CARRIONBLUE'S PROFILE
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All Hallows' Event 2013
All Hallows' Event 2013
All Hallows' Event 2013
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I'm Scared of Girls
author=_echo_
I love this game, but I just can't finish it. It makes me too sad. Something about the combination of Satie and... just... everything. It's heavy going. I really like it, I think you've made something special here, but by God, next time I try I'm gonna have to be in a really good mood.
I am really happy that you liked the game though! And I hope that you'll like the ending even considering what happens beforehand! :)
Safety: Life Is A Maze
I am working on it still, the redesign of the levels and enemies takes a while and I have a lot less time with reality coming after my neck lol
but it's totally happening
but it's totally happening
Progress on Version 1.3
author=RyaReisender
Difficulty isn't really the problem, if you like your games hard, you can make them hard. The problem is only the randomness. Even if you put a monster and give players only a 1% chance to defeat it, it doesn't really increase the difficulty because you still don't need any skill for it. =p
So would basically adding/modifying the game's levels be more acceptable than a complete redraft? I am starting to think maybe if I tweaked the levels enemy's and added in the new system changes along with the extra story bits I had planned it would be better. I am just being cautious in asking because I don't want to mess up the vibe I have for this game, since for me changing the locations like I did really changes it into something different.
Progress on Version 1.3
True, I will give you that randomness was the issue here. Either way, I think I've properly toned down the deviations of the damages.
Safety: Life Is A Maze
@everybody
yep, I am toning down the randomness in the combat- it's neat to make a expirament in random subconscious battle systems- buuuuut it sucks if you get a bad roll constantly, so I did away with a lot of it.
Basically now there is sort of a rank system, if you have a enemy that outranks you-
it won't kill you but will definitely hurt. Enemies under your rank might just do a 1 damage, and enemies at your rank will do 1 damage plus a unlucky combat roll. Or at least that is the plan- I also added in a spell system that doesn't use items that you can use once and recharge at a mystic fountain. I think those changes so far are the biggest to the battle system I made.
I'm pretty much knee deep in redesigning/putting together the boards, so it'll take a bit before I can upload that and the changes mentioned.
yep, I am toning down the randomness in the combat- it's neat to make a expirament in random subconscious battle systems- buuuuut it sucks if you get a bad roll constantly, so I did away with a lot of it.
Basically now there is sort of a rank system, if you have a enemy that outranks you-
it won't kill you but will definitely hurt. Enemies under your rank might just do a 1 damage, and enemies at your rank will do 1 damage plus a unlucky combat roll. Or at least that is the plan- I also added in a spell system that doesn't use items that you can use once and recharge at a mystic fountain. I think those changes so far are the biggest to the battle system I made.
I'm pretty much knee deep in redesigning/putting together the boards, so it'll take a bit before I can upload that and the changes mentioned.
Safety: Life Is A Maze
author=Nyuu
So I really like the artistic direction of this and I want to like the gameplay since it has some nice ideas, but I'm just not feeling it. Still, I do wanna finish the story. How long is this game approximately?
Thank you for playing and I am sorry you aren't feeling the gameplay at the moment-
It's not too long I would imagine, but there are parts that can be stupid difficult.
My recommendation would be to wait to finish this until I put together the patch I am currently working on, as it has extra story bits as well as being more mindful of players.














