BURNINGTYGER'S PROFILE
Gay gamer, writer and actor
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Post Pictures of Your Crash Pad
Community bed project
At least one of the kingdoms should be called the Land of Counterpane. I may submit a bed pic once it's clean!
Revamped dialog that can choke a horse
I'd say he should run somewhere between the "Shoot-myself-long" and "crazy short." Looking at some of the items, they're quite interesting, but some of them get a bit windy. It's a matter of ear, I guess.
Revamped dialog that can choke a horse
Revamped dialog that can choke a horse
I agree, Carvonica. The point I think Pokemaniac is trying to make is that more words aren't necessarily better. What's important is whether it gives you the information you need (Or fails to do so, as the case may be) and is believable coming out of the mouth of an NPC.
The real question is -"Does it work?"
The real question is -"Does it work?"
Revamped dialog that can choke a horse
I know I haven't read this entire topic, but I was reminded of a quote:
"Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts. This requires not that the writer make all his sentences short, or that he avoid all detail and treat his subjects only in outline, but that every word tell."
William Strunk, Jr"
Of course, this refers to writing, not speech- spoken language often varies from person to person and situation to situation. Some characters may attempt to show off with "big words," others vacillate or mumble. One has to balance the needs to get information across with that of character depiction.
"Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts. This requires not that the writer make all his sentences short, or that he avoid all detail and treat his subjects only in outline, but that every word tell."
William Strunk, Jr"
Of course, this refers to writing, not speech- spoken language often varies from person to person and situation to situation. Some characters may attempt to show off with "big words," others vacillate or mumble. One has to balance the needs to get information across with that of character depiction.















