ATEN'S PROFILE
Aten
1570
I'm a hobbyist game maker. I like making games as both a hobby and a challenge. I'm currently trying to make a game using the Linear Motion Battle System similar to Tales of Eternia. If you are interested, check out my youtube of the progress! Located here:
http://www.youtube.com/watch?v=kKjDVZON0-4
I also dabble in programing software and I've made some nifty utilities but my best one so far is a Save Editor for Final Fantasy XII. Get it here:
http://www.youtube.com/watch?v=lh-Ek_l3g80
http://www.youtube.com/watch?v=kKjDVZON0-4
I also dabble in programing software and I've made some nifty utilities but my best one so far is a Save Editor for Final Fantasy XII. Get it here:
http://www.youtube.com/watch?v=lh-Ek_l3g80
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Quest Script
Transparent System Graphics
You can NOT set a title screen system set to transparent. It's just not supported. Don't waste your time.
Let's discuss...Suikoden!
The only really garbage Suikoden was 4. I really enjoyed 3 but I wish that that damned castle didn't have those retardadly long walkways! 2 is my favorite, and I have yet to finish 5, starting it two times, but, getting halfway and quitting. That stupid long battle intro transition effect might have a thing or two to do with it... :\
What are you working on now?
Opening rpgmaker and then suddenly getting VERY sleepy! Resulting in closing rpgmaker and doing something else.
"Not enough memory" RM2K3 bug
I'm pretty sure I've seen this error before but I can't place how it happened or what I did to solve it. Only saw it once though, so I doubt its repeatable. I wouldn't worry about it.
How to code an event to recognize who's in the party?
Well Feld, look me up when you have your shit ready, I'll help you out. This kind of stuff is what I live for!
(RMXP) Stat calculation?
Variance is the randomness of the damage. Setting it high will make big random differences to the original output. Eg, if the original damage was 100, then setting a high variance might do 100 ~ 150 damage. If set to low, then it might do 60 ~ 100 damage. Keeping it at 0 will make your damage somewhere around 90 ~ 110.













