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Billwilliams
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Silly Question
Hey I had this happen for one of the blogs I read and it took six months to figure out how to fix it.
Just another 'cat on keyboard' accident. It's how the world will end.
Just another 'cat on keyboard' accident. It's how the world will end.
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Whatchu Workin' On? Tell us!
Just figured out how to add a difficulty setting to my game. So I'll be playing around with that for a while.
How do you make locations unvisitable until a quest is completed
-Locked Doors
-Unfriendly guards
-Magical barriers
-"No, what am I doing? I need to go the other way."
-Unfriendly guards
-Magical barriers
-"No, what am I doing? I need to go the other way."
Rmk2003 enemy placement damage.
Rmk2003 enemy placement damage.
I can think of any way to do that but...
-Try making clones of the monsters.
-If you place a number or letter at the far right of the monster name The player won't see in game. (Goblin 1, Goblin 2, and so on.
-Have a set of clones with a notably lower Defence rating. (Monster F)
-Place those clones closer to the player with the high Defence (and maybe lower attack) clones in the rear.
-Try making clones of the monsters.
-If you place a number or letter at the far right of the monster name The player won't see in game. (Goblin 1, Goblin 2, and so on.
-Have a set of clones with a notably lower Defence rating. (Monster F)
-Place those clones closer to the player with the high Defence (and maybe lower attack) clones in the rear.
Your memories of the early days of the internet
What's with the "sneak attack" vids?
Imaginary audience
I'll never forget Deckiller's Let's Try of Get Ugly. In a single ten minute video he...
1: Brushed off my brilliant writing
2: Ran into the worst designed enemy in the game (Twice in a row)
3: Took off in the exact opposite direction I'd always assumed the player would go.
4: Failed to talk to any of the plot advancing NPCs
Never assume you know the player will do. The game designer knows where all the shiny is hidden. A new player doesn't.
1: Brushed off my brilliant writing
2: Ran into the worst designed enemy in the game (Twice in a row)
3: Took off in the exact opposite direction I'd always assumed the player would go.
4: Failed to talk to any of the plot advancing NPCs
Never assume you know the player will do. The game designer knows where all the shiny is hidden. A new player doesn't.













