BYAH'S PROFILE
Byah
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Empty present boxes are like ice cream without ice or cream.
Pandora's Present
Pandora's Present has been opened, and four kids are ready to fight the escaped evil!
Pandora's Present has been opened, and four kids are ready to fight the escaped evil!
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Finsterling
author=nhubi
Other than seeking to free Lord Belzewik, little is known about the black knight. In fact, gender, age and favorite color are a mystery to everyone!
Hmm, I'm going to go with....Black.
Also, will this ever be released or did it slink off into a hole and die a lonely lamented death?
I currently don't have any plans to work on this game, mostly because of more interesting projects I'd rather work on (and currently am).
If I do come back to it, it'd get a huge overhaul, seeing as it is one of my earlier games.
Can't say anything regarding the black knight's favorite color, or I'd need to change the description, since it wouldn't be a mystery to anyone anymore...!
Pandora's Present
DEViL::ender
Oh, I didn't mean switch the parts around, just their length!
Dunno, maybe I'm just that slow, but I can definitely imagine the developer taking (a lot) less time. :P
Dunno, maybe I'm just that slow, but I can definitely imagine the developer taking (a lot) less time. :P
Pandora's Present
That's amazing, didn't expect that long of a reply honestly. Thanks for that, some real good advice in there!
Just in time for my next project, too.
Gonna start it next week, and I'll try to make it one that's a little bit longer, yet gets finished at the same time! :P
Just in time for my next project, too.
Gonna start it next week, and I'll try to make it one that's a little bit longer, yet gets finished at the same time! :P
DEViL::ender
Alright, just finished your game in about an hour and 10 minutes.
Here are my thoughts:
The beginning seems to last too long compared to what comes after that. It took me one hour to beat the first part, and only 10 minutes to do the rest, which to me seems like it should be the other way around.
Starting with lots of skills, items and party members right off the bat is the part where you mock your own typ of games, I think? If so, it really should've been the other way around, imo!
I really liked the slower start of the second part, though. Having fewer abilities, items and enemies to worry about works so much better when beginning a game, and I'd definitely like to see a more fleshed out one like that.
I did die twice, once when fighting the dragon, and another time at the vampire, since I wasn't using the status effects properly mostly.
So yeah, make a game like the second half of DEViL::ender is what I'm saying!
Here are my thoughts:
The beginning seems to last too long compared to what comes after that. It took me one hour to beat the first part, and only 10 minutes to do the rest, which to me seems like it should be the other way around.
Starting with lots of skills, items and party members right off the bat is the part where you mock your own typ of games, I think? If so, it really should've been the other way around, imo!
I really liked the slower start of the second part, though. Having fewer abilities, items and enemies to worry about works so much better when beginning a game, and I'd definitely like to see a more fleshed out one like that.
I did die twice, once when fighting the dragon, and another time at the vampire, since I wasn't using the status effects properly mostly.
So yeah, make a game like the second half of DEViL::ender is what I'm saying!
Pandora's Present
Thanks for the feedback, and glad you liked it!
I may have made it a bit too easy after watching a friend play it for 1 hour and 40 minutes with Mikki/Leo, obviously having quite some trouble. :X
But, eh, I'd rather this game be too easy than too hard.
I agree about an extra map before the boss, actually, but I do seem to have trouble creating more content for my games.
Need to work on that. Got any tips mr. 378973289-hour-games in 3 days? :P
Speaking of which, downloaded DEViL::ender, gonna check it out tomorrow!
I may have made it a bit too easy after watching a friend play it for 1 hour and 40 minutes with Mikki/Leo, obviously having quite some trouble. :X
But, eh, I'd rather this game be too easy than too hard.
I agree about an extra map before the boss, actually, but I do seem to have trouble creating more content for my games.
Need to work on that. Got any tips mr. 378973289-hour-games in 3 days? :P
Speaking of which, downloaded DEViL::ender, gonna check it out tomorrow!
Pandora's Present
author=SgtMettoolauthor=ByahI liked the fact that you presented the battles as more like puzzles than straight-forward battles. Each one has a solution to it and you can't just spam your strongest skills and hope to bulldoze your way through most of them. There were only a small handful of battles in what I've played that could be beaten with brute force, but the amount of strategy involved was very refreshing.
Also, I'd be interested in hearing how the battles were. Too hard, too easy, too hard to follow?
I was originally going to say that the lack of Game Overs hindered the experience and eliminated consequence, but then I ended up liking the fact that you have to adjust your party and strategy if you're faced with a complex challenge.
Thank you for the feedback. :)
That's exactly what I was going for with this game's battles, good to hear that it did work out. As for game overs, one could just save in front of an enemy anyway, and load accordingly. Might as well make it easier for the player. :P
I really want to combine those puzzle elements with a more traditional RPG in my next game. You know, instead of battles having a tacked on element system, and/or just being an attack spamfest. Interested in seeing how that will turn out.
Pandora's Present
author=SgtMettool
I gave this a download and played about half of it (I intend to play the rest). I love the look and overall aesthetic of the project. It's incredibly light-hearted and charming and it felt like a feel-good, heartwarming Christmas special like you'd see on TV. Excellent work! :D
One thing I noticed: If you lose a battle that you encounter on a sliding ice tile, you're immediately re-engaged and can't back out to open the menu.
Thanks for the kind words, appreciate them. :)
I actually know about the sliding thing, but I'm just not sure how I'd go about fixing that. One thing you can do is change direction after the battle ends, it seemed to work for me.
@Pizza: Glad to hear that. :)
If anyone's having trouble beating the enemies on Chillwind Hill and/or the boss, I just uploaded a more balanced version. While it should be fine with the Dora/Ralph combo, it's quite hard without at least Dora. Leo was especially weak, and got buffed accordingly!
Also, I'd be interested in hearing how the battles are. Too hard, too easy, too hard to follow?
NOW I NEED SLEEP (4 AM over here, but I had to get that v1.1 out before going to bed).













