ATEN'S PROFILE

I'm a hobbyist game maker. I like making games as both a hobby and a challenge. I'm currently trying to make a game using the Linear Motion Battle System similar to Tales of Eternia. If you are interested, check out my youtube of the progress! Located here:

http://www.youtube.com/watch?v=kKjDVZON0-4

I also dabble in programing software and I've made some nifty utilities but my best one so far is a Save Editor for Final Fantasy XII. Get it here:

http://www.youtube.com/watch?v=lh-Ek_l3g80
Legend of Vanadia
A tale of adventure and exploration.

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Fame, Fortune, True Love

post=150911
Genious.


Well at least you're not one, not with that spelling!

(RMXP) Stat calculation?

I think the HELPFILE has the formula written in it. You really should read the helpfile first before asking basic questions.

(RMXP) Currency problem

Don't know the first one. Second one is trivial. Just store the amount you have in a variable BEFORE you leave the world, and restore from that variable again when you come back to that world. You'll obviously need as many variables as you have worlds.

rm2k3-How do I link pc's?

Thanks XD But I don't know if I can help you since I'm pretty busy and stuff, but post your help related messages here and me or someone will answer it. Also read the helpfile too, and there are lots of tutorials here on RMN.

Basic Battle Scripting Questions (2k3)

Sure is. Fact is, I only thought of the other "store turns in a variable" way once I already posted that big paragraph. And I wasn't feeling up to making ANOTHER paragraph so I just went with the flow. It's great you posted that method though.

rm2k3-How do I link pc's?

You could, but you'd have to thoroughly outline your project. Provide screenshots, give a brief plot outline, characters, and post who you need and for what. Even better, if your game has been approved on the site, just post it on your game page.

Basic Battle Scripting Questions (2k3)

Don't be insulting, if you want to help just do so thank you.

rm2k3-How do I link pc's?

Easy stuff. Just right click on the map your want and look at its ID (I mean in the maker). Then, open your game folder and look for a map with that ID. For example, if your Map ID said 120, then in your game folder it will be "Map0120.lmu". Just send that.

When you receive a map from someone, just make a new "blank" map in the maker and click SAVE, and look at the blank maps ID, then take the map you received and rename its number to the same as the blank map.
EG, if your blank map was ID 20, then rename your MAP0120 to MAP0020 and then copy it over the blank map. Done and done.

Basic Battle Scripting Questions (2k3)

Pretty much. You'll have to predict how many members and what their agility might be at the time of the boss fight and set it accordingly.

Basic Battle Scripting Questions (2k3)

This is easy. Ok, make a new page in the monster tab and click on the trigger button. Choose "turns elapsed" and make it "5x 5", that means it will be activated on the first "5th turn", and then every 5 turns after that. In it, make it turn on a switch that says something like "boss move X".

Now in your monster tab, give your boss the skill you want and in the "Preconditions" select SWITCH and pick your switch you created, (in this case, "boss move X") and make the Priority 99 AND click the "action turns switch OFF" button and again select your switch. That's it.

In case you don't know what happened, here it is.

On turn 5, the switch is turned on.
When the bosses turn comes up, he will use the skill with the switch condition because it has the highest priority
The skill will turn the switch OFF again, or else that the boss will just spam it.
Rinse repeat.