CAP_H'S PROFILE
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
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PSA: LockeZ is a piece of EVIL and disturbing TRASH
Chain of Love (The New RMN Chain-Game)
Okay,
I decided to do this madness. It will take me some time to set it up, tho. You helped me with the majority of questions and the rest is being answered by playing these chain games (both successful and less successful).
It will be probably about the time travel, will include battles, will be made in Ace and I'm still thinking over resources as I want to have part of em custom (It's likely that I end up with RTP nevertheless).
So, await my announcement.
I decided to do this madness. It will take me some time to set it up, tho. You helped me with the majority of questions and the rest is being answered by playing these chain games (both successful and less successful).
It will be probably about the time travel, will include battles, will be made in Ace and I'm still thinking over resources as I want to have part of em custom (It's likely that I end up with RTP nevertheless).
So, await my announcement.
PSA: LockeZ is a piece of EVIL and disturbing TRASH
author=LightningLord2
We need to conclude the voting with a splash screen that says "NEXT TIME, ONDEATH BATTLERMN...", showing who's next.
Hey guys,
you should be fighting each other for your features on this show by now.
Maps Weekly!
I like that points of interest are clearly highlighted in your city. It is very solid and appealing map. I would probable be amazed by it in-game
The thing about bridges is, that there is too many of them. As nhubi pointed out the one without path is unnecessary as well as is to have two bridges next to each other. It would look so much more natural to have the path leading from the horizontal crossing and with this improvement you could delete the vertical bridge on the right and replace its access path with more palms and houses. Also I would consider recoloring pyramids as their yellow is clashing.
But hey, you got some good stuff in your pockets!
The thing about bridges is, that there is too many of them. As nhubi pointed out the one without path is unnecessary as well as is to have two bridges next to each other. It would look so much more natural to have the path leading from the horizontal crossing and with this improvement you could delete the vertical bridge on the right and replace its access path with more palms and houses. Also I would consider recoloring pyramids as their yellow is clashing.
But hey, you got some good stuff in your pockets!
Screenshot Survival 20XX
Remember to not panic and bring your towel today.
Update 2
These changes change everything!
I haven't noticed that Zack was level 99, he definitely wasn't any stronger than the rest.
I haven't noticed that Zack was level 99, he definitely wasn't any stronger than the rest.
Screenshot Survival 20XX
Nice,
Looks good. I planned to try out it too (for the anniversary event, maybe). I got it downloaded for some time now.
Is the sprite your own?
Looks good. I planned to try out it too (for the anniversary event, maybe). I got it downloaded for some time now.
Is the sprite your own?
Apple II sound capabilities (VST plug-in)
So, I would like to know this and I can't find an answer anywhere (or I'm dumb). I need to make some tracks imitating Ol' Apple's limitations.
Do you know what they were? On Wiki i found something about music cards and how they did enhanced it. That is not what interests me. I want to know about the built-in chip (it probably depends on model)
My questions are:
How many channels did it disposed with?
Do you know any VST plug in or sample pack?
There are some examples of great Apple 2 soundtracks:
Karateka has the feel, I'm likely to aim for the most.
Ultima IV has very clean sound.
There are some brilliant bits in Space Quest (1:38)
This may seem to be chaotic or that i don't know what i want. The truth is, that I don't know too much about microcomputers and the oldest computer I have is a win95 laptop. I'm planning on buying one (probly something slightly awkward like Amstrad CPC). So, any advice is welcomed.
Edit: I found this comment on youtube, which is pretty interesting.
Do you know what they were? On Wiki i found something about music cards and how they did enhanced it. That is not what interests me. I want to know about the built-in chip (it probably depends on model)
My questions are:
How many channels did it disposed with?
Do you know any VST plug in or sample pack?
There are some examples of great Apple 2 soundtracks:
Karateka has the feel, I'm likely to aim for the most.
Ultima IV has very clean sound.
There are some brilliant bits in Space Quest (1:38)
This may seem to be chaotic or that i don't know what i want. The truth is, that I don't know too much about microcomputers and the oldest computer I have is a win95 laptop. I'm planning on buying one (probly something slightly awkward like Amstrad CPC). So, any advice is welcomed.
Edit: I found this comment on youtube, which is pretty interesting.
author=Carlos Duarte do Nascimento
wonder how many simultaneous notes this player achieved. I remember having a hard time cranking 6502 code capable of holding two simultaneous notes (you had to properly time "clicks" on the buzzer by writing/reading to an I/O location, $C020 or $C030, IIRC). It was hard, and this player had a good result. Ever used Musicomp for Apple II?















