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[RM2K3] Exp Curve (with Dyn RPG)
Hello everyone,
I think that's common knowledge that RPG Maker 2003 exp curve is not the best.
It's pretty flat and doesn't increase a lot with levels.
I'm using the basic battle system in my project and I want to know if there's a way to customize the exp curve with Dyn RPG.
What I would want is to have something more exponential, like:
Level 1 = 100 exp
Level 2 = 150 exp (+50%)
Level 3 = 225 exp (+50%)
Level 4 = 337 exp (+50%)
Level 5 = 506 exp (+50%)
Is it possible?
Note : My project have a lot of playable characters and there's several curves shared between them (like 10 different ones).
Thanks!
I think that's common knowledge that RPG Maker 2003 exp curve is not the best.
It's pretty flat and doesn't increase a lot with levels.
I'm using the basic battle system in my project and I want to know if there's a way to customize the exp curve with Dyn RPG.
What I would want is to have something more exponential, like:
Level 1 = 100 exp
Level 2 = 150 exp (+50%)
Level 3 = 225 exp (+50%)
Level 4 = 337 exp (+50%)
Level 5 = 506 exp (+50%)
Is it possible?
Note : My project have a lot of playable characters and there's several curves shared between them (like 10 different ones).
Thanks!
Update and Demo #3
author=orochii
This looks so beautiful <3. And interesting.
Thank you!
author=Luiishu535
How/where did you get all of the London Life graphics?
I don't remember exactly but it should be on spriter-resources I guess?
As far as I remember the police office was the only thing I took from this game, it's generaly from Mother 3.
Fighting Robots Quest
author=Link_2112Oh, it's not done with DynRPG. It's just a picture with waving effect. :P
The fire in the cutscene about the war.
Fighting Robots Quest
author=ItEm
I just started to play your game! It is really nice and polished, indeed! Is the giveaway system (items and robots) available in this demo? I am really looking forward for that!
Yes it is. You can access it after 3-5 hours of gameplay. It's at the very end of the demo though. BTW, you can only transfert the robots, to be precise, the Soul of the robots (the items you get after synchronisation).
But maybe you should wait a little to play, I plan to release the next demo in december. It will feature a LOT more content. The fact is, you can't use the same save file between the actual demo and the next one (it will generate bugs in the data).
author=Link_2112
Especially your use of DynRPG picture stuff. That fire looked bad ass!
Is it 2 seperate sentences? Because I don't know which "fire" you are talking about, sorry.
author=Link_2112
But as soon as I hit the first default 2k3 battle, that's when I quit. I just can't stand to play default RPGmaker games. Too bad, this has tons of potential but it feel wasted on a shit engine such as this. But I imagine you started long ago and it's too late to turn back. That's how it goes.
I did a lot of CBS before but I realise that if I want to make a decent game with a lot of content I need to get rid of time-consuming stuff like that.
The game is primarily made for players and not for game makers who know the engine etc. I don't want the game to be impressive, I just want it to do the job. My goal is to make a well rounded game that use the features of the engine and a little more. I know it's not for everyone.
[DynRPG] Battle: ATB Overhaul!
Fighting Robots Quest
Thank you very much!!
The next demo should be released by the end of the year and will feature twice the amount of content if not more. (Sadly the save files won't be compatible. :s)
The next demo should be released by the end of the year and will feature twice the amount of content if not more. (Sadly the save files won't be compatible. :s)
[DynRPG] Battle: ATB Overhaul!
[DynRPG] Battle: ATB Overhaul!
[DynRPG] Battle: ATB Overhaul!
Great news!! :) (I was afraid you gave up this plugin.)
By the way, it could be very useful if you make a simple plugin which allow to have "Wait" by default.
Personnaly I love very simple plugin that do one specific thing.
If you could do that I would be very grateful but maybe it's more difficult than I think.
Cheers!
By the way, it could be very useful if you make a simple plugin which allow to have "Wait" by default.
Personnaly I love very simple plugin that do one specific thing.
If you could do that I would be very grateful but maybe it's more difficult than I think.
Cheers!














