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The Screenshot Topic Returns
Different elevation. Don't worry, its bothering me too, I've fiddle with the walls a lot, it always looks wrong no matter how I do it. Yet its nicer looking than not having a wall.
The Screenshot Topic Returns
@Luiishu Not bad. There are a few moments in the beginning where the teleportation
tiles are warping the characters to the tiles at the edge of the next screen. You should probably make that all one tile ahead, so you don't end up with the player accidentally pressing left and ending up on the previous screen. It happened to me all the time when playing Hero's Realm.
I'm working on expanding my games first dungeon and I would like to see it this is a decent start.

tiles are warping the characters to the tiles at the edge of the next screen. You should probably make that all one tile ahead, so you don't end up with the player accidentally pressing left and ending up on the previous screen. It happened to me all the time when playing Hero's Realm.
I'm working on expanding my games first dungeon and I would like to see it this is a decent start.

Ballin': An examination of money in games.
During the point of the game where you're hunting down the Kaibutsu, a dungeon appears where the sword fell into the ground earlier. One part of the dungeon has a really high encounter rate, but the enemy you fight drops an item that's worth ten gold.
Ballin': An examination of money in games.
Yeah, there's only one area of the game that's a good money grinder, and that's an optional dungeon that disappears once you complete it.
Pro tip newbies: Learning takes effort
Which of these are a must have in RPG games?
Personally, I would argue that dungeon design is the most important, as that's the real meat of game, although other elements can potentially compensate if they're good enough. One of the things I've learned from playing the games on here is that duration is overrated. Don't worry about the game's length, make it just as long as it needs to be.
The Screenshot Topic Returns
The mushroom sticking out might be due to its size compared to everything else.
Anyway, I'm messing around with the Futuristic and here's what I came up with.

Anyway, I'm messing around with the Futuristic and here's what I came up with.

Cashmere wants to review your games
Well, I just uploaded my game, "Ruins of Typhon", If you have time , can give it a quick review? I want another person to take a look at it before I continue so I know what parts I really need to work on. http://rpgmaker.net/games/6383/
Whatchu Workin' On? Tell us!
Well, my game is going smoothly. I may be submitting within the next week or so. I even managed to get my rudimentary crafting system working alright. I just have to place the NPCs and most of the major work for the first part will be done.
















