CARRIONBLUE'S PROFILE

Some sort of thing from planet x
I'm Scared of Girls
Surreal Action Game

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All Hallows' Event 2013

so has everyone decided which concepts they are going to try for?

All Hallows' Event 2013

will i have to put sheep in my game now D:

update: okay

All Hallows' Event 2013

i hope everyone has fun with this : D

Battle.png

quit forking around and give me a hand!

I'm Scared of Girls

author=_echo_
I love this game, but I just can't finish it. It makes me too sad. Something about the combination of Satie and... just... everything. It's heavy going. I really like it, I think you've made something special here, but by God, next time I try I'm gonna have to be in a really good mood.

I am really happy that you liked the game though! And I hope that you'll like the ending even considering what happens beforehand! :)

Safety: Life Is A Maze

I am working on it still, the redesign of the levels and enemies takes a while and I have a lot less time with reality coming after my neck lol

but it's totally happening

Progress on Version 1.3

author=RyaReisender
Difficulty isn't really the problem, if you like your games hard, you can make them hard. The problem is only the randomness. Even if you put a monster and give players only a 1% chance to defeat it, it doesn't really increase the difficulty because you still don't need any skill for it. =p


So would basically adding/modifying the game's levels be more acceptable than a complete redraft? I am starting to think maybe if I tweaked the levels enemy's and added in the new system changes along with the extra story bits I had planned it would be better. I am just being cautious in asking because I don't want to mess up the vibe I have for this game, since for me changing the locations like I did really changes it into something different.

Progress on Version 1.3

True, I will give you that randomness was the issue here. Either way, I think I've properly toned down the deviations of the damages.

Safety: Life Is A Maze

@everybody

yep, I am toning down the randomness in the combat- it's neat to make a expirament in random subconscious battle systems- buuuuut it sucks if you get a bad roll constantly, so I did away with a lot of it.

Basically now there is sort of a rank system, if you have a enemy that outranks you-
it won't kill you but will definitely hurt. Enemies under your rank might just do a 1 damage, and enemies at your rank will do 1 damage plus a unlucky combat roll. Or at least that is the plan- I also added in a spell system that doesn't use items that you can use once and recharge at a mystic fountain. I think those changes so far are the biggest to the battle system I made.

I'm pretty much knee deep in redesigning/putting together the boards, so it'll take a bit before I can upload that and the changes mentioned.

Safety: Life Is A Maze

author=Nyuu
So I really like the artistic direction of this and I want to like the gameplay since it has some nice ideas, but I'm just not feeling it. Still, I do wanna finish the story. How long is this game approximately?

Thank you for playing and I am sorry you aren't feeling the gameplay at the moment-
It's not too long I would imagine, but there are parts that can be stupid difficult.
My recommendation would be to wait to finish this until I put together the patch I am currently working on, as it has extra story bits as well as being more mindful of players.