ATMAWEAPON'S PROFILE

I grew up nerdy and alone. It was awesome.

I can still remember staying up at night, controller in hand, my face illuminated by the pale glow of my tiny TV set. The games I played growing up were more than just a way to pass the time. I remember the stories, the characters, the music. Later I would make friends over common interests. We would bond over old titles like these because they made us feel something.

That's what I want to do... If one person stays up late, their face painted with that familiar light, and they feel something now like I felt something then... I'll know I made something worthwhile.
Neverspring Chronicles: ...
A street-wise thief on the run from his past joins forces with his long-lost sister against a corrupt and bloated Empire.

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Who do you like to play as

You know, for me, it heavily depends.

Personally, RPGs with fully customizable characters have an even more rigid storyline that those where we play an actual defined character. Take aforementioned Fable 3, for instance. Even in making the archetypical good vs bad decisions, the outcome in the end is generally the same minus one or two differences in score or status.

For immersion purposes, the customized character can get lost. For, not only does a player infuse it with the skills, abilities, and appearance he chooses but more often than not, in doing this, the player tends to inject his or her own motivations into the character. This can cause question and resistance to the game's storyline. A sort of "why would I do that" mentality while in a game with a set character, if the game's writer is good, this should not happen. At least not unless an unusual character behavior leads to something meaningful. Perhaps this is why fully customizeable games tend to have a different type of story than their counterparts.

As for me, for RPGs, I prefer solid story and character developement. Therefore, I would like my main character to be told to me, as if I were reading a book. Even in games with fantastic storylines AND customization (Final Fantasy Tactics for PSX) the customization is limited to skills and abilities in combat only. My character's appearance, drive, and alignment remain relatively unchanged.

Turn-Based...dead?

What a great thread topic. =)

It is my opinion that every gamer plays a game and thinks to themself, "man, wouldn't that be cool if you could..." and "dude, they should..." and other ideas of gameplay possibility. Personally, though, as gaming has evolved and all of these ideas have been implemented there feels to be some sort of numbing effect. As time goes by, I am less and less impressed with graphics and features. Especially when I can think back to all the fun I've had with older games that couldn't hold a candle to what modern games are capable of.

It is my feeling that this happened to turn-based combat over the years hand in hand with the desire to attract different types of gamers to a certain genre. In the end, I believe that a game can e good or even popular to the masses with or without turn-based combat. What really makes or breaks it is the design and proper execution of ideas to enrich what could easily become a boring and repeatative style of mindless menu based tasks.

Personally, I have a strong feeling that turn-based combat can be just as fun, given the proper style, design, and execution.

Square Enix loses all sanity, announces Final Fantasy 13-2

author=JosephSeraph
Fans yearn for a FFVI remake on 3DS. Let us see what'll happen. GAH Let us listen to Aria de Mezzo on 3DS. GAH. (But FFV on 3DS would, yes, be awesome.)

Remakes sequels prequels mequels dequels preckels freckels.


Gotta be careful with the remakes... Like the old man used to say, "if it ain't broke, don't fix it".

It's like movie remakes and box office hit sequels... Swing or a miss. Nothing inbetween.

Square Enix loses all sanity, announces Final Fantasy 13-2

I agree with Jericho back on page 1. No more FFs. Please.

It's my opinion that anything after 7 and the first FF-Tactics can be sealed away forever. And I had to strain to give 7 a chance. (which I was glad I did.)

All the new ones look the same to the average eye. Also, the new ones are all just sort of weird CG anime knock-offs of the greater FF titles.

I could easily be wrong, as I stopped buying into the Final Fantasy franchise for the sake of its name after FF-10.

Extra Credit: Are you a good Designer?

I found the video to be fantastic.

Here is why:

First off, the video reminds us that the term "designer" is often thrown about casually as a term for a sort of God of a particular game. What mean is this; I consider myself an amateur game designer. However, I do not work in a team. This is because I have a very distinct view and idea of what I want my games to be. And so, I am the god of my game, so to speak. Not only do I design it... I also produce it, deal with the programming, the audio, the writing, etc, etc. Were I to begin a career as a video game designer, I would not do all of these things. There is a reason that the credits at the end of a game or movie have so many names.

Next, after being reminded of this, I realized that I am a lone person. Unique. My idea for what I feel would be fantastic may be hated by another. This, I must accept. And as someone who, as the video so eloquently described, translates and delivers experiences from myself to my audience, I must be careful to make what I convey understandable to an audience and not just myself or people like me. This, after all, was my original intent when I realized it was my dream to make video games. I remember the time spent, emotions felt, and lessons learned as I played through well-made games. Games that gripped us with story, character development, and fun mechanics.

The video reminded me of my purpose as a designer.

It also made me more aware of the deadline I set for myself and that I would, in the end, have to cut the fat on some of my ideas to make sure the game was actually good rather than boring or long-winded.

The Weapon arrives! ^_^

Ah, thanks man.

And great profile pic. LOVE Trailer Park Boys hahaha!

The Weapon arrives! ^_^

hahaha

lolz

The Weapon arrives! ^_^

Hey, by the way folks, I have two questions:

1. What's the little "m" under my avatar with the number beside it?

and 2. How do I contribute to the site? Write reviews/articles? Post resources? What's a good way to be a good member?

The Weapon arrives! ^_^

Got that Alpha Phase Demo up.

Critiques, thoughts, bug/glitch reports welcomed and appreciated.

http://www.mediafire.com/?784s77yjpqkvyf2

The Weapon arrives! ^_^

Huzzah! Durance of Magic is no longer pending!

I will get the demo up and running for download as soon as possible. I am actually rather excited. I really like this place. So far on my list of to-do's:

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