CARRIONBLUE'S PROFILE

Some sort of thing from planet x
I'm Scared of Girls
Surreal Action Game

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Safety: Life Is A Maze

author=BlueHood
Just an update,

Thank you very much for your assistance.
Everything's running smoothly, and I'm enjoying 'Safety: Life is a Maze'
with a different but still gratifying satisfaction than that which I enjoyed 'I'm Scared of Girls' with.

I look forward to completing it as soon as my schedule permits me to
get a deeper picture as to Mina's relationship with Doro, Femme, and Andy.

I don't know if it's relevant, but I think the difference in flavor stems from the diversity of cast: though there are other characters within
'I'm Scared of Girls,' the game is definitely centric on Lamb and the history and persona he (or rather, She - Oh, I loved that cassette tape) attaches to them.

Safety's cast speaks a little more for themselves.
Just, ah. An observation I guess!


That is awesome to hear! :D

I am glad the story holds up so far, as I tried to put a lot more emphasis on how the cast mixes with each other while trying to maintain a narrative/feel. It's really cool to hear about it thus-far! That and, it's cool to note that about the cast. :)

@ RyaReisender
I am uploading a updated version of both downloads right now that addresses your concerns about the items, and the difficulty for that section- which I agree is a bit too harsh jump in difficulty with no help, so I moved some stuff around and added some potions should one explore the floor's halls more. All the chests should have their respective messages, and that mystic well should heal you now back in the forest.

Safety: Life Is A Maze

Thank you for playing! Sorry about the bugs/imbalancers:
1. I'll add that today.
2. I'll fix that one up too.
3.I'll take a look at it this afternoon and see what I can do about that particular patch of game for you. The way I designed it was more geared toward avoidance than fighting, which is reflected in how damaging a attack can be sometimes.

I'd like to fix the combat to be more like that, but then the point of combat in the game would be lost, because when you go to fight something it's never a sure bet whether a enemy can immediately annihilate you or do the numerical equivalent of a soft squishy noise- but I'll keep that in mind for games in the future. :)

safetypress1.png

author=bulmabriefs144
author=CARRIONBLUE
Insanely enough i made my own font and individually made each dialogue frame.
Pretty tedious XD
There's a better way.

Individually make the text as a picture, and reuse the frame.

I even managed to cycle the down arrow thing on the textbox, and it allows foreign text like Chinese.


That is cool sounding!
I tried out a lot types of custom dialogue systems, but I settled with the one here pretty much just because. It's really neat how many ways simple parts can make so many solutions and stuff.

Safety: Life Is A Maze

;.; Awwwww... that is actually really sad- I am sorry about that sort of thing happening to you.

In all super seriousness: Thank you for donating and being a cool person about the whole ambient static thing!
I hope that the download I just posted will work better for you, if not I'll keep tweaking it until it works. If there is anything else regarding the game you need, just give me a shout somewhere. :D


Safety: Life Is A Maze

author=BlueHood
Hey-! I was curious as to if you, or anyone else for that matter, could assist me in a dilemma regarding Safety: Life is a Maze.

I'm deeply interested in the game, and have been since finding the first of the Investigator's Tapes. However, there's literally a second delay between every step I make. I've begun to presume it must be because my very poor-quality computer is having trouble processing the Static Overlays, because everything moves very fluidly in cutscenes when the stylistic haze is paused.

I cannot remove the overlays as it causes the game to crash for sake of not being able to open them, but if I leave them in I really just can't play at a rate conducive to puzzle-ing, battling, or exploring.

I know it's got to be a stylistically-important facet of the game, because in addition to the overlays, there's even sound-effects and coloring associated with it. But, is there any way a player of limited means, such as myself, could go about turning off the rapidly-cycling overlays as to better enjoy the game?

Thank you in advance; I really hope to sink my teeth into this title.



I'll tell you what I'll do, I'll make a alternate version with a fix for people that are in your particular situation!

Can you tell me if it's just the overlay that is making it hold up, or is it the rest of the onscreen assets too? (As in, the lives, power, and health bar.) Because I think it might be entirely possible to rig it where only the pause screen shows the stats for you, which would mean less processes going on for when you are moving around. (You would just have to make sure to pause occasionally to know how much health you would need.)

@Ljink
Thanks a lot! I actually happen to really like Wiiware games so it's actually a really nice compliment to get. .///.
But yeah, I'd like to expand on this game one day and make a follow-up. I've already gotten pretty deep in another project at the moment, which is similar in a way to this, which I hope will be good for fans of this game until another is made. :)

Safety: Life Is A Maze

author=Ljink
Just have to say, this game is pretty neat. It reminds me of a crossover between Zelda and Cave Story. Really wierd, mysterious, and nostalgic. I loved it. Can't believe you did this in a matter of days! Or was that when you announced the game?


First of all, thanks a whole bunch! I am glad that you liked it! :)

I think the days number is when I announced it, because the development time was somewhere around two months I think.

safetypress1.png

author=Link_2112
haha It looks decent, but it's not exactly a new technique.

Not too keen on that font, with all the bottom corners. And those tiles are a so...busy.

Is that a door to the left of the characters? And are those rock tiles supposed to be walls? They are all over the place and its hard to make sense of the structure of this room, unless that was your intent.

I don't mean to sound totally negative, there's lots to love about this game.

It's all cool, and it is meant to be more of a odd space- which goes for the entire game i guess.

@calunio: :D

safetypress1.png

Insanely enough i made my own font and individually made each dialogue frame.
Pretty tedious XD

I'm Scared of Girls

I do fully intend on one day addressing those questions and qualms mentioned above, but I will do it with a more comprehensive/updated release.
This is a pretty special game for me, so a improvement and expansion of content is something I'd like to do in the future. I have several other games I am working on right now, but I figured that it'd be a nice idea to say it here for anyone looking.

xOMBYCAPYSE

author=calunio
Geez, how did I miss this one?


hehe, well there are a lot of good games out there