. He has the ability to equip either a small shield or a parrying dagger. Both items will increase his evasion, but the shield will increase his defense and the dagger will increase his counter attack rate. Do you think this is a good idea or not?

The Screenshot Topic Returns

Those are some small trees.

The Screenshot Topic Returns

More pictures of the house. This time the kitchen and the basement.



After seeing it in game, I realized that I should center it more and maybe take some tiles out on the side.

The Screenshot Topic Returns

Did some more work on the house. I reduced the size of the rooms. I should note that this is a fairly well-off merchant's house that 11 people live in, so the average household probably isn't the best baseline.





The Screenshot Topic Returns

Revised the House.



The Living Area. I'm probably going to try and center it.



The Screenshot Topic Returns

Some images of the Hero's Manor.



The Screenshot Topic Returns

@Bandito I don't really like the background that's being used. It doesn't look at all what looking down on a desert from a mountain peak should look like. That said, it does look like it's supposed to be a mountain.