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BURNINGTYGER'S PROFILE

BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Gay gamer, writer and actor
Veil of Darkness
An adventure game built for the All Hallows Eve event of 2012!

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Why Plagiarism Matters

As long as we don't start turning into Stop Having Fun Guys, proceed.

DOING IT! - WEEK ELEVEN - Equipables

If you're having name or idea trouble,s check out Seventh Sanctum- they have random generators to spark ideas.

For example you might have a cursedriver, a farwand, and a whipdart.
Also Charas project has some interesting "Dragon teeth" Weapons.

DOING IT! - WEEK TWELVE - Dialogue

It's not drawing attention away, it's stimulating nonlinear thinking to produce insight.

Yeah, the dialogue leans toward unsalvageable rubbish- why would a character who's never bothered to make an appearance before now suddenly pop up to vent about one puzzle and have a long, rambling conversation with the protagonist? It makes no sense.

MY suggestion is to simply throw in a bit of a nudge- like this:

*A rope suddenly appears on the wall, and a man climbs down it.*
Sedryna: Wha- how did you get over there?
Man: It's easy once you know how. Just ask yourself if Titan's really what you shouldn't be disturbing.
*Man runs off, taking the rope with him*

Admittedly this kind of makes the puzzle harder in a way, but nudges the player toward a correct answer indirectly, as it attempts to get the player to reconsider and reinterpret the message. "What else could the message mean?"

Why Plagiarism Matters

I do my best to avoid plagiarism in written works, though I'm sure sometimes the line is fuzzy in gaming.
With Makerf games, however fun-to-play is more the main aspect. I agree that in genral this is aserius concern but wonder if hobby gaming is really worth getting serious about. Not that i don't want to see credit where credit is due, but Iwe should pick our battles here.

DOING IT! - WEEK TWELVE - Dialogue

I suggest leaving it off the entire dialogue out as you would definitely get killed. My suggestion is to make the sign two-sided, like a door hanger. One side says "Titan sleeps beyond. Do not disturb. " The other side says, "Please leave all switches on after making up room" which should make people think abut the position of the switches.
And Cyric IS important, though not, in the strictest sense, a Macguffin, which refers to an item that drives the plot but serves no further purpose, or an item that could be swapped out for something else without changing the plot.

DOING IT! - WEEK TWELVE - Dialogue

OK- I'm kinda pleased with this her,e though i found myself altering it as I wrote. This seems to be shaping up to be web comic.. Anyway, the two characters are Cyric and Damon,high-school boys who're stuck in another dimension.

D: So let me see if I've got this straight.. . . Your father accidentally brought your mother Fayette over through his experiments.
C Yep.
D: Some time after they got married and you were born your uncle tracked her back to our dimension and killed her.
C; Right on all counts.
D: You're the Macguffin. Your uncle wants to use your powers to take over the rest of the world and crush the remaining pesky humans. Good so far?
C; No, I'm a potential Person of Mass Destruction.
*Snort* - Anything else you want to know?

Eternal Night: The Seedling's Rise

Ahem- if yon phantom wishes to complete its business before it departs this world, it should make haste- and get a spell checker.

DOING IT! - WEEK ELEVEN - Equipables

post=149168
In RealmS, Jidor (your second party member) learns his skills through what sword he has equipped. It's a bit different to the usual 'learn via equipment' way, though, in that he can learn three skills from each sword, but he can only take one of those skills with him when he equips a new sword - and only if he has mastered the sword. So, say he's just learnt all the skills from his initial equip - Short Sword. That means he can choose either 'Focus Slash', 'Troll Slash' or 'Multi Slash' to keep as a main skill. Of course, he can use all three until he equips a new sword, but only the chosen one will stay in his skill list afterwards. And only one from each sword can be chosen. (So you have to choose carefully what skills to keep - though there will be ways to change the skills.)


Bonus:
"Darkness is forged by love and hate." - Proverb
A stick taken from Tree. Heals the user but makes enemies angry.
A hat that has a point. Not unlike this description
Made to blend into the forest background.
Ask a stupid question... Lowers enemy STR, DEF, MAG, AGI


Wiat, so does he have ot pick which skill will stay upon mastering the sword, but BEFORE swapping, or is selecting the skil to remain part of the swap-out process? The second would seem to be more useful and flexible: "Which ability would you like to retain?"

And I suspect items 3 and 5 may be the same, a dunce cap, unless 3 is a Wizard's Hat.
And . . . *Tries to think of an itme he's acatualy going to use in a game"

Item: Specius
Description: Your talking mirror guide.

Leekspear: Engraved "to Ieva.' May confuse target.

Alter A.I.L.A. Genesis

*is a tad confused by the comment about Variant as he thought it never came out* Neok, o while the date 10/10/10/ is cool, don't; get so wrapped up in that that you don;t patch all the holes.

Forever's End

You know, there's a band that shares a name with your game- if you needed some non-custom music maybe you should check their work out! http://www.foreversend.com/