New account registration is temporarily disabled.

ATEN'S PROFILE

I'm a hobbyist game maker. I like making games as both a hobby and a challenge. I'm currently trying to make a game using the Linear Motion Battle System similar to Tales of Eternia. If you are interested, check out my youtube of the progress! Located here:

http://www.youtube.com/watch?v=kKjDVZON0-4

I also dabble in programing software and I've made some nifty utilities but my best one so far is a Save Editor for Final Fantasy XII. Get it here:

http://www.youtube.com/watch?v=lh-Ek_l3g80
Legend of Vanadia
A tale of adventure and exploration.

Search

Filter

RM2k3 - Question about pressing shift during message event

Well, players will open it and play in test mode anyway.

RM2k3 - Halt all movement/Proceed with movement command

Make your event "On hero collision" instead of "on hero touch".

Well that was stupid.

So wait, are you quitting quitting or just taking a break?

Help with event issues, please?

I'm pretty sure this is the wrong way of going about this. Not that the solution is wrong, but the whole concept.

RMN3 Bugs

On the Notices, twice now I've had my notices flashing, but when I click it, there's nothing new there?

VX map zoom script

Look at Oceans game Azulea.

http://rpgmaker.net/games/1911/images/9133/

He managed to resize rm2k3 charsets to fit VX and they look pretty decent.

VX map zoom script

You can't do anything about the sprites, (I recall XP had unlimited sprite size) but you can just manually resize the tilesets yourself. It looks small because VX uses a higher resolution then 2k3

Why aren't there more tutorials on the basics?

LockeZ, not only that, but I've noticed that your game gets noticed and commented on if you can manage to pump out custom artwork every 2 days, whether it's actually related to the game or not. People sure like their artwork.

Uploading a Download problem

Just say..... "trouble uploading my game?" ??? is that too hard?

RM2k3 - Subject: Math - Question: Please help me understand why this formula works!

Yeah, yours is actually a reversed way of doing the same thing. I was confused myself and had to look at my code to confirm.

Anyway, I find mine easier to follow xD