CAP_H'S PROFILE
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
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The Great Empty
Chain of Love (The New RMN Chain-Game)
Maybe it's because Chain of Retribution is really good.
Yeah, I'll try to stick up with Chain of Love. I will open an IRC room for this too.
I agree. But you forgot to mention that the scale Deckiller set up was extremely ambitious. The first chapter has some fifty maps (intro and first chapter). Deadlines are important and we should help them with requirements. I plan to make it very linear with every participant making a dungeon and a safe point (town, inn, merchant's stand, chamber of reflection...).
Ok, I would start it right away, if I weren't in the middle of an examocalypse. So, I'll probably get to start my part in mid-June (and if there will be IGMC...).
Yeah, I'll try to stick up with Chain of Love. I will open an IRC room for this too.
author=CashmereCat
I know this firsthand, because I spent a lot of time on my chapter. Also because strict deadlines are how stuff gets done. That's why we have so many contest games. I think deadlines would be the key to getting this project done.
I agree. But you forgot to mention that the scale Deckiller set up was extremely ambitious. The first chapter has some fifty maps (intro and first chapter). Deadlines are important and we should help them with requirements. I plan to make it very linear with every participant making a dungeon and a safe point (town, inn, merchant's stand, chamber of reflection...).
Ok, I would start it right away, if I weren't in the middle of an examocalypse. So, I'll probably get to start my part in mid-June (and if there will be IGMC...).
Chain of Love (The New RMN Chain-Game)
Good to hear from you guys,
I'll be here with an official thread soon. After playing other chain games, I can see why some hadn't been finished...
I can't decide on name, tho.
I wanted to go with Chain of Love, but Chain of Redemption or Chain in Vain would fit my opening better (It will introduce time traveling villains, time traveling Captain Age and Guy Guyson, whom seeks the revenge).
I think that ideal length of a part is the one of the first chapter from The RMN Chain-game. Maybe an extra puzzle or something and make it more linear too.
I'll be here with an official thread soon. After playing other chain games, I can see why some hadn't been finished...
I can't decide on name, tho.
I wanted to go with Chain of Love, but Chain of Redemption or Chain in Vain would fit my opening better (It will introduce time traveling villains, time traveling Captain Age and Guy Guyson, whom seeks the revenge).
I think that ideal length of a part is the one of the first chapter from The RMN Chain-game. Maybe an extra puzzle or something and make it more linear too.
You and I.
Maps Weekly!
FFSW_Screen_3.png
Final Fantasy: Sky Warriors
Don't play this game, it sucks
I try writing stories but I don't get past a couple of pages, usually.
I agree with Nova,
don't force it. When it comes, then it comes.
However writing an epic epic ain't that bad idea either. Genres and their cliches can help you a lot. It's presumably easy to build up a fantasy story for a novel (and make a game adaptation afterwards).
don't force it. When it comes, then it comes.
However writing an epic epic ain't that bad idea either. Genres and their cliches can help you a lot. It's presumably easy to build up a fantasy story for a novel (and make a game adaptation afterwards).
Screenshot Survival 20XX
So, I finally started doing something again. Here is my first try on tileset (Swapsheet actually). Maps are made in 20XX editor. Don't be too harsh on colors, I used Commodore's VIC-20 palette. It sucks, yeah.
I ought to try work with outlines next time.


I ought to try work with outlines next time.
















