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I'm Scared of Girls
@Krazy_Kakadu
A patched version will be up shortly you can download which should help you, and anyone else unable to escape from that area.
A patched version will be up shortly you can download which should help you, and anyone else unable to escape from that area.
I'm Scared of Girls
Have you found all the red gems in that area?
Remember collecting them will teleport you back instantly to the television.
I'll have to go back and look at the game files exactly to give you any specific directions however.
Remember collecting them will teleport you back instantly to the television.
I'll have to go back and look at the game files exactly to give you any specific directions however.
I'm Scared of Girls Final Version Released
author=calunio
I'm really cruious about what you changed in this version. Because I got the strong impression that some of the dialog was changed. Was it?
author=calunio
I'm really cruious about what you changed in this version. Because I got the strong impression that some of the dialog was changed. Was it?
I didn't really touch the dialogue that much in the game from what I remember, I know I removed those auto-play codes out. I think, to be honest I sort of just did the update and forgot about what exactly I did. The ending is changed quite a bit, so that may be part of it.
Change is good. Summer Retrospective.
Nice article StarSkipping!
In retrospect, since according to the judge's descriptions, had I known what type of surrealism you were looking for- I think a different game would have came out. I had assumed it was the type of surrealism that came from stream-of-consciousness and from internal irrational symbols of a person's experience and psychology.
*As a aside about your one beef: It's good advice for a better narrative next time. To be honest, It never even dawned on me that I could have made it into a good narrative twist.
Agreeing with Anaryu: State plainly what your rationale is for the next contest and the one after it, do not make a gray area out of it. If you want games that are genre-busting, state that. If you wanted games that are just weird, state that. Etc. There isn't anything bad about assigning a goal, and a theme at the same time. If you ask me, the more constraints there are the better the challenge.
sigh I'm going to go back to the comfort of my deep dark tumblr blog in the middle of nowhere.
In retrospect, since according to the judge's descriptions, had I known what type of surrealism you were looking for- I think a different game would have came out. I had assumed it was the type of surrealism that came from stream-of-consciousness and from internal irrational symbols of a person's experience and psychology.
*As a aside about your one beef: It's good advice for a better narrative next time. To be honest, It never even dawned on me that I could have made it into a good narrative twist.
Agreeing with Anaryu: State plainly what your rationale is for the next contest and the one after it, do not make a gray area out of it. If you want games that are genre-busting, state that. If you wanted games that are just weird, state that. Etc. There isn't anything bad about assigning a goal, and a theme at the same time. If you ask me, the more constraints there are the better the challenge.
sigh I'm going to go back to the comfort of my deep dark tumblr blog in the middle of nowhere.
Meat_Plant_Love.png
I need some assistance.
Assuming you know your way around:
1. import a panorama of your chosen size directly into the folder, if that is what your problem is. Otherwise, can't help you.
2. Can be achieved if you assign a x and y value to each time you show a picture. Make sure when you set the variables for the x and y coordinates that you make them 'screen-relative'. This will allow your pictures to become dependent on the location of what the npc's screen relative x and y variables are. If that makes any sense.
1. import a panorama of your chosen size directly into the folder, if that is what your problem is. Otherwise, can't help you.
2. Can be achieved if you assign a x and y value to each time you show a picture. Make sure when you set the variables for the x and y coordinates that you make them 'screen-relative'. This will allow your pictures to become dependent on the location of what the npc's screen relative x and y variables are. If that makes any sense.
I'm Scared of Girls Final Version Released
author=yamata no orochi
Got it! I'll try again.
EDIT: Okay, NOW it works. Think it might have been a problem putting it into a folder on my end.
Just cut the first thread. Excited!
Very good!
I'm Scared of Girls Final Version Released
author=yamata no orochiI'm on it.
Ran into a bug! Walked into the first red gem in the starting area (I think) and received "Map 153/4 (forgot which) cannot be opened."
Otherwise, like the atmosphere a lot! Even though I only got like a minute in.
Edit: I just looked at the copy I uploaded- and it works fine in test play, and in regular play. Try clearing out your previous download, and redownloading the game. The files may have accidentally been corrupted to a small degree during download.