BILLWILLIAMS'S PROFILE

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It Needs To End

right because God forbid we actually talk to each other.

Encounters Mechanics

I tend to split the difference. Having both random encounters and scripted or touch battles. Random battles are weaker and you can run from them, ( and I keep the encounter rate low.)

Whatchu Workin' On? Tell us!

I'm getting the itch again. Probably won't result in anything but who knows.

I'm Crowdsourcing a country...

Well if people want I could do a bunch more.

I'm Crowdsourcing a country...

Fantasy Names. (This is like the fifth time I've posted this but I still think it's a valid method :)

1, Hit a bunch of random keys.
2, Add vowels or change spelling slighty to make it pronounceable.
3, Invent backstory as needed.

Example.

hyubgebruq
Hai'yurbruk

Hai'yurbruk is a small city with mixed dwarven and human population, ruled by the Dwarven King Urist MacArsekicker. There are several gold and copper mines on the outskirts of the city although goblin raiders have been making things difficult for the miner guilds lately. The city is also known for it's legendary 'Dead Dwarf Whiskey'.

Multiple Antagonists

Vianoce, keep your games and your writing as separate as possible or they will mess each other up.

Multiple Antagonists

One idea would be to have two rival bad guys and whichever one the player takes out first the remaining enemy becomes stronger and turns into the Big Bad.

Would be fairly simple to work into a game.

Do you guys still acknowledge your early projects?

I don't acknowledge my current projects. Clearly someone hacked my account :P

What if...

All internet forums should have a ragequit button. It should be large, red and make hilarious sounds.

Storytelling from an interactive perspective

A good writer can do a RM game plot in about six hours. A bad writer can do one in about two hours :)