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Content creation (artistic, 1st archive)

author=Marrend and Mute
CONDITION = 1202 error
Oh man, you're right! Thanks for telling me that; working on this stuff late at night is never clean. Fixed.

Edit (Minor Spoiler): I'm also aware of the club events having a disjointed sense of flow because of the JUMP command. I wanted multiple events within the file to be able to call these scenes for reasons that become obvious if you look at the file. Sadly, jumping to a new story (including the screen wipe transition) was the only way I could achieve that.

Content creation (artistic, 1st archive)

Pre-Beta v0.3 released!

Content creation (artistic, 1st archive)

author=Mute
-snoop-


Ah huh, I see now. I suppose I was going for a more realistic reaction, but I see your point there and will edit it accordingly. Regarding curse words, I tend to be a bit more casual with them than maybe I should, so "minor" swears like "damn" and "crap" aren't that big of a deal to me. I'll replace it though.

author=Mute
More concerned about emotes? What do you mean by "emotes"?

I mean simple actions like shrugs and sighs, which are denoted by "action script" (double colons, double stars, any punctuation used to denote an action). My main reason for concern is the fact that I use them for Kotone's *yawn*s, but for other actions I describe them through narration. It's a bit of an inane concern, but there it is.

Again, thanks for your feedback. I can get ahead of myself sometimes, which ends up in inconsistencies like the player's confused expressions and the swearing.

Content creation (artistic, 1st archive)

author=Mute
There's some slight variation in his personality depending on the choices in the game, though. All that's just my own opinion, so don't trust me on that. You're the one telling the story, so write it as you like. I'm just assuming you want it to fit in with the rest of the story.

Ah, alright. I get what you're saying now. Yeah, I'd like it to fit in with the rest of the story, so I'll go back and edit the parts that need to be edited.

author=Mute
The last event I got was the soul check. Looks like I won't be going down the personality route.

Ah, yeah, the soul check was the last scene for that release, so you've already played the entire route as it is now, discounting the writing I'm doing as we speak.

author=Mute
Nah. The narration's fine. Typically, the <player> makes comments at the beginning and end of a sequence, occasionally having thoughts about what's being currently said, so it's fine. And there's never too much detail e.e

Right, right, I was more concerned about emotes and such though, but thinking on it I guess there's no need to fret.


Rest assured, the route is going swimmingly, and I've already added a couple more phone scenes and starting to begin the meat of the plot. I foresee around 20-30 scenes total, only counting main route scenes and not side scenes like phone conversations or dates.

Edit: Out of curiosity, which scenes involving the <player> gave you the most "issues"?

Content creation (artistic, 1st archive)

author=Mute
-feedback snip-

Yeah, her story is far from actually complete; I'm just giving out early versions to get feedback before I get in too deep and it's too late to reverse what needs to be reversed.

According to the Profile, she has 16 tachie sprites in total, including the 7 "default" moods. I was sort of influenced by other VNs while writing this route (specifically Katawa Shoujo), so I ended up making lots of expressions for her, even though Heartache 101's main cast doesn't typically have a wide array of expressions. This explanation could also be applied to your comment about the <player> character; I wasn't sure how to go about writing him, so I ended up settling on a variation of KS's main character, molded to fit within his already established personality. If you think all the "awkward" gestures like blinking in surprise and all that don't fit, then I can easily edit them.

I'm glad you like her, though. At first I wasn't sure in which direction I should take her but now I think I've got a groove. It's a bit of a balancing act between keeping the player interested in her and keeping her in character. I can hardly see players pursuing a girl who does nothing but sleep and yawn in the middle of conversation, but at the same time making her too lively defeats the purpose of the character. So, for some scenes, I settled on a mixture of both.

You're not the only who who imagines Kotone playing her theme on the piano. :3

author=Mute
EDIT: So after 8 straight days of no events from her, I checked the story file. There aren't many sequences for her right now. XD Well, I'll be watching her development.

What was the last event you got with her? I know I had some issues with getting her events to fire while playtesting, but that was mainly due to bad RNG with which events are prioritized (as it should be).


At any rate, thanks for your feedback, and I'll take into consideration how I characterize the <player> when I go to write more. One of my main concerns is whether I'm describing things/narrating too much, rather than the spontaneous-feeling ":shrug:"s and such of the original routes.

Content creation (artistic, 1st archive)

author=Mute
author=BasedMG
-Official Kotone Release Post Snip-
Hey there, BasedMG.

I would love to test out a new character, so I eagerly started downloading her. I was greeted with 21 Megabyes. 17 hours remaining. Point is: expect a delay from any feedback I may have.

Sorry, dood. :/

Oh hey, it's fine. I suppose it's my fault for loading it up with music, but her route's pretty music-oriented. Sorry it's causing delays on your end. I'm actually about to upload a new release with less music so it might be less of a load. I sort of jumped the gun when downloading music for her, and even though i haven't used it in the story yet, I accidentally bundled them with the release itself, heh.

tl;dr: Sorry, it's all the music I haven't used yet.

Edit: In fact, you should probably just wait for the next release, since I did a bit of an overhaul on her tachie and some story events. I'm just playtesting it now to make sure everything fires off correctly when it needs to.

Edit 2: New release is released

Content creation (technical)

author=Marrend
There is a "Wait" command is inherent to RPG Maker's code-base. However, we don't have access to it through the story code-base. I figure, the best thing you can do is make the player character have poignant thought bubbles while the song is playing. No, it's not a perfect solution by any means, but it's the best solution I can think of.

That's actually the solution I pondered last night as well, oddly enough. Those scenes are a bit far off as it is anyway, even discounting the fact I might add in some more story scenes between the ones I have now to make the pacing flow a bit better.

Edit: I wonder if it will be possible to add custom mental notes in the future?

Content creation (artistic, 1st archive)

Official Shiraki Kotone Release Post

Which release is this?
Pre-Beta v0.3

What's new in this release?
  • Slightly re-worked story scenes
  • A couple of new scenes
  • Optional city scenes

Previous Releases:

Other notes:
After taking some feedback into consideration, I went and edited some of the scenes a little. Most of the meat in this release is in new story scenes as well as a completely new "sidequest", I suppose you could say. There's really no goal to it, it's just a distraction you can fall into in the city instead of going to the usual generic events. I'm not going to spoil anything, but it involves music. Heavily. Sorry, people with slow connections, this one's reverted back to its original 21MB filesize (though, the smaller file size was just a temporary deal to begin with >.>) I didn't get the chance to playtest this one myself, unfortunately, so if you find any glitches with events firing off when they're not supposed to, or not firing off at all, please let me know.

As always, feedback is appreciated! Be it about characterization ("She seems too friendly for this phase in their relationship"), consistency ("Wait, wasn't she just talking about X on the phone? Why doesn't it apply at school?"), pacing ("She's revealing the major plot points too fast, shouldn't that wait until later?"), or general feedback; it's all welcome!

Content creation (artistic, 1st archive)

author=Marrend
You should still be able to set up Akari as a relation in Kotone's profile, if that's what you want to do. I'd do it with a text editor, though, since it's an "external" relation. The lines would (probably) look something like:


RELATION ID = 6 IN game_profiles.txt
RELATION TYPE = friend

Thanks for the reference, Umehara Joruri!

Ah yeah, that'll probably work. To be honest I had the same idea, I just wasn't sure if I should override the "official" character maker, heh.

Update: I got an error at the beginning saying that someone already has Akari set as their relation. Oh well. ¯\_(ツ)_/¯

Content creation (technical)

author=Marrend
If my memory of how Fran's "PLACE = Bedroom" events work is intact, events set up there over-ride "Phone Phase" (when players get to call potential dates at the end of the day).

*Edit: You might want to test this yourself.

Ah, that seems plausible. Thanks, mate! Will do.

Update: Upon testing, setting the location to "PLACE = Bedroom" does indeed call an event after the day is done. I even managed to put together a spiffy chance-based conditional tree that changes the song she's playing when she pocket dials you.

While we're on the subject of music, is there a way to suspend the player from continuing text until a song is done? I have some events planned where Kotone plays music for the player, and it seems like it'd ruin immersion if you were able to skip out of the song by continuing the dialogue.