BEN_RANDOM'S PROFILE
Ben_Random
1019
I'm Ben_Random. I've been around since 2008 but I didn't really get active here since Super RMN Bros. 2. That, an unfinished game, and a couple of contests sums up what I've done with game making on this site. I find that my main purpose here is writing. I have a few tutorials out there, as well as some reviews on Mario fan games such as RMN Bros. or Mario V.S. the Moon Base.
Now with the internet the way it is these days, you can probably use just this information to stalk me.
Now with the internet the way it is these days, you can probably use just this information to stalk me.
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What can you do with squares? (Dungeon Edition)
People often accurately complain about the RPGVX Run Time Package Chipset.
I wonder what we could do with it if we all tried our hardest.

DUNGEON EDITION
I wonder what we could do with it if we all tried our hardest.

DUNGEON EDITION
Theme
The theme of this contest is to make an dungeon of sorts out of just he RPGVX RTP chipset.
Description
This contest will run similarly to the original "VX RTP MAPPING CONTEST". Make a map within the rules, submit it, and win! The difference is that this contest will be judged rather than having users vote, and once all the dungeons are finished, the selected ones will be compiled into one big game along with the maps from a contest being run by ShortStar: "What can you do with Squares: Town Edition".
Rules
-The dungeon must be created in RPG Maker VX.
-One submission per person.
-You may only use the A-E tileset that come's with the RPGVX Run Time Package.
NOTE: This means the DEFAULT RTP, not the Samuri package.
-The pass ability settings of tiles MAY NOT be changed!
-You may use parallax backgrounds, but only the defaults.
-No overlays
-Each dungeon must have 1 theme: (cave, mine, dungeon, volcano, icecave, grotto, sewer, swamp, mountain, forest, mansion)
-Each dungeon must have 3 floors each 50x50. (This means making three separate maps!)
-Each floor must include water, a pit or lava according to what theme you chose
-Each dungeon must have an entrance and an exit (crystal, teleporter, doorway, portal, staircase)
-The random dungeon generator may be used, but is frowned upon. Just using the generator and calling it done does not count as a submission. If you use the generator you must build off of it in some way.
-You may have extra maps with secret rooms in the dungeon. These maps must be no bigger than 17x13 tiles.
Participants&Submissions
-blademage1234
-ShortStar
This contest is officially canceled.
What can you do with squares? (VX RTP Mapping Contest)
author=Adon237
Where are all of the maps I am voting for?
Okay, now you are just acting like Jericho. CHECK THE FIRST POST OR STOP SCREWING WITH ME!
What can you do with squares? (VX RTP Mapping Contest)
author=Adon237
How do I vote?
author=Ben_Random
Information for those voting in the contest:Voting
This game has no judges other than the RMN community's vote. Anyone who wants to vote can PM me there choice.
The Voting period has begun! It will end August 5th, USA central time zone!
Each user will get three votes! A vote for their 1st place choice, a vote for their 2nd place choice, and a vote for their 3rd place choice. When I tally up the votes, a 1st place vote will count for 3 votes, a 2nd place, for 2 votes, and a 3rd place for 1 vote. Here is an example of what a vote PM would look like:
I will only except votes in 1 MESSAGE! Sending me multiple messages fills up my mailbox and is a pain.
Also, participants may not vote for themselves. And remember, any member of RMN can vote!
What can you do with squares? (VX RTP Mapping Contest)
What are YOU in this for?
author=Shinan
Stories eh? In hide tags?
There is the early days story. Which is that I've always wanted to make games, tell stories and whatnot. There was a gaming magazine that talked about a shoot em up maker for the SNES and I thought it was cool. Before that I drew crayon levels in kindergarten and pretended to play through them.
And you know the usual stuff.
There is the middle days story. I found gamemaking stuff. Thought it was awesome. With communities and whatnot. The newbie's excitement. Though before that was also other attempts at boardgame type things. Being introduced to roleplaying games and the dungeon crawler type roleplaying boardgames there were loads and loads of custom campaigns, Blood Bowl leagues and football boardgames that required and arbiter. The idea of a gamemaster was exciting.
And then games could do storytelling suddenly and making an open roleplaying experience in the computer game world wasn't entirely unfeasible. The newbie dream of awesome games.
There is the more recent history. This community. A certain kind of cynisism. I now "know" I can't actually make "that" game. I haven't really made proper games a lot because. Well. There's another thread that I didn't write in. Or I did write but then didn't submit. "What's your audience" My audience is actually me. However I'm insanely hard to please and whenever I have to cut back on stuff to make it doable and sound from a game design perspective I get disappointed in the game. To me it's a shit game.
Nowadays I'm also very interested in game design from a theoretical perspective. I like reading articles on why certain things were decided on. Or interface solutions and presentation of things. What makes for a more pleasant experience in gaming. A good game with a bad interface is a frustrating thing to behold. And a bad game with a good interface can be pleasant enough.
The community. I've been around for a while. It's a fun place to hang out in. Even though I sometimes am obviously an outsider. I don't like anime and jrpgs and people are probably pretty annoyed by my constant ignorant comments and rpg-bashing. I know I would be. But there's the part where there's a lot of awesome people and the fact that it takes time to find your place in a community. It's easy enough to navigate. With an activity level I can manage. It's not too big, not too small.
I'm sort of grandfathered in in a way.
But deep down the dream of making a "significant" game still looms. I need to pull myself together and put in the work needed. Not just complain loudly about never making games. And whatnot.
Of course I'd also like to give back. I'm active enough but often feel like there's so much more I could do. But I'm also scatterbrained so I come up with something then leave it shortly afterwards. (see podcast interviews, This Week in Blogs) But I guess it's better to have tried and... failed than not to have tried at all.
Even if Yoda would disagree.
To be honest at this point I don't even know what I'm writing about. "What am I in this for?" I'm not going to answer it or maybe I already have. In hide tags. Somewhere. I probably want to make games. I also probably would like to be recognised for making games. But like a lot of wannabes I'm still just a wannabe. Most of you others are better than me in that respect.
I'm in it because the forums have show/hide buttons. That's the only reason.
RPG Maker Lingo
author=pyrodoom
Can someone find me something on 20XX? For some reason, even with th manual, I can't figure it out!
It's not finished yet.
What can you do with squares? (VX RTP Mapping Contest)
author=ZPE
PM sent although I think I wrote the actual person's name rather than number it accordingly, oops.
I saw your vote, the format was fine.
Ageing with Pixels: Faces
author=ZPEauthor=Ben_RandomLol I hope that's not solely because of my feedback. The aged look needs more than just some recolouring of some areas (wrinkles need to be more apparent), not sure a darker shade does that. In fact it looks like scarring the more I look at it. Anyway, a write-up better than I'll ever do so don't be so deflated. :/author=ZPEI guess that means I'm done writing pixel art tutorials for a while.
The after picture looks like someone threw flour over her. =(
The marks on the face make her look sick not aged.
Thanks ZPE. Feedback is always appreciated.
Ageing with Pixels: Faces
author=ZPE
The after picture looks like someone threw flour over her. =(
The marks on the face make her look sick not aged.
I guess that means I'm done writing pixel art tutorials for a while.














