BOULON'S PROFILE
Search
Filter
DynBattleDisplay
Hello,
The plugin seems great.
I have a question: is it possible to display only 1 gauge like the HP gauge only or the ATB gauge only?
Also, does the position of the gauges can be tweaked with X and Y parameters according to the monster sprite position? Let say I want it just below the monster but not to far away.
Cheers!
The plugin seems great.
I have a question: is it possible to display only 1 gauge like the HP gauge only or the ATB gauge only?
Also, does the position of the gauges can be tweaked with X and Y parameters according to the monster sprite position? Let say I want it just below the monster but not to far away.
Cheers!
[DynRPG] Battle: ATB Overhaul!
[DynRPG] Battle: ATB Overhaul!
Hello,
I used for a while your first Faster ATB plugin and it worked well (the one with only one value to change).
Since you suggest me a while ago to upgrade and use this new plugin "battle_atb_overhaul" I tried it. But I had 3 issues.
1) As it was explained before, the values modifiers seem to work only when the first gauge has been filled which means the first turn is slower than the others.
It that a bug? Or is it normal?
2) The Battle Test Menu in the Database doesn't seem to use the value for "ActiveSpeed". I've set it to 1500 for test purpose and in game it fills super fast but not in the Test-menu.
3) Last but not least, I had a game breaking bug. Not sure how it happens but sometime I got stuck in battle on the attack window when a hero was ready to fight. His gauge was full. The window was opened but I couldn't even move on the commands (fight, magic, item). It seemed to happen after one of the heroes died in battle.
Thank you!
I used for a while your first Faster ATB plugin and it worked well (the one with only one value to change).
Since you suggest me a while ago to upgrade and use this new plugin "battle_atb_overhaul" I tried it. But I had 3 issues.
1) As it was explained before, the values modifiers seem to work only when the first gauge has been filled which means the first turn is slower than the others.
It that a bug? Or is it normal?
2) The Battle Test Menu in the Database doesn't seem to use the value for "ActiveSpeed". I've set it to 1500 for test purpose and in game it fills super fast but not in the Test-menu.
3) Last but not least, I had a game breaking bug. Not sure how it happens but sometime I got stuck in battle on the attack window when a hero was ready to fight. His gauge was full. The window was opened but I couldn't even move on the commands (fight, magic, item). It seemed to happen after one of the heroes died in battle.
Thank you!
Scenario.png
author=Frogge
What pokemon can you find in the tall grass of this route
None :D
Fun fact, the tall grass in this game is actually doing the opposite. If you walk in it, enemies won't see you so you can avoid random encounters. ;)
Temple_Gate_new.png
author=Punkitt
I can give it a shot if you want!
EDIT: Oh look I jumped ahead and did it, ack!
Anyhow, I used the same outline as the rest of the room, but other than that I kept the colors completely the same. I hope this works!
Hey, sorry I took so long! But I use your sprite and changed it a bit and now the crates are better. Thank you!!
(I edited the picture above)
Fighting Robots Quest
Hello. Thank you for the kind comment!!
FYI, the release date won't be in 2017 like I first predicted but not before 2020 in fact. I'm working on the project each day at least 1h but it's a very long process. So you can play the demo if you want before that. Also, I plan to release the 3rd demo by the end of the year. So you have some alternatives. ;)
FYI, the release date won't be in 2017 like I first predicted but not before 2020 in fact. I'm working on the project each day at least 1h but it's a very long process. So you can play the demo if you want before that. Also, I plan to release the 3rd demo by the end of the year. So you have some alternatives. ;)
New Feature! The Soldering System
Thank you for the comment. :)
You can buy any of these accessories, so you can have unlimited amount.
To fuse 2 accessories you need Tin.
Tin can be won as loot when you beat mechanical Simurions.
So you can't fuse everything that easily.
The doubled effect could exist, you're right, but the main focus of the game is to have a sense of creating things, building robots and stuff. So I found it was better to introduce these better accessories this way. Plus, it gives the player some choice which is always nice.
You won't be able to solder anything else because I think it's enough for the player to still have some fun. Beside it could be a very long process to handle for me and the project is long enough to pull off already.
You can buy any of these accessories, so you can have unlimited amount.
To fuse 2 accessories you need Tin.
Tin can be won as loot when you beat mechanical Simurions.
So you can't fuse everything that easily.
The doubled effect could exist, you're right, but the main focus of the game is to have a sense of creating things, building robots and stuff. So I found it was better to introduce these better accessories this way. Plus, it gives the player some choice which is always nice.
You won't be able to solder anything else because I think it's enough for the player to still have some fun. Beside it could be a very long process to handle for me and the project is long enough to pull off already.
Screenshot_SceneCampfire.png
In fact, in the case it's a mix of panorama and pictures.
The panorama does most of the effect. The pictures are for the glowing effect of the flames, so it moves and put some warm color on the sprites. :)
The panorama does most of the effect. The pictures are for the glowing effect of the flames, so it moves and put some warm color on the sprites. :)
spirit_temple.png
author=]What's a Zelda temple without puzzles?[/quote
The first 2 games don't have really "puzzles". Their more focused on finding your way out in a labyrinth or spoting secret passages. So I guess "Zelda temple without puzzles" is actually the best lol. :P
BTW the game looks fun. May try this out one day! Zelda 2 is my favorite Zelda after the very first one. Do the controls feel the same or did you change them?















