BLADETHEPIEEATER'S PROFILE
BladeThePieEater
735
Heyo, I'm BladeThePieEater, or "Blade" if you want to save a second.
You can also find me here:
https://bladethepieeater.itch.io/
https://gamejolt.com/@AGuyWhoLikesPie
https://www.youtube.com/channel/UC7VxZGAPCEwYBleXwvBCJrw/featured
The Plan™
Late 2023
- Return to the Tower of KYLE (Post-game content update for The Cursed Sword of KYLE)
2024
- The Cold Trail
You can also find me here:
https://bladethepieeater.itch.io/
https://gamejolt.com/@AGuyWhoLikesPie
https://www.youtube.com/channel/UC7VxZGAPCEwYBleXwvBCJrw/featured
The Plan™
Late 2023
- Return to the Tower of KYLE (Post-game content update for The Cursed Sword of KYLE)
2024
- The Cold Trail
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author=Noel_Kreiss
Perhaps it might suit your needs but you can also try Triacontane's Additional Description plug-in which allows you to have secondary in-game description that can be switched with a press of a button for items and skills which.
Looks cool. I'll try it out if I need it.
bestiary_showoff_thanks_enelvon.png
author=thedarkdreamerI wouldn't know how to do that specifically, but Enelvon's script does let you hide affinities until you hit them in battle if you set these values to "true" instead of "false".
I wonder if there's a way to make the affinities transparent or darker if they have weaknesses so they are harder to see?
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