New account registration is temporarily disabled.

BOULON'S PROFILE

Fighting Robots Quest
More than one hundred playable characters!

Search

Filter

[RM2K3] Plugin to tweak critical damages?

Hello,
Do anybody knows if there's already a plugin to change the critical damage of RM 2k3?

I already asked for that last year on this thread and Kaine87 was kind enough to answer me but I'm really not familiar with source code of plugin... What should I do to make it a working plugin for my project?

thread here: https://rpgmaker.net/forums/topics/23834/

Thanks!

[RM2K3] Issues with Stat Boosting Spells

There's 140 charaters in this game. Tracking the stats or the number of use seems really long to implement. And the MP cost is not unique, there's various spells that can buff stats too. :s

Since the project has been in the work for a decade it will be quite hard to change anything which is data related.

If I can't get any good fix, I will have to do some sacrifice and change the spells for Defense boost and Intelligence boost to something more basic, like in a Final Fantasy game, the spell will just double the stat one time and that's it (the normal way to boost stats in battle in RPG maker).

Also I wonder if the official 2k3 editor on Steam has the same bug... It,s not something I can use for my project but just a general thought. It's really an issue.

Anyway thanks for the help! Really appreciated!

[RM2K3] Issues with Stat Boosting Spells

Hello,

I have some stat boosting spells, like Strength Up, Defense Up, etc.
They don't give the premade status (like the ones which double your stat) but instead they increase the stat slightly.

The way I did them is like a cure spell but instead of checking the HP box I check a statistic. So basically you can use the spell several times if you want to maximize the effect.

Strength Up and Speed Up spells work great because the engine has a preset rule which makes it impossible for the stat to go beyond double. (If my base strength is 100 I won't be able to go beyond 200 even if I do the spell over and over).

But with Defense and Intelligence I can increase these stats up to 1998!
Why 1998? I guess this is the double of 999 which is the max for all statistics.


This is a big issue for me, because this is game breaking. It took me ten years to see this problem... It only happen when the player is in the later part of the game, that's why I didn't realize it before.

It feels like a bug of the engine, why some statistics are a rule and other don't? Is there any way to fix this? Or maybe patch this?

By the way I'm working on the unofficial 2k3 version. (and I couldn't change to the official one since the project work with custom patches and plugins).

Thanks in advance!

Ruins.jpg

Thank you so much for your long time support, Gretgor!

newpromo1.png

asefafasfa.png

I Like these kind of montages. The maps look indeed quite massive.

screenshot_somia_new.png

Thanks guys! Your support means so much to me, seriously! ^-^

Project update 24/1/19

Thank you for your support!
It's not easy to work on this decade long project everyday but I still manage to do it. (I guess stamina is my best stat. ;))

Also, seeing that some people are still interested is a real motivation too!.

[RM2K3]

Wow, awesome, thank you LordBlueRouge!
I've learned something new with 2k3 today. I'll try that, then.
(By the way, I always loved Saga Frontier.)

Thanks guys for your support!

[RM2K3]

I think there is a misunderstanding.
There's no such parameters in the battle animation settings.
What you are refering to is a battle group event or something event related. I am talking about the battle animation editor which has no "wait" and no options for shake duration.

Here's what I'm talking about.

(scroll the image to see the right part)