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RMN Midsummer Dreams 2010
Why Plagiarism Matters
I'm not sure I agree- I'd say, "if you can't do it right, do it the best you can." Better an idea be presented sloppily than that it never come to light. . .
Tetris is a good puzzle game and novels are good reading- no-one expects them to be anything but what they were designed for. I'd say the point is to find the best medium for your idea, , whether it's a game, a tale, or whatever. You might need to team up with others- many games have separate artists, spriters, and writers.
I guess my point is that plagiarism is wrong and people should credit the resource-makers when applicable, but the most important thing is to get their dreamworld out and visible, by hook or by crook, to share it with those around them.
Now I'll have to take my own advice and start working on something of my own... since I'm new to making game,s maybe I'll write a story instead.
Tetris is a good puzzle game and novels are good reading- no-one expects them to be anything but what they were designed for. I'd say the point is to find the best medium for your idea, , whether it's a game, a tale, or whatever. You might need to team up with others- many games have separate artists, spriters, and writers.
I guess my point is that plagiarism is wrong and people should credit the resource-makers when applicable, but the most important thing is to get their dreamworld out and visible, by hook or by crook, to share it with those around them.
Now I'll have to take my own advice and start working on something of my own... since I'm new to making game,s maybe I'll write a story instead.
Why Plagiarism Matters
DOING IT! - WEEK TWELVE - Dialogue
post=150500Not necessarily. It requires a kind of nonlinear thinking not everyone is good at.post=150496but it like spelled out the answer entirely
as a way of helping the player with the puzzle, I find it rather lacking, in focus and direction
I mean I understand not wanting to totally spell it out but if the player has gone 3 minutes without figuring it out they're probably going to need it.
I'ds suggest playing up the "untouched' condition of the switches a bit, though of course it still takes thought to realize the significance:
Sedryna: Achoo! When's the last time someone dusted in here?
On taking another look, I see your dialogue is not as rambling as I'd thought, but I feel I can make it wittier and more concise, while retaining essentially the same information:
Sedryna:* Sigh* This puzzle is completely horrible. Whoever designed it should be shot in the face.
* with a flash, a bespectacled guy appears from nowhere *
???: You are COMPLETELY hopeless.
Sedryna: ...Who the hell are you?
???:The creator of this puzzle- or rather, riddle.
S: WHAT? What riddle? I don't even see any question, just a sign saying "Do not disturb."
???: *Snort* Which is the ONLY text in a room with untouched switches, ALL of which started in the up position. I mean, how stupid can you get?
Sedryna: Why you. . . *Attempts to swipe at him*
???: I think I smell my pizza burning . . . gotta go!
*disappears*
It says basically the same thing as your version, but in half as many sentences, and without making a big fuss about author insertion.
Why Plagiarism Matters
I'm no moron! I completely respect the value of discussion, I'm just finding this tedious.
Bu you're right- if I find this topic boring i should simply go somewhere else instead of making snarky comments. Gomen nasai. *Leaves the thread*
Bu you're right- if I find this topic boring i should simply go somewhere else instead of making snarky comments. Gomen nasai. *Leaves the thread*
DOING IT! - WEEK TWELVE - Dialogue
As humor it-s OK- as a way of helping the player with the puzzle, I find it rather lacking, in focus and direction.However,i cna understand your wanting to make an apaerance.
How about:
*LockeZ appears"
Sedryna: Who the hell are you?
Locke: The creator of this puzzle. You wouldn't BELIEVE how many angry letters I get saying it's too hard. As if puzzles guarding ancient beings are supposed to be EASY...
^_^; . . . I suppose you want help now...
Sedryna: . . . Yes, please.
Locke: Know this, then- to move forward you must let sleeping dogs lie.
S: What's that supposed to mean?
Locke::Ooh, look at the time, gotta go! *Disappears*
S: Crazy bastard... not much help either...
How about:
*LockeZ appears"
Sedryna: Who the hell are you?
Locke: The creator of this puzzle. You wouldn't BELIEVE how many angry letters I get saying it's too hard. As if puzzles guarding ancient beings are supposed to be EASY...
^_^; . . . I suppose you want help now...
Sedryna: . . . Yes, please.
Locke: Know this, then- to move forward you must let sleeping dogs lie.
S: What's that supposed to mean?
Locke::Ooh, look at the time, gotta go! *Disappears*
S: Crazy bastard... not much help either...














